No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images
VIDEOS

No More Heroes 2 details

1. What makes Travis' Schpeletiger new is that it is now twice as long (in addition to the better controls).

2. This has already been verified, but there have been doubts and concerns as to how Grasshopper is going to have 50 unique bosses, from their appearance to actual fighting capabilities. Suda explains to EDGE that basically there is nothing to worry about as they incorporated both the original NMH development team and the NMH2 team (many members being of both teams including the character creator) to brainstorm and according to Suda they had no problems shooting out several ideas and characters from that.

3. The name of the "schoolgirl assassin" we all know about is Kimmy. How appropriate. Suda also mentions that Kimmy wants to keep Travis "all to her self." Possible Misery references?

4. At the end of every boss fight, a 2D image of Travis will walk from one end of the screen to the other to hop onto the Schpeletiger and drive off, accompanied by some new piece of midi music.

5. The idea of Travis using other weapons, even projectiles, was considered by Suda, but ultimately canned as Suda says that the sword/beam katana is what Travis should always use. Suda calls Travis the "modern samurai."

6. It was implied that Bishop actually does not die or get killed off, as the article explains that Bishop will have a bigger role to play in the game. At the same time, Suda says that "Travis is fighting for himself" not for anyone else. Travis is fighting for revenge, but perhaps for someone else other than Bishop?

7. Speaking more specifically on the city, Suda explains that Travis had actually left Santa Destroy for those three years, and it wasn't until he came back that he had seen how much it had changed. Where Travis had gone is not said. Only a portion of the original city will be traveled, based on fan responses on the first game. The streets and sidewalks will be much more busier and cars will "get out of the way" of Travis' bike. There are construction signs and lights everywhere. One of the fighting grounds will be a "new school", "construction yard", and a graveyard. Not sure if the school is new in the sense that it is an additional one to the Santa Destroy High School or if it is just a remodeled SDHS.

8. There are still side jobs such as coconut collecting and a new one involving plumbing. Suda explains that he still wants the player to feel like he has to work hard to play the game as that is what it means to be a punk. Otherwise, he says, there is a disconnect between the videogame world and reality. Still, the side jobs are still improved and provide humor as well as entertainment.

9. It is confirmed that Destroyman comes back as a cyborg as wanting revenge against, who else, Travis.

10. Finally, the bosses themselves: it will not be as difficult, time consuming, and at times boring to collect enough money to advance to the next boss fight. In fact, Suda purposely wanted to mix things up to keep it from getting repetitive by having Shinobu and Henry as playable characters and, at times, fighting more than one boss fight, sometimes one right after the other, and sometimes simultaneously.

Posted by gamingeek Mon, 10 Aug 2009 19:27:59 (comments: 243)
<< prevnext >>
 
Sun, 20 Sep 2009 10:59:13

Anyone who thinks No More Heroes is awful game has no heart. Anyone who thinks it's a great game has no brains.


 
Sun, 20 Sep 2009 12:07:09

Iga_Bobovic said:

Anyone who thinks No More Heroes is awful game has no heart. Anyone who thinks it's a great game has no brains.


 So true actually. 

It's one of those games that needs a lot of polish. It's like a rough gem. 

Really rough Nyaa

So where is the next 1up story then? They said 5 days but are they only counting weekdays?

 
Tue, 22 Sep 2009 10:36:27

Suda51 clarifies - next NMH for Wii plus

1up coverage continues

Goichi Suda Interview
Sexy action month, going to Tokyo DisneySea with Alex Ward, wrestling in Mexico, signing a Bring Back WrestleFest petition, and the future of No More Heroes.

Snippets:

1UP: You mentioned once that No More Heroes 2 would be the last game in the series on Wii. Have you done any experiments on what it might be like on another platform, especially with the new motion controllers that have been announced for other systems?

GS: Actually, I answered differently, and it may have been misinterpreted. What I wanted to say was, looking at the Wii, I think No More Heroes 2 will probably be the last iteration for this current platform. But there's probably going to be a "Wii 2" or other next-gen system from Nintendo at some point, so I was saying that I would want to do another game in the series on the next Nintendo platform.

I want to continue the No More Heroes series, but I've finished the story for Travis. It's completely finished in No More Heroes 2. So I want to think of a different story -- a different character, or something like that within the series -- starting on the next Nintendo platform.

1UP: If that didn't exist?

GS: I think it would be a fun experience. I'm enjoying creating a game with Mikami a lot [Grasshopper's other game at the moment is a collaboration with Resident Evil creator Shinji Mikami], and there's no language barrier. There is some stress there, since Mikami is a very strict person, and I have criticisms and strictness in me, too, but I'm enjoying everything as a whole.


 
Tue, 22 Sep 2009 10:48:09

gamingeek said:

Wat?! GASP Why is Suda51 clarifying Wii Plus?! Pachter was right all along?! When is it coming out?!

MEGATON!!!

 
Tue, 22 Sep 2009 10:51:25

Ravenprose said:

gamingeek said:

Wat?! GASP Why is Suda51 clarifying Wii Plus?! Pachter was right all along?! When is it coming out?!

MEGATON!!!

LOL

This is what we get for making up article titles Nyaa

Read the post above yours though. It's about the only relevant part of the interview.

 
Wed, 23 Sep 2009 11:00:10

No More Heroes: Desperate Struggle - 'Shinobu', '8-Bit Coconut', and '8-Bit Steakhouse' footage

(here)


 
Wed, 23 Sep 2009 14:00:16

Iga_Bobovic said:

Anyone who thinks No More Heroes is awful game has no heart. Anyone who thinks it's a great game has no brains.


So, NMH is a...game? Mind blown.

 
Thu, 24 Sep 2009 20:34:39
But Will There Be No More No More Heroes?

500x_sudasword.jpg

"I originally didn't want to make another No More Heroes," says game designer Goichi Suda. The game was supposed to be a one off dealio, but when the title did well, sequels do happen.

"It's not just that," Suda explains. "I wanted to revisit Travis Touchdown. I wanted to write the continuation of his story." NMH lead hero Travis Touchdown is joined by more characters and boss battles this go round in No More Heroes: Desperate Struggle. The title has been in development for about a year and a half and is shooting for an early 2010 release.

"Right now, I don't think I'll make another one, though," says Suda. "This game does wrap up Travis' story nicely." But so many movies are in trilogies — a point that movie buff Suda is quick to concede.

With the advent of Sony's new wand-like motion controls, it would not be a stretch to see something like No More Heroes ported over to the PS3. "I'm not playing platform favorites," says Suda. "For me, No More Heroes is about two handed controls — the way you play. But I do very much think of the game as being a Wii title."


 
Fri, 25 Sep 2009 05:21:19
I want my own fluroescent globe lightsabre!
 
Fri, 25 Sep 2009 05:36:36

Foolz said:
I want my own fluroescent globe lightsabre!

I...have one. Right here. It's not really fluorescent, but it does the work.

<< prevnext >>
Log in or Register for free to comment
Recently Spotted:
*crickets*
Login @ The VG Press
Username:
Password:
Remember me?