Official Trailer

Coming: 2010

From IGN's Interview: "Reggie Fils-Aime on the Record"

IGN: You have a bit more insight on the development of Galaxy 2. What's the direction for the game? Do they really want to blow it out or will it be more of the same? 

Reggie: What Mr. Miyamoto has shared is that if the first Galaxy was maybe more inviting in terms of all the audiences, what Galaxy 2 is going to be is maybe a little more Nintendo fan / harder gamer focused. A little tougher. The use of Yoshi makes it a little more challenging. We showed some of the snippets of some of the activities -- it's a bit more challenging. It's going to be, if you will, for more of that passionate Mario fan who grew up getting challenged with Super Mario World. It's going to be much more in that area.

From "Shigeru Miyamoto Roundtable LiveBlog"

"With Super Mario Galaxy, it's the first time we really worked with spherical worlds and we had a lot of ideas about how to use gravity. However, when we finished the game, we realized there were a ton of ideas we just couldn't fit in," he says.

More than 90 percent of what you will see in Super Mario Galaxy 2 is all brand new. Maybe even 95 percent . . . Galaxy 2 contains roughly the same amount of content as the original. 

 Galaxy 2 is very, very far along, but since Nintendo has New Super Mario Bros. Wii, it's going to hold off and keep Galaxy 2 for next year. :(


Posted by Ravenprose Wed, 03 Jun 2009 05:10:55 (comments: 443)
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Sun, 29 Aug 2010 19:57:56


http://www.youtube.com/watch?v=u-8d4P3j7lM&feature=sub

Unused mario galaxy levels and enemies

 
Sun, 29 Aug 2010 20:03:34

gamingeek said:


http://www.youtube.com/watch?v=u-8d4P3j7lM&feature=sub

Unused mario galaxy levels and enemies

Those look positively bogus.

Looks like someone just hacking the game and inserting poorly developed enemies. None of them look anything like any Mario enemy, ever.

 
Sat, 04 Sep 2010 19:59:57

Wow, it just never ends

We get embarressed yet again


 
Sun, 05 Sep 2010 02:36:52

I know I shouldn't be watching these, but they're just too amazing!

 
Tue, 07 Sep 2010 00:39:23
Iga_Bobovic said:

Wow, it just never ends

We get embarressed yet again


Wow. The climb on top of the levels thing to me is like flying over the level and finding a hidden flute in SMB3. I am so glad shortcuts like that are back.

 
Tue, 07 Sep 2010 16:20:56

I could do that.

 
Thu, 09 Sep 2010 05:07:27
gamingeek said:

I could do that.

yeah i do that all the time ... in assassin's creed Nyaa

 
Thu, 09 Sep 2010 21:04:37

I was getting tired of Eternal Darkness, so set it aside and put in SMG2.  Did not put it down for 4 stars.

I don't know what the fuck they have in that damn factory, but for the good of society they need to hire more people and make more games like this.

so far:

+ I appreciated the intro, how you start off s2 side scrolling and as the story progresses it changes to a 3D world circa Mario 64.

+ I am enjoying the music.  It sounds ... just so .. momentous.

+ I've liked the simplicity of the first world's bosses.  I like being able to quickly ID what it is I'm supposed to do.

+ The "old" style platforming levels so far have been just as enjoying as in the first -- with the gravity flipping etc...

+ Much prefer the new world progression.

I finished playing for the day, went to the other building, watched some TV while playing PSP then at the end of the night realized I left something over here, so came back, walked by the TV... and got another 3 stars.  Woke up this morning, and after checking in here, I'm going back to it.  What the hell?

Keep in mind I HATE platformers.  Last year SMG was my personal GOTY, so I knew it would be like this, but still it is a shock.

 
Fri, 10 Sep 2010 05:33:01

Up to 18 stars.  I love this game.

Maybe it is the level names, or the green grass, but I was prompted to think of Lemmings.  I'd love to see a version of Lemmings made by the people who did SMG.  Maybe a simplified abilities list, like only 8 to choose from.

 
Fri, 10 Sep 2010 05:36:36
aspro said:

Up to 18 stars.  I love this game.

Maybe it is the level names, or the green grass, but I was prompted to think of Lemmings.  I'd love to see a version of Lemmings made by the people who did SMG.  Maybe a simplified abilities list, like only 8 to choose from.

I'm pretty sure its something like the level design and controls. Nyaa

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