Now things are getting interesting.��

Listed on Nintendos japanese site

IGN eyes on trailer and screens

A lone warrior chopping through an army of robotic warriors with an outsized Cloud Strife-like energy sword. Colossal war machines advancing though a misty canyon, shooting anything that moves. The few remaining human defenders hiding behind simple wooden shields that are no match for high-energy weapons. Welcome to the world of Monado.��


The debut trailer for Monado: Beginning of the World premiered today at E3: 2009, and first impressions for the new Wii RPG are that the beginning is going to be pretty exciting. Things kick off with that canyon-set battle, revealing more and bigger enemies with an interesting steampunk design. Things likely don't end well for our lone warrior, as we soon segue to a young blonde hero discovering that energy sword - now inert - only to see it flash blindingly to life the moment he picks it up. Your standard JRPG Hero's Journey (tm) is definitely in full effect here, with just a dash of King Arthur.��


Gameplay appears to be open-world, where you'll traverse lush jungles, glowing forests, climb sheer walls, and encounter the crumbling remains of a conquered people. It looks nicely textured and details pop, animating at what looks like a smooth 30 fps.��


Players will pick up two partners in their travels, and while combat initially looks turn-based, we saw all three party members attacking simultaneously. Transitions into combat are completely seamless; characters approach enemies, draw weapons, and it's on. One scene showed your team (wielding much smaller edged weaponry) surrounding a lizard-man enemy, who didn't make much of a dent in their lifebars before it was downed. A much larger lizard-man (a good twenty feet tall) and giant mutant crab monster probably fared better.

MONADO TRAILER

(back up link - check the japanese site first link in post for proper quality trailer)

Hit the HQ option.

Posted by gamingeek Wed, 03 Jun 2009 16:37:59 (comments: 867)
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Sat, 07 Mar 2015 17:45:06
edgecrusher said:
Also lol @ you guys who played this without the classic controller. Makes it so much easier to control.

The nunchuck/remote combo is CUMBERSOME.

Nope, you are wrong. With wiimote nunchuck control, I can pick my arts and move at the same time.

 
Sat, 07 Mar 2015 18:26:29
Iga_Bobovic said:

Nope, you are wrong. With wiimote nunchuck control, I can pick my arts and move at the same time.



But that's the only thing. And I don't think moving while using arts makes much difference. The camera control with the 2nd stick on the classic pad is much better. I also don't like stretching my hand down the remote 1 & 2 buttons for the map or the inventory or whatever they put down there.
 
Sat, 07 Mar 2015 19:52:03
Iga_Bobovic said:

Nope, you are wrong. With wiimote nunchuck control, I can pick my arts and move at the same time.

Fuck yes. I'm worried about XCX control s for this reason.
 
Sat, 07 Mar 2015 20:24:59
gamingeek said:

Fuck yes. I'm worried about XCX control s for this reason.



? You're worried that it will control like any other game of its kind for the past 20 years?

I don't see why you guys need to move and choose arts. I can do it pretty quickly without this method plus have normal controls otherwise.
 
Sat, 07 Mar 2015 20:41:06

Geez, wouldn't a touchscreen allow you to move and choose arts?

 
Sat, 07 Mar 2015 20:48:34
edgecrusher said:
Fuckin' giant's treasure chests FTW!!



Is that the huge giant sidequest?  I was aiming to clear that but failed because my affinity in the noppon village area wasn't high enough.  Spent hours raising it by a star only to be told i needed To raise It even higher.  At that point I caved in and gave up.
 
Sat, 07 Mar 2015 21:25:18
SupremeAC said:
edgecrusher said:
Fuckin' giant's treasure chests FTW!!




Is that the huge giant sidequest?  I was aiming to clear that but failed because my affinity in the noppon village area wasn't high enough.  Spent hours raising it by a star only to be told i needed To raise It even higher.  At that point I caved in and gave up.

What a shame, it was really interesting to learn what happened to the giants!

 
Sun, 08 Mar 2015 17:09:46
Iga_Bobovic said:

What a shame, it was really interesting to learn what happened to the giants!



If so I'll look it up.  I gave absolute no time to go back to that game.
 
Sun, 08 Mar 2015 19:38:44
SupremeAC said:




Is that the huge giant sidequest?  I was aiming to clear that but failed because my affinity in the noppon village area wasn't high enough.  Spent hours raising it by a star only to be told i needed To raise It even higher.  At that point I caved in and gave up.

No, on Prison Island from the arena you can go back to the main hall's 2nd floor where there's a few rooms with treasure chests that have sweet gear in them.

 
Mon, 09 Mar 2015 19:15:49
travo said:

Geez, wouldn't a touchscreen allow you to move and choose arts?

Yes, I hope.

edgecrusher said:




? You're worried that it will control like any other game of its kind for the past 20 years?

Why wouldn't I want to move and use arts at the same time?

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