Perhaps the best game on the system
PlatformOVERALL
Wii U9.30
Overall 9.30
Fresh.

It feels fresh, hip and cool. It's not often that you get a game whose breezy simplicity, belies its many layers of depth. Splatoon has it all, bombastic cheering, chest thumping moments and abject misery when you're losing to a team of crack shot Japanese veterans.

So lets get the easy part out of the way, there is a single player game that is about 8-10 hours long. It's much more in depth than I was expecting and really is a full single player mode. It often imitates Mario Galaxy, with platforming and, loose planetoid structures. With some more tweaks and TLC, with the usual TPS candy like story and cutscenes this could have been a very good single player game. That potential exists in Splatoons future titles though, not this one.

As a single player game Splatoon is adequate. Chances are you wont give a flying **** about that though, once you enter the arena of stupendous fun - that's the multiplayer.

I am not an online gamer, I generally do not enjoy, partake or particularly like shooting people online. And yet, like a needy, shy Renee Zellweger, Splatoon had me at hello.

Were you ever a kid? Do you still remember it? Cowboys and Indians? Cops and Robbers? Paintball and Lasertag? Splatoon is like a homage to adult gamers childhoods, when you enter that bright, colourful and meticulously designed environment and chaos ensues, it's like the feeling of playing Mario Galaxy, when that huge smile like grin spreads across your face and you feel like a kid again.

At first the game, whilst not stingy or sparse, was a little lacking in content. Since then Nintendo's genius, gradual drip feed of (free) updates has kept me coming back for more on a daily basis.

Most of the initial updates were already on the disc and you merely gained access to use them when the servers updated. Of the updates that had to be downloaded, everything was downloaded and installed seamlessly without needed any input from me as a player. As others have said the new maps are a welcome change from the old ones, changing the very nature of the gameplay itself.

Splatoons problems are few and mostly player related. If we were to look at the games flaws it would start with the inability to back out of match once you confirm you want to play. And you cannot change equipment between matches without quitting back out to the lobby. With practice I have found that if you do this fast enough you can indeed rejoin the same group. The players however are another thing.

Since the game has been out quite some time I fear the game may prove to be a harsh trial of fire for newcomers. Some online gamers are experts are this, sometimes unbelievably good at times and so you need experience, tenacity and the weapons(some of which take ages to unlock) to beat them.

Thankfully the very nature of Splatoon means that you can enjoy it on a base level regardless of (splatting) other enemies. The main turf war is a simple stroke of genius. Because you are painting the environment, there is no down time, you are always doing something, always inking the area in between showdowns between you and the enemy. There are also weapons which are more friendly to those that can't aim. You can actually use some of the weapons like melee weapons, a sword or a giant hammer for instance.

Going even deeper you can buy and equip various clothing that gives you different enhancements - and there are a litany of abilities to mix and match. A 30 opening salvo where you abilities are boosted for instance, or a last 30 seconds where your ink drains slower. An invisible jump, a ninja squid where you can swim unseen, as well as all the speed and offensive enhancements.

There are ranked battles of course, you can only play these when you are over level 10 and these battles change up the formula drastically. In Splat Zones you have to ink and hold a specific area on the map. Then there is tower control which is one of the most fun online experiences I have ever had, where you ride a moving tower to the endgoal. Rainmaker mode is where you have to transport a super powerful weapon to a specific point on the map. Initially a little confusing once you practice it becomes very fun too.

In terms of matchmaking, you can either just jump in to join a friend online, or start a squad and play in teams of 2 (in a match of 4 vs 4) or a 4 man squad vs other 4 man squads.

I haven't really structured or planned this review so I'm not quite sure how to sum up.

In summary, this is perhaps THE most fun I've had on Wii U. This is Nintendo at its creative best and the freshest its been in years. With superb mechanics, flexible and responsive controls, catchy chiptunes, whizzing chaos and frenetic battles.

Forget about all your other Wii U games. Those are great and all but Splatoon is where it's at. Splatoon should be a genuine phenomenon now and I'd begrudged that more people don't get to experience it and realise why.
Posted by gamingeek Fri, 21 Aug 2015 15:50:26
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Sun, 23 Aug 2015 08:24:05
^Yeah I hear you. Nintendo has done a great job of containing human tendencies, but ultimately people are people.
 
Sun, 23 Aug 2015 09:26:56
I don't agree that lossing means you can't have a good time.  Thisèis only so wen you happen upon soppende who is usinf tactisch that deel "cheap", like a roller with a ninjasquid perk who'll only jump out of the inkt to instakill you.

I also can't believe you've been playing the game for 4 months and only now discovered how scoring only depends on how much turf you've inked.
 
Sun, 23 Aug 2015 14:03:35
Meh. Nyaa
 
Sun, 23 Aug 2015 16:19:50
Supreme your post is barely legible. What am I reading?
 
Sun, 23 Aug 2015 16:59:17
Stupid autocorrect!  I'll fix it later when I'm not on my phone.
 
Sun, 23 Aug 2015 19:11:31
"soppende mutherfucker" sounds like a line from a Tarantino film.
 
Mon, 24 Aug 2015 10:22:52
Well, since I'm failing to find a way to edit my previous post, here it is again, de-gibbrishfied:

I don't agree that losing means you can't have a good time.  This is only so when you happen upon someone who is using tactics that feel "cheap", like a roller with a ninjasquid perk who'll only jump out of the ink to instakill you.

I also can't believe you've been playing the game for 4 months and only now have you discovered how scoring only depends on how much turf you've inked.
 
Mon, 24 Aug 2015 12:12:49
Yes I agree with both points!

On the scoring, they show your kill numbers and how many times you were killed along with your score. So I assumed all were balanced together to get an overall score. But nah, get killed as much as you like it's all about inking.

You might as well just run in the opposite direction of enemies and paint floors.
 
Mon, 24 Aug 2015 13:22:24
While getting killed doesn't impact your score, it does impact your inking proficiency as you lose valuable time as well as part of your super meter you had built up.  

I believe Aspro is a believer of the 'run the opposite direction of enemies and paint floors' mantra, but I could be mistaken.  Personally I do not believe that, as it's all about keeping the pressure on the opposing team.  If you can get behind their lines, they'll have to keep fighting on multiple fronts.
 
Mon, 24 Aug 2015 13:51:21
If you use a great inker like the aerospray it mitigates getting killed a lot
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