Now things are getting interesting.��

Listed on Nintendos japanese site

IGN eyes on trailer and screens

A lone warrior chopping through an army of robotic warriors with an outsized Cloud Strife-like energy sword. Colossal war machines advancing though a misty canyon, shooting anything that moves. The few remaining human defenders hiding behind simple wooden shields that are no match for high-energy weapons. Welcome to the world of Monado.��


The debut trailer for Monado: Beginning of the World premiered today at E3: 2009, and first impressions for the new Wii RPG are that the beginning is going to be pretty exciting. Things kick off with that canyon-set battle, revealing more and bigger enemies with an interesting steampunk design. Things likely don't end well for our lone warrior, as we soon segue to a young blonde hero discovering that energy sword - now inert - only to see it flash blindingly to life the moment he picks it up. Your standard JRPG Hero's Journey (tm) is definitely in full effect here, with just a dash of King Arthur.��


Gameplay appears to be open-world, where you'll traverse lush jungles, glowing forests, climb sheer walls, and encounter the crumbling remains of a conquered people. It looks nicely textured and details pop, animating at what looks like a smooth 30 fps.��


Players will pick up two partners in their travels, and while combat initially looks turn-based, we saw all three party members attacking simultaneously. Transitions into combat are completely seamless; characters approach enemies, draw weapons, and it's on. One scene showed your team (wielding much smaller edged weaponry) surrounding a lizard-man enemy, who didn't make much of a dent in their lifebars before it was downed. A much larger lizard-man (a good twenty feet tall) and giant mutant crab monster probably fared better.

MONADO TRAILER

(back up link - check the japanese site first link in post for proper quality trailer)

Hit the HQ option.

Posted by gamingeek Wed, 03 Jun 2009 16:37:59 (comments: 867)
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Sat, 21 Apr 2012 22:13:27

There are some 46-49 level uniques where you at. And level 50 enemies ahead of you. Maybe go ahead and move the story along. Don't worry about the timed sidequests, they will remain active a long time. Go ahead until you reach 2 more areas.

 
Sat, 21 Apr 2012 23:47:33
Damn this game is massive, the enviroments are huge. I'm currently at level 51 with a game time of about 67 hours. I'm in the Valak Mountain an have just obtained the Magma Rock. Still thoroughly enjoying the game.
 
Sat, 21 Apr 2012 23:52:38
I've also been trying to do as many sidequests as I can. No doubt that there's some I'm missing as there's a ton of these things. I currently have each area in Colony 6 reconstructed to level 3. It's at 40% completion and a population of 58.
 
Sun, 22 Apr 2012 20:23:18

Hats off to Monolithsoft for creating these MASSIVE areas to explore.  It's certainly overwhelming, but in a very cool way.  I want them hired to create the areas of Zelda Wii U!

 
Sun, 22 Apr 2012 22:08:04

It's official, I pulled an Aspro with this game: I'm 40-ish hours in and I just somehow NOW noticed someone mentioning Trading with people. I had the 'Controller Help' icons turned off so the interface wouldn't be so cluttered. I had to turn them back on so I could SEE that you have to press 'Y' on the Classic Controller to 'Trade' with people you have high Affinity with. I was wondering what all of that 'Collectible' crap was for...

blush

 
Sun, 22 Apr 2012 22:09:15

Twenty hours in and I just figured out how to give presents. LOL

 
Sun, 22 Apr 2012 22:12:00
travo said:

Twenty hours in and I just figured out how to give presents. LOL

Wait...

YOU CAN GIVE PRESENTS TOO ? ! ? HOW ? ! ?

surprise

 
Sun, 22 Apr 2012 22:13:11
phantom_leo said:
travo said:

Twenty hours in and I just figured out how to give presents. LOL

Wait...

YOU CAN GIVE PRESENTS TOO ? ! ? HOW ? ! ?

surprise



Check your items, some have an exclamation point.  I might have ignored it before thinking it had to do with a sidequest.

 
Sun, 22 Apr 2012 22:18:15

 
Mon, 23 Apr 2012 10:06:51

Dvader said:

When I say explore i mean exploring to complete side quests, there is no point to walk around with no quests. But if I do that there is zero challenge in the main quest. This game is completely horribly unbalanced. I can beat every boss without trying.

You are like the only person I have seen complain about this.

travo said:

Hats off to Monolithsoft for creating these MASSIVE areas to explore.  It's certainly overwhelming, but in a very cool way.  I want them hired to create the areas of Zelda Wii U!

They helped with the graphics on Skyward Sword.

To give presents, go to collectibles, select an item and choose who to give it to. DO NOT give away or sell items with an ! next to it, they are for quests.

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