Now things are getting interesting.��
Listed on Nintendos japanese site
IGN eyes on trailer and screens
A lone warrior chopping through an army of robotic warriors with an outsized Cloud Strife-like energy sword. Colossal war machines advancing though a misty canyon, shooting anything that moves. The few remaining human defenders hiding behind simple wooden shields that are no match for high-energy weapons. Welcome to the world of Monado.��
The debut trailer for Monado: Beginning of the World premiered today at E3: 2009, and first impressions for the new Wii RPG are that the beginning is going to be pretty exciting. Things kick off with that canyon-set battle, revealing more and bigger enemies with an interesting steampunk design. Things likely don't end well for our lone warrior, as we soon segue to a young blonde hero discovering that energy sword - now inert - only to see it flash blindingly to life the moment he picks it up. Your standard JRPG Hero's Journey (tm) is definitely in full effect here, with just a dash of King Arthur.��
Gameplay appears to be open-world, where you'll traverse lush jungles, glowing forests, climb sheer walls, and encounter the crumbling remains of a conquered people. It looks nicely textured and details pop, animating at what looks like a smooth 30 fps.��
Players will pick up two partners in their travels, and while combat initially looks turn-based, we saw all three party members attacking simultaneously. Transitions into combat are completely seamless; characters approach enemies, draw weapons, and it's on. One scene showed your team (wielding much smaller edged weaponry) surrounding a lizard-man enemy, who didn't make much of a dent in their lifebars before it was downed. A much larger lizard-man (a good twenty feet tall) and giant mutant crab monster probably fared better.
(back up link - check the japanese site first link in post for proper quality trailer)
Hit the HQ option.
I am like level 40 and they are like level 37. I am usually like 5 levels above most enemies in areas.
I actually played the game in Japanese, so I don't have many quotes. (Dunban is Vegeta BTW)
But here is one
Dunban: Feel the flow of the battle
Riki: I only feel Dunduns scary voice
Best character.
You should be two levels under or one level under at least. Lay off the sidequests and play the main quest, the enemies will eventually get harder. Then when it gets too hard, then do the sidequests and level up.
But........ his voice acting. I want Riki dead.
How dare insult the great RIKI!!!!!
My thoughts on the game in my own words, I do get upset at the game.
http://www.sendspace.com/filegroup/MyI6lKBeIAHF93Y8BGFGVPAmqAsSv1kqBVcXzMCG3nk
The first two parts of the one man podcast should cover it. Iga go ahead and listen.
No, no no. You don't understand.
There is no time limit on the quest like they time out after 10 hours or whatever. There are major turning points in the story where they will lock areas out these are hours and hours and hours apart.
If you want to know the cut off points, it's easy enough to ask me or Iga. Since most of you are at the right stage, you will know that Colony 6 rebuilding will lock out a few Bionis refugee camp quests.
That is the first and very minor one. The others are easy and obvious to avoid. You can progress very far into the story without having to worry about sidequests.
You don't have to ask what triggers it if you are a little more specific in your impressions as to where you are and at what point you are in the story.
What I did for instance was rush through the Bionis leg quests thinking I had to beat them all. I wasted a lot of time and bored myself when I could and should have been getting on with the more exciting main quest and then coming back to mop up the other stuff later.