Is available for Wii U, PC, PS3 and XB360.
I played the PS3 version, though I'm figuring as long as you are playing this with a controller and not a keyboard it is going to be the same experience.
I was not into the TV series, but I was deep into the comic books from the time I could read, so there is a teeny bit of nostalgia going on for the subject matter.
The nostalgia that counts though is that for 8 and 16 bit generation platformers, where all you cared about was perfecting your jump, not worrying about what bush of thorns is a metaphor for unemployment and what sillhouetted panda is an allusion to child abuse. Back when a "creative artstyle" meant the developers had to be creative as all hell to get a few pixels to resemble an hand-animated TV show.
Ducktales is just a reminder that games can be pure fun, and challenging and something to sit down and enjoy rather than just "beat". Though I did beat it of course.
If you can get a hold of it, pick up a copy. I hope this turns into a permenant gig for WayForward.
Oh and another good reason to try it is Tom McShea gave it a 4.5, so you know it;s good.
Glad you dug it. I just listened to episode 38, and I was in total agreement with you on this being something that WayForward should really focus on. They know how to bring life to 2-D games better than anyone out there. If they were able to remake some of the more technically sound 8 and 16 bit games, I think they'd be filling a niche and find a very responsive audience waiting for them. I'd love to see them tackle Little Nemo The Dream Master one of these days.