Madworld-Gamepro-review

MadWorld
MadWorld

PROS: An amazing take on the beat 'em up genre; hundreds of ways to butcher enemies; awesome boss battles
CONS: Two-player mode feels cheap and tacked on; play-by-play commentary gets old; motorcycle levels are clunky

When Pat first booted up MadWorld, the ensuing screams of chainsaw mayhem brought editors and staff members a-running from every corner of the building. Every single person in the office crammed into the test cube to watch the bloody spectacle and holy hell were we impressed. Dark, brutal and hilarious in just the right way, MadWorld is a title that has rocketed to the top of every staff member's must buy list.

4.5 out of 5

1up-Madworld-review

A-

MadWorld is not a perfect game, and for some it might be a tad on the short side (five-to-six hours). But I had a blast on this roller coaster through a unique world. The immersive combat (aided by shockingly-fun Wii Remote and Nunchuk controls) would not have been as enjoyable if played on a traditional gamepad. Despite my early skepticism on the decision to bring this game exclusively to the Wii, I don't think the experience would be nearly as interesting on either HD console. The design constraints of Nintendo's system forced the developers at Platinum Games to be creative, and they followed through on their creativity by putting together a thoroughly enjoyable brawler with just the right amount of the ultra-violence.

IGN US Madworld review:

Closing Comments
I realize that not everybody will find MadWorld's unique visual and aural presentation appealing, but to me, the game is an instant collector's item and a Wii showpiece, not just for its amazing style, but for its label-busting content. Anybody who says Nintendo's console is just for kids will see things very differently after a few chainsaw- induced mutilations. More importantly, though, MadWorld does not place emphasis on style over gameplay, so there's plenty of fun, smart mechanics to back up the overwhelmingly slick look and sound of the title. You'll be floored by some of the scenarios that await you in the fast-moving beat-'em-up, surprised by the unexpectedly well-made storyline, and simultaneously grossed out and cracked up by all of the completely over-the-top gore. Even with some camera issues, some repetition, and a decidedly short single-player mode (if you play it on normal difficulty), SEGA and Platinum Games have still created Wii's first truly excellent game of the year.

I'm begging you, buy this game so that we'll see more like it.

9/10

IGN UK Madworld review:

Two things strike you very quickly about MadWorld. Firstly, it makes SEGA's recent The House of the Dead: Overkill look like a tea party in a nunnery. Secondly, it's one of the most visually arresting games ever devised.

What? That's un-possible! Happy

Think Hostel meets the Running Man, only cleverer and infinitely funnier. Much like Overkill, it's a game that shirks subtly for gratuity and ends up mailing most of its laughs back from somewhere far, far over the line of acceptability.

Surprisingly, it's not the violence that's likely to cause most offense in MadWorld though. That honour goes to Greg Proops and John DiMaggio's delirious turn as Death Watch's foul-mouthed commentators. It's an astonishing stream of no-holds-barred crudity that hurtles from bigotry to misogyny and back, by way of several thousand expletives – including one choice word that literally made us drop our controller in surprise. It's the kind of aural assault that's so relentlessly, knowingly offensive, you'd have to be fairly puritanical not to get totally swept up in its giddy revelry.

You see, it's all about points. You need a certain number to progress through a stage, unlocking mini-game-style Bloodbath Challenges, more outlandish weapons and boss encounters at various pre-designated milestones. MadWorld's rules are simple: pain, effectively, means points and – with a classic arcade multiplier system at its core - the more creative your masochism, the greater your reward. That would probably be justifiable grounds for grumbling politicians and horrified newspaper headlines if your arsenal wasn't quite so dizzily deranged. Success depends on informed experimentation and, as you progress, MadWorld's ultraviolent surface thrills melt to reveal its nuanced fighting system. Ultimately, it's about taking pride in your work - and the dizzying satisfaction as your most outlandish Rube Goldberg-style death machinations reach fruition. It's honestly and absolutely an obsessive compulsive's wet dream.

It's the classic Wii complaint – that there's too much reliance on the Remote's notoriously imprecise motion-sensors. There's an incredible amount of gesture input in MadWorld – from chainsaw swipes to nunchuck dodging – and, too often for our liking, arm movements either fail to register or produce unexpected results.

Seems to be at odds with the US Sites description? Happy

Closing Comments
Control issues hamper fluidity but there’s no denying that, with some investment, MadWorld rewards in huge doses, delivering an incredibly visceral experience that's as stunningly unique and obscenely entertaining as it is just plain obscene.

8.9

IGN-Video-review-for-lazy-people

Eurogamer-review

7/10

CVG-review

8/10

Posted by gamingeek Tue, 10 Mar 2009 21:37:33 (comments: 145)
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Mon, 30 Mar 2009 14:28:17

gamingeek said:

What does the fountain do? Is the hand dungeon like the zelda hand?

My favourite Bloodbath so far is without a doubt man darts. I was grinning and standing up like I was playing Wii Sports again for the first time. Other than that, the fireworks one. Golf is pretty good.

You have to impale a guy on all 5 or 6 points of the fountain (I forget how many now).  Once you do it, blood starts flowing in it like water.  

The hand monster is nothing like the ones in Zelda.  It's actually the Bloodbath challenge and it's pretty funny what it does.  I won't spoil it.

 
Mon, 30 Mar 2009 14:34:45

robio said:

gamingeek said:

What does the fountain do? Is the hand dungeon like the zelda hand?

My favourite Bloodbath so far is without a doubt man darts. I was grinning and standing up like I was playing Wii Sports again for the first time. Other than that, the fireworks one. Golf is pretty good.

You have to impale a guy on all 5 or 6 points of the fountain (I forget how many now).  Once you do it, blood starts flowing in it like water.  

The hand monster is nothing like the ones in Zelda.  It's actually the Bloodbath challenge and it's pretty funny what it does.  I won't spoil it.

That dining table gag was pretty cool. Can you do it more than once though?

Also, if zombies can only be killed by splicing, how do you kill them apart from the chainsaw? Rosebush? Grinding spikes? Anything more inventive?

 
Mon, 30 Mar 2009 15:03:40

gamingeek said:

robio said:

gamingeek said:

What does the fountain do? Is the hand dungeon like the zelda hand?

My favourite Bloodbath so far is without a doubt man darts. I was grinning and standing up like I was playing Wii Sports again for the first time. Other than that, the fireworks one. Golf is pretty good.

You have to impale a guy on all 5 or 6 points of the fountain (I forget how many now).  Once you do it, blood starts flowing in it like water.  

The hand monster is nothing like the ones in Zelda.  It's actually the Bloodbath challenge and it's pretty funny what it does.  I won't spoil it.

That dining table gag was pretty cool. Can you do it more than once though?

Also, if zombies can only be killed by splicing, how do you kill them apart from the chainsaw? Rosebush? Grinding spikes? Anything more inventive?

If you cut them horizontally (as opposed to vertically which will kill them) you can stomp on their heads which will also effectively kill them.

 
Mon, 30 Mar 2009 15:06:33

robio said:

gamingeek said:

robio said:

gamingeek said:

What does the fountain do? Is the hand dungeon like the zelda hand?

My favourite Bloodbath so far is without a doubt man darts. I was grinning and standing up like I was playing Wii Sports again for the first time. Other than that, the fireworks one. Golf is pretty good.

You have to impale a guy on all 5 or 6 points of the fountain (I forget how many now).  Once you do it, blood starts flowing in it like water.  

The hand monster is nothing like the ones in Zelda.  It's actually the Bloodbath challenge and it's pretty funny what it does.  I won't spoil it.

That dining table gag was pretty cool. Can you do it more than once though?

Also, if zombies can only be killed by splicing, how do you kill them apart from the chainsaw? Rosebush? Grinding spikes? Anything more inventive?

If you cut them horizontally (as opposed to vertically which will kill them) you can stomp on their heads which will also effectively kill them.

Yeah did that. Why wont the killing finishers work though, the chainsaw ones in particular. The only option seems to be the throw spin.

 
Tue, 31 Mar 2009 12:32:54
I HAZ IT !!!  came in the post today along with persona 4 (which i'd forgotten about pre-ordering) will probably play some tomorrow.  need to change the setups the way GG suggested first so the borders aren't massive.
 
Tue, 31 Mar 2009 13:35:52
Did you get the free T shirt?
 
Tue, 31 Mar 2009 13:40:33

gamingeek said:
Did you get the free T shirt?

shit there was a free t-shirt?  no i didn't get anything like that, just the game.  i had it pre-ordered from way back though so i got screwed.

persona 4 includes a soundtrack cd which is a nice gesture though it's not something i'd ever sit down to listen to

 
Tue, 31 Mar 2009 14:09:59


I preordered and didn't get crap.  Though the employees at Gamespot are friends so they gave me one of their old "Preorder MadWorld Today" buttons.  

To date the best preorder bonus I ever got was sadly for Raving Rabbids TV Party.  They included a pretty cool black Rabbids beanie.  There was a big fight in my house over who got it (mainly between the boy and my wife).  

 
Tue, 31 Mar 2009 19:44:03
Its a nice T, 100% cotton.
 
Thu, 02 Apr 2009 21:54:26
right so i played the game yesterday for the first time.  got up to the second level in the asia town district, with the ninjas and the geishas.  my first impressions are totally meh... what was the fuss about again?

just kiddin' this game is fuckin' amazing!  i am totally loving it.  i love the gameplay, i love the humour, i love the art, i love everything about this game so far!!  the action is so much fun and so satisfyin i could play it forever and never worry about going to the next challenge if it wasn't for the time limit.  oh yeah the time limit is probably the only thing i dislike about this game.  i don't like to be rushed, i want to take my sweet time maming, impaling and beheading to my heart's content.

this game is the real deal.  i have so much respect for Platinum Games for doing this, for going all out and developing such a completely awesome and fresh experience on the Wii (while essentially a beat em up at heart it is so well done and so unique that it feels totally original to me).  so courageous of them to just follow their vision though and present this labour of love to us gamers.  of course the price of that will unfortunately be commercial failure but rarely was true greatness understood, welcomed or made successful at first calling.  i am sure the handful of gamers lucky enough not to miss out on this and i personally will forever cherish this game.  i'm already in love with this game even though i feel i've barely scratched the surface and there is a lot more awesomeness to come.

seriously sega just went so much higher in my estimation on account of this game and to a lesser extend house of the dead.  yes house of the dead is awesome and is great fun but this here is the real deal.  this here has got the awesome, satisfying gameplay on top of the high production values, the killer style and the humour.  i cannot give this game a high enough recommendation.  it's such a beautiful game on so many levels, everyone with a wii should play this game, anyone without should borrow one just to play this game.  if you're a gamer you owe it to yourself.
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