Now things are getting interesting.��

Listed on Nintendos japanese site

IGN eyes on trailer and screens

A lone warrior chopping through an army of robotic warriors with an outsized Cloud Strife-like energy sword. Colossal war machines advancing though a misty canyon, shooting anything that moves. The few remaining human defenders hiding behind simple wooden shields that are no match for high-energy weapons. Welcome to the world of Monado.��


The debut trailer for Monado: Beginning of the World premiered today at E3: 2009, and first impressions for the new Wii RPG are that the beginning is going to be pretty exciting. Things kick off with that canyon-set battle, revealing more and bigger enemies with an interesting steampunk design. Things likely don't end well for our lone warrior, as we soon segue to a young blonde hero discovering that energy sword - now inert - only to see it flash blindingly to life the moment he picks it up. Your standard JRPG Hero's Journey (tm) is definitely in full effect here, with just a dash of King Arthur.��


Gameplay appears to be open-world, where you'll traverse lush jungles, glowing forests, climb sheer walls, and encounter the crumbling remains of a conquered people. It looks nicely textured and details pop, animating at what looks like a smooth 30 fps.��


Players will pick up two partners in their travels, and while combat initially looks turn-based, we saw all three party members attacking simultaneously. Transitions into combat are completely seamless; characters approach enemies, draw weapons, and it's on. One scene showed your team (wielding much smaller edged weaponry) surrounding a lizard-man enemy, who didn't make much of a dent in their lifebars before it was downed. A much larger lizard-man (a good twenty feet tall) and giant mutant crab monster probably fared better.

MONADO TRAILER

(back up link - check the japanese site first link in post for proper quality trailer)

Hit the HQ option.

Posted by gamingeek Wed, 03 Jun 2009 16:37:59 (comments: 867)
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Mon, 09 Mar 2015 19:24:25
gamingeek said:

Why wouldn't I want to move and use arts at the same time?



Because its not necessary?
 
Tue, 10 Mar 2015 11:21:24

I used it alot to avoid attacks, either backing off or moving left and right to avoid hits.

 
Thu, 12 Mar 2015 13:11:10
Agnates said:
Wtf?

Thumbnail

 
Thu, 12 Mar 2015 17:29:39

Tomorrow I will finish this game and rejoice in glory!

 
Fri, 13 Mar 2015 23:07:19

Well ladies....time for IGA to get all celebratory and shit because another VG PRESSER has just added XENOBLADE to the finished pile!

The end is totally badass....GG I suggest you get back to it, there's really not much more to go after the part you got to. Love how they wrap up the story at the end, and I'm kind of curious as to what they plan on carrying over to the sequel if anything other than the style. I finished at level 80, with a playtime of 97 hours and 10 minutes.

I actually think the only negative about the game is that it drags on a bit TOO long. Also, I'd like to see them clean up the side quests and the menu systems in the sequel. 9.0 Rating from me!

XENOBLADE IS DONE!!!

 
Fri, 13 Mar 2015 23:18:22

I remember nothing of the ending. What happened?

 
Fri, 13 Mar 2015 23:19:56
Dvader said:

I remember nothing of the ending. What happened?

You want me to ruin it for GG?

 
Fri, 13 Mar 2015 23:30:54

Do me a favor if you could: I'm going to be playing this on the New 3DS next month. Try to keep those spoilers hidden, please? Thanks!



 
Fri, 13 Mar 2015 23:43:25

Woops! Wrong place!

I pulled a Travo!  LOL !



 
Fri, 13 Mar 2015 23:54:06
phantom_leo said:

Woops! Wrong place!

I pulled a Travo!  LOL !

I pull on him on occasion.

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