Now things are getting interesting.��
Listed on Nintendos japanese site
IGN eyes on trailer and screens
A lone warrior chopping through an army of robotic warriors with an outsized Cloud Strife-like energy sword. Colossal war machines advancing though a misty canyon, shooting anything that moves. The few remaining human defenders hiding behind simple wooden shields that are no match for high-energy weapons. Welcome to the world of Monado.��
The debut trailer for Monado: Beginning of the World premiered today at E3: 2009, and first impressions for the new Wii RPG are that the beginning is going to be pretty exciting. Things kick off with that canyon-set battle, revealing more and bigger enemies with an interesting steampunk design. Things likely don't end well for our lone warrior, as we soon segue to a young blonde hero discovering that energy sword - now inert - only to see it flash blindingly to life the moment he picks it up. Your standard JRPG Hero's Journey (tm) is definitely in full effect here, with just a dash of King Arthur.��
Gameplay appears to be open-world, where you'll traverse lush jungles, glowing forests, climb sheer walls, and encounter the crumbling remains of a conquered people. It looks nicely textured and details pop, animating at what looks like a smooth 30 fps.��
Players will pick up two partners in their travels, and while combat initially looks turn-based, we saw all three party members attacking simultaneously. Transitions into combat are completely seamless; characters approach enemies, draw weapons, and it's on. One scene showed your team (wielding much smaller edged weaponry) surrounding a lizard-man enemy, who didn't make much of a dent in their lifebars before it was downed. A much larger lizard-man (a good twenty feet tall) and giant mutant crab monster probably fared better.
(back up link - check the japanese site first link in post for proper quality trailer)
Hit the HQ option.
Yeah I got that, haven't used it yet.
Now I know what you meant about the story, I can't talk about it or I'll spoil it for Agnates or the Aussie contingent. Curve balls left right and centre. Love the fallen arm area.
They took away a few of my characters at one point so I had all the boys together in one team like the good old days of Colony 9. Felt great, hacking everyone to pieces as 3 tanks.
What's your favourite chain attack combo? I break with Shulk, topple with Reyn then usually dual shot with Sharla, then follow it up with whatever's left - usually a daze move.
This game feels like a real gift at the end of the Wii's lifespan. It's like buying 3 games in one. You can play everyday for a couple of months or more and not be tired, bored or done with the game. Even now 73 hours in and they are still suprising me with new areas, new characters, new plot twists, new moves etc. It's the Ben Hur of games, not epic because of some beefed up protagonist shooting a massive boss, but epic in a real sense - huge, expansive and detailed.
No you don't. Trust me you don't. There will be a twist so twisty it will make your ass bleed.
WTF are you doing with Reyn and Sharla in your party? Get rid of Reyn and replace him with Dunban. And use Melia instead of Sharla. You are not using the chain link effectively GG. You need to use the same colour arts to build up the chain. For instance use red, then red again and your damage increases. Using talent arts keeps the chain going, but it allows you to use another colour without breaking the chain.
I have various chains for various enemies, but I will explain my high damage chain. I start with the back slash with shulk. Then either Dunban's attack that make enemies bleed (a red art) or I use his talent art (four hits) then I release one of Melia's elementals, (which is also her talent art). This is followed by Shulk's Monada buster for lots of damage (the chain is at max now), followed by Dunban's Storm Kick (purple) and hopefully Melia's Mindblast in Available (another purple art). Usually my chain ends then.
Is there any point in buying gear in this game? They give you so much stuff for beating enemies, whenever I go to buy gear it's always lower powered than what I already have.
My chain attacks work fine, I can get a long combo going. How do you start with a backslash with shulk? When I click to do a chain attack the enemy always faces me which reduces the damage of the backslash.
Melia doesn't seem to have any healing talents, sharla seems to be the only one so I keep her in my team. And Reyn seems to take the aggro off me (Shulk) so I keep them together.
LOL
No, just buy the art books that upgrade your arts, the rest can be found on the field.
You do not get the damage multiplier. If you keep the chain going by selecting the same colour of arts, you do more and more damage.
You do that by walking behind the enemy and be sure that there is no aggro on you.
Dunban is so much better then Reyn. First load him up with agility gems and he will simply avoid all attacks. He deals more damage than Reyn and because he avoids almost all attacks you can leave the healing duties to Shulk. Sharla does a ton of damage and can force a topple.
If I'm one of the two I'm not really reading anything. I'm compelled to click on any thread with new posts.
I do walk behind an enemy but when I hit the chain attack the enemy flips around to face me.
I'm on Mechonis field, wow at the music and visuals. I wish the rest of the game looked this good.
It's pretty obvious which areas have been lavished with attention like Frontier village and which have been neglected like the ass ugly Sword Valley.
Love the music too, this area feels like the ether mines central chamber done right.
Sword Valley in not that ugly.
GG a warning after you finish this current area Sword Valley and Galahad Fortess get locked off. Be sure to do eveything there before moving on.
I thought Galahad was already locked because of what happened at the end?
There don't seem to be many sidequests, if any sidequests in those areas? Or I'm missing something.
Unique Monsters, some suprise sidequests, filling your collectapedia and filling out the map.