Now things are getting interesting.��

Listed on Nintendos japanese site

IGN eyes on trailer and screens

A lone warrior chopping through an army of robotic warriors with an outsized Cloud Strife-like energy sword. Colossal war machines advancing though a misty canyon, shooting anything that moves. The few remaining human defenders hiding behind simple wooden shields that are no match for high-energy weapons. Welcome to the world of Monado.��


The debut trailer for Monado: Beginning of the World premiered today at E3: 2009, and first impressions for the new Wii RPG are that the beginning is going to be pretty exciting. Things kick off with that canyon-set battle, revealing more and bigger enemies with an interesting steampunk design. Things likely don't end well for our lone warrior, as we soon segue to a young blonde hero discovering that energy sword - now inert - only to see it flash blindingly to life the moment he picks it up. Your standard JRPG Hero's Journey (tm) is definitely in full effect here, with just a dash of King Arthur.��


Gameplay appears to be open-world, where you'll traverse lush jungles, glowing forests, climb sheer walls, and encounter the crumbling remains of a conquered people. It looks nicely textured and details pop, animating at what looks like a smooth 30 fps.��


Players will pick up two partners in their travels, and while combat initially looks turn-based, we saw all three party members attacking simultaneously. Transitions into combat are completely seamless; characters approach enemies, draw weapons, and it's on. One scene showed your team (wielding much smaller edged weaponry) surrounding a lizard-man enemy, who didn't make much of a dent in their lifebars before it was downed. A much larger lizard-man (a good twenty feet tall) and giant mutant crab monster probably fared better.

MONADO TRAILER

(back up link - check the japanese site first link in post for proper quality trailer)

Hit the HQ option.

Posted by gamingeek Wed, 03 Jun 2009 16:37:59 (comments: 867)
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Sun, 15 Apr 2012 06:37:40

Ok I got it now.

New area, OH MY GOD!! Majestic.

 
Sun, 15 Apr 2012 12:32:15

Dvader said:

Stupid Iga, dont you think I have done that A MILLION TIMES ALREADY.

When you enter a new town area, talk to everyone, get all the quests first then go out and destroy everything. There aren't that many unique monsters that don't respawn, you just have to look hard enough or warp there and back etc, try different times of night, day etc.

Archangel3371 said:

Is there anyway to get rid of that Story Memo thing that pops up in the top middle of the screen?

Don't you just press the Z button or something when the menu is up to read it then it goes away?

Dvader said:

Ok I got it now.

New area, OH MY GOD!! Majestic.

Can you at least tell us what these areas are without spoiling them? Hint?

 
Sun, 15 Apr 2012 15:30:07

No GG its a glitch and you have to be at the spot of the monster and save and load at that very spot for it to come back.

I am at the sea GG.

 
Sun, 15 Apr 2012 18:01:11
Dvader said:

No GG its a glitch and you have to be at the spot of the monster and save and load at that very spot for it to come back.

I am at the sea GG.

Glitch or no gltch that works on all uniques. Did I not tell you to save and reload? Stupid Vader for not listening!

 
Sun, 15 Apr 2012 18:33:45
Iga_Bobovic said:

Glitch or no gltch that works on all uniques. Did I not tell you to save and reload? Stupid Vader for not listening!

Stupid Iga for not explaining to do it at that spot or it doesnt do anything.

 
Sun, 15 Apr 2012 18:41:06
Dvader said:
Iga_Bobovic said:

Glitch or no gltch that works on all uniques. Did I not tell you to save and reload? Stupid Vader for not listening!

Stupid Iga for not explaining to do it at that spot or it doesnt do anything.

Why would you not do on the spot? How would you know it worked?

 
Sun, 15 Apr 2012 18:53:23
Iga_Bobovic said:

Why would you not do on the spot? How would you know it worked?

I thought you meant just saving and reloading in the section. I didnt know you had to be standing exactly where the monster should be.

 
Sun, 15 Apr 2012 19:01:26
Dvader said:
Iga_Bobovic said:

Why would you not do on the spot? How would you know it worked?

I thought you meant just saving and reloading in the section. I didnt know you had to be standing exactly where the monster should be.

Why would you go to the trouble of all that walking? Just save there and reload!

 
Sun, 15 Apr 2012 20:16:07
Iga_Bobovic said:

Why would you go to the trouble of all that walking? Just save there and reload!

Cause I only save and reloaded when I would stop and turn off the game. I never did it like a glitch exploit.

 
Sun, 15 Apr 2012 21:15:32
I press Z to read the Story Memo but it still stays there. It'll disappear when I get to the next story marker but I'd rather it just disappear as soon as I read it once so I can have the arrow up instead.
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