1. What makes Travis' Schpeletiger new is that it is now twice as long (in addition to the better controls).
2. This has already been verified, but there have been doubts and concerns as to how Grasshopper is going to have 50 unique bosses, from their appearance to actual fighting capabilities. Suda explains to EDGE that basically there is nothing to worry about as they incorporated both the original NMH development team and the NMH2 team (many members being of both teams including the character creator) to brainstorm and according to Suda they had no problems shooting out several ideas and characters from that.
3. The name of the "schoolgirl assassin" we all know about is Kimmy. How appropriate. Suda also mentions that Kimmy wants to keep Travis "all to her self." Possible Misery references?
4. At the end of every boss fight, a 2D image of Travis will walk from one end of the screen to the other to hop onto the Schpeletiger and drive off, accompanied by some new piece of midi music.
5. The idea of Travis using other weapons, even projectiles, was considered by Suda, but ultimately canned as Suda says that the sword/beam katana is what Travis should always use. Suda calls Travis the "modern samurai."
6. It was implied that Bishop actually does not die or get killed off, as the article explains that Bishop will have a bigger role to play in the game. At the same time, Suda says that "Travis is fighting for himself" not for anyone else. Travis is fighting for revenge, but perhaps for someone else other than Bishop?
7. Speaking more specifically on the city, Suda explains that Travis had actually left Santa Destroy for those three years, and it wasn't until he came back that he had seen how much it had changed. Where Travis had gone is not said. Only a portion of the original city will be traveled, based on fan responses on the first game. The streets and sidewalks will be much more busier and cars will "get out of the way" of Travis' bike. There are construction signs and lights everywhere. One of the fighting grounds will be a "new school", "construction yard", and a graveyard. Not sure if the school is new in the sense that it is an additional one to the Santa Destroy High School or if it is just a remodeled SDHS.
8. There are still side jobs such as coconut collecting and a new one involving plumbing. Suda explains that he still wants the player to feel like he has to work hard to play the game as that is what it means to be a punk. Otherwise, he says, there is a disconnect between the videogame world and reality. Still, the side jobs are still improved and provide humor as well as entertainment.
9. It is confirmed that Destroyman comes back as a cyborg as wanting revenge against, who else, Travis.
10. Finally, the bosses themselves: it will not be as difficult, time consuming, and at times boring to collect enough money to advance to the next boss fight. In fact, Suda purposely wanted to mix things up to keep it from getting repetitive by having Shinobu and Henry as playable characters and, at times, fighting more than one boss fight, sometimes one right after the other, and sometimes simultaneously.
Recently Spotted:
*crickets*
I had more trouble trying to sync my bike up in line with his to knock him about.
All right I ended up buying this game finally. Very very good. I'm only 2 boss fights in so I've barely scratched the surface but I'm enjoying it. My only real complaint is that it's been a little too tongue in cheek. Within 5 minutes they're already breaking the 4th wall, which is something that people do when they've run out of truly creative ideas. Fortunately it looks like after the opening the game starts to improve, so I've got little doubt I'll enjoy this.
And hey, how cool is it that you get to kill Cloud right as the game begins. That's a nice touch.
Finished the game. The last boss is a cheap bastard, but he is dead. Fuck him.
why did you think he was cheap? the only danger was his attack which threw you out the window and killed you at once, during his second manifestation. the third manifestation was only difficult until i figured out how i had to fight then it was fine. overall not a very difficult final boss.
The attack where he teleports over and over again. and if he hits you once, he keeps hitting you without the chance of getting up. Plus the whirlwind attack the same thing. Some bosses really have the annoying "I keep knocking you to the ground attack"
Cool, right on man, I am glad you got it.
I played it as soon as it came out in the states in a few short sittings and I have to say my memories of it are pretty much gone at this point.
I hate those kind of attacks. They make me feel incapacitated.
The hardest problem I've have with playing the game is making time for it at night. Since every other word out of Travis' mouth is "Fuck" I don't really like playing it in front of the 4 year old.
I took a crack at the final boss again. I get him to the stage where he starts warping all about the place and knocking you on your ass. What am I suppossed to be doing?