I remember Archie showing an interest in how Monster Hunter veterans would perceive the revamped World, and seeing as Robio is on a long hiatus, that only leaves me.  I'll be adding to these impressions as I go, so far I've only done a few of the earliest quests and have only fought one larger monster, the Jagras.

First things first, graphical fidelity in this game is unprecedented for the Monster Hunter series.  Seriously it's so sharp it sears my eyes.  The World suffix relates to how the stages you fight in are no longer divided in seperate, smaller arena like areas, but are one interconnected whole.  This is both very cool and rather annoying as it allows the devs to incorporate much more maze like level design, meaning it's harder to memorize everything.  There is also a side effect that it's possible to be battling a large monster in a passageway between larger area's where movement is much more restricted.  It still works, but it's nicer to have a bit more room to move around in.

Not only are the stages larger and more complex in terms of level design, the same can be said about the level of detailing.  There is a lush look to the whole game, but I disagree with the devs in that this means every item of interest needs to be highlighted by your tracking flies as you pass it by.  It breaks the immersion when every other piece of scenery starts glowing when you approach it.

And this brings me to the second big change in World: accessability.  The game still requires a lot of your time, but a lot of the 'friction' has been removed.  It's still early days, but for now I still long for the more purist experience of old.  Some examples: you track down monsters by finding tracks, which results in your tracking flies picking up the scent of larger monsters, after which they guide you to it's current position.  I understand how the devs deemed this neccessairy due to larger, more complex stages, but I feel it is detrimental to the need to learn the lay of the land like you did in earlier games.  It's the difference of driving somewhere with a map or with the GPS enabled.  You're just not as aware of your surroundings.  The need to hit them with a paintball to keep track of them has also been thrown out, the flies keep tracking it, and  you'll even get an icon on your map indicating the monster's current position.  There's less friction, but also less skill involved.

Another immediatly apparent difference to older games is also the opening scene of the game.  There are many more cutscenes to wade through, making the whole thing more action-ey and cinematic.  It's clearly a play for the mainstream market.  I didn't mind it, but it wasn't what I was expecting.


Controls and menu's are still more or less untouched, but crafting gear and weapons has seen a major change: you can level weapons down and get the monster parts you used on them back.  I do not approve.  It robs the leveling system of its sense of commitment.  Nothing is final.  It changes the forging and upgrading that is the main manner of progression within the game to something more resembling a skill tree.  Interchangable.

So far all the rest has been sufficiently monster hunter-y.  Everything is bigger and bolder, meaning there's a larger learning curve for returning players, but the core gameplay is still very much in tact.  I'm wielding a Switch Axe, a weapon first introduced in MH4, and will probably swap it in and out for the trusty Hammer and a sprinkling of Hunting Horn for multiplayer.  So far I'm enjoying it massively, but despite the game's play for accessability, I find it's larger level of scale to make the whole even more bewildring.  I guess it'll just take some adapting.

Posted by SupremeAC Sat, 07 Apr 2018 19:46:36 (comments: 152)
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Mon, 14 May 2018 12:44:56
I did but honestly I remember very little about it. I did one quick playthrough and that's it. I chalk that up to it being on a handheld.
 
Mon, 14 May 2018 13:00:47

I dont think I actually beat all of the game myself, but I was wondering as you didn't seem to recognize the Kirin.  I think MH4U was a great example of how to do non-dragon like Monsters.  I remember having some preconceptions about fighting insects and baboons going in, but I ended up loving the variety.  I just checked the monster list of X and it seems to follow that of 4U closely, so I'll definitely be checking out how the game shapes up on Switch.

 
Mon, 14 May 2018 14:46:45
Yeah I think I vaguely remember fighting Kirin in MH4U now. I definitely don't remember it being as hard as it was in World though. And hunting the giant bugs was fun. Those were some of my favorite monsters in the game. Really wish those were brought back.
 
Fri, 18 May 2018 08:35:58

Just entered the Rotten Vale.  Interesting location, very much reminiscent of older MH maps, where you'd have some large area's connected by narrow walkways.  The Rabudaan was pretty cool, even if it only took me 2 seconds to recognize it as being nothing more than an easier Urugaan.  And that's still my main concern with the whole game, it's just too darn easy.  Even more so with your Palico spawning healh restoring items every time you take a reasonable hit.  I've hardly used any potions in the whole game, or any other item for that matter.  And I'm also woefully underprepared as I have done no grinding for better gear up till now, I'm even still wearing my leather grieves.  Think I'll go for Rabudaan grieves though, the 'guard' perk seems very usefull to me as a hammer player as it reduces damage taken and stamina usage.

Something else that so far has been notable in it's exception: hot and cool drinks.  Hunters are impervious to the effects of sizzling heat and icey cold it seems.

So all in all it's a very cool game, with the graphics and everything, but the trade off seems to be that it's kind of like a 'my first monster hunter'.

edit: read up on 'guard', it only reduces knockback and stamina depletion while guarding, so all in all it's neigh useless for me.  Hrm  Oh well.

 
Fri, 18 May 2018 14:32:38

Yeah that’s definitely something that I’ve read from Monster Hunter vets is that the game is comparatively easy to other MH games although you do have more challenging content to look forward to in the end game. There is cool drinks that you will need to use later on in the game as well.

 
Fri, 18 May 2018 18:19:51
Yeah, I was going to say the cool drinks do return.

As far as the difficulty goes, I have kind of hit a wall where it completely spiked up. You will see it when you unlock the final level, but you're still a ways off from that. Once you get there though, you will be reminded of the ridiculously strong monsters. I just went up against a black diabolos that knocked me out in a single hit.
 
Sun, 20 May 2018 14:57:56

I'm hanging up my Monster Hunting gloves for a while. Just had a battle with the Uragaan where he just barely beat me, and I think that's a good place to call it quits for a while. Everything is just feeling way too repetitive in this game. It was my first battle with him (in this game), but I'd already battled the Rabuddan like a dozen or so times, so it just felt like that one more time with explosives added. Still, I went 90 hours with it, and that's right around the time I start to get a little tired of the MH games. I'll give it a go again somewhere down the road though.

 
Sun, 20 May 2018 21:16:44
robio said:
Yeah, I was going to say the cool drinks do return.


As far as the difficulty goes, I have kind of hit a wall where it completely spiked up. You will see it when you unlock the final level, but you're still a ways off from that. Once you get there though, you will be reminded of the ridiculously strong monsters. I just went up against a black diabolos that knocked me out in a single hit.

Diabolos and I never really got on well.  I don't think I've ever solo'd one.  There's just something incredibly unsettling about them.

 
Tue, 22 May 2018 10:26:55
Defeated the Legiana yesterday.  One of the better monsters so far, with an actual ranged ice attack.  The design was clearly inspired by the movie Avatar though.
 
Tue, 22 May 2018 13:24:43
SupremeAC said:
Defeated the Legiana yesterday.  One of the better monsters so far, with an actual ranged ice attack.  The design was clearly inspired by the movie Avatar though.

actually, it kind of reminded me of Articuno from Pokemon.
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