72| Muramasa: The Demon Blade

Released: September 8th, 2009

Definitive Version: Playstation Vita; Also on: Wii

"Like a painting" is a saying that is thrown around a little too loosely in gaming. The term has been used to describe games from God of War III to The Legend of Zelda: Skyward Sword. While those games do in fact look pretty, we have to remember just what a painting actually looks like. Japanese developer Vanillaware is one of the extremely rare development studios that actually manages to actually achieve the statement. Rather than using 3D cel-shaded models, pixel art sprites, or even tradigital animation, Vanillaware paints characters and backgrounds on a computer and break them up into multiple parts in layers so they can animate them. The game looks like a painting because the game is a painting.

Throughout the game the player will be hypnotized by the attention to detail on the backgrounds and characters. The game's unique traditional Japanese art style elevates the eye candy by a significant degree and also really sets the tone and atmosphere for the game. While the animation isn't the best, it is still reasonable enough. When these things all come together the result is visual wizardry where you will often find yourself standing in multiple locations just to embrace the scenery.

Or some times running around, whatever works best.

Now while a game can look pretty, that doesn't necessarily mean that it plays well. Luckily for Muramasa, it seems that the attention to the art didn't shift much attention away from the gameplay. The game is best described as an evolution of the classic 16-bit action side-scroller. You can choose between two characters a young man and a teenage girl. Both wield samurai blades and have fairly simple action and combo sequences. The world is explored by moving left or right. Eventually you will reach a "door" to which you can enter and open up a new route with additional "doors" to multiple pathways. While exploring the world the player will come across a variety of enemies including ninjas, samurai, eagles, ghosts, and what have you. Fighting these enemies is simplistic, but also fun. Again, it feels like a modern day take of a 16-bit game with simple inputs and most of the skill in avoiding and countering enemy attacks.

Where the gameplay really shines though is the boss battles. The bosses tend to be very ambitious and intimidating. They include heavenly giants that tower over the player, snake-like dragons that fly through the sky as the player dodges their flames, a giant Octopus in a stormy sea, etc. It is during these encounters where the combat shines the most as the player's skill and patience will be put to the test. These segments also look beautiful with huge characters with a massive amount of detail put into them.

The story of the game is very run of the mill. It features two characters, six on Vita, a young swordsman and a teenage girl who is possessed by a ruthless tyrant. The former involves the swordsman fighting for his country and commander, who is also his lover. The later involves a girl being controlled by the sprit of an outlaw who is out to get revenge. Personally I enjoyed the latter story significantly more as I felt that that those two protagonists were more developed character wise than the two protagonists in the other story.

While the gameplay is very good, I will admit that it is not enough alone to prop up the game to be ranked so high. In reality the reason why this game is remembered so much is due to the art. Beholding the game is indeed a spectacle. However, being pretty will only push a game so far. And while the game is still high in quality if one takes the gorgeous art off the table it is nothing groundbreaking. This doesn't mean that the game isn't an experience you will remember for quite some time, and like many 16-bit games it is highly replayable. There isn't that much better of a pitch for a game than it being a painting that you can also play.

Posted by Punk Rebel Ecks Tue, 19 Apr 2016 14:57:05 (comments: 7)
 
Tue, 19 Apr 2016 15:16:08

Went crazy over this game a few years ago and am very eagerly awaiting the Odin Sphere remake now!

 
Wed, 20 Apr 2016 10:21:47

I tried to get into this but couldn't. Beautiful graphics but the game bored me.

 
Wed, 20 Apr 2016 12:17:43
Same.
 
Thu, 21 Apr 2016 00:32:46

I share these opinions as well. Beautiful, but too dull to play for too long. That said if Vanillaware ever makes a game that is as much fun to play as it is to look at I will never need another game.

 
Thu, 21 Apr 2016 02:08:02
robio said:

I share these opinions as well. Beautiful, but too dull to play for too long. That said if Vanillaware ever makes a game that is as much fun to play as it is to look at I will never need another game.

Apparnetly "Dragon's Crown" is that game.

 
Thu, 21 Apr 2016 02:10:01

After the Odin Sphere remake is done, I fully expect Dragon's Crown to be next!

 
Thu, 21 Apr 2016 02:20:05
Punk Rebel Ecks said:

Apparnetly "Dragon's Crown" is that game.



Nope. Repetitive and dull. I finished that one, but was never able to play it for more than 30 minutes at a time.
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