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[pcgamer.com] Bungie confirms it stole art once again will undertake a 'thorough review' of Marathon assets pcgamer.com impressions news Ravenprose
[yahoo.com] Shuhei Yoshida: "$70 or $80" games are a "steal" "As long as people choose carefully how they spend their money, they should not be complaining" yahoo.com gamingeek
[pushsquare.com] Stellar Blade 2 Announced, Out by 2027 Edit pushsquare.com news Ravenprose
Hyrule Warriors switch 2 creators voice video Exploration Edit youtu.be gamingeek
Samsung pushing Nintendo for OLED Switch 2 revision Smaller node, bigger SSD? Edit 9to5toys.com gamingeek
[vg247.com] Road Craft VG24/7 review 4 out of 5 stars for this Runner game Edit vg247.com impressions gamingeek
[thesixthaxis.com] Jade Redmond Moves On At this point she is more famous for not launching games than launching - Amy Henning Club. Edit thesixthaxis.com news aspro
[thesixthaxis.com] REVIEW: The Flayed Man The devs had no skin in the game. Edit thesixthaxis.com impressions aspro
[ign.com] Union Suing for Dartch Vader AI Voice in Fornite "I find your lack of V-Bucks… disturbing." Edit ign.com aspro
[eurogamer.net] Naughty Dog Working on Two Games They are working on a game other than the space thing one. Edit eurogamer.net news aspro
[eurogamer.net] Kojima Next Stealth Action Game Years Away Physint is the name, next gen is the game. Edit eurogamer.net news aspro
[gamefront.de] Syberia remastered pics Edit gamefront.de media gamingeek
[nintendoeverything.com] Mario Kart World was originally planned for Switch 1 Kenta Sato said various sacrifices were considered, including “toning down the visuals Edit nintendoeverything.com gamingeek
[vg247.com] Yakuza 0 Director’s Cut Red Light Raid Mode is baffling, totally on-brand, and a weirdly good fit as part of a Nintendo Switch 2 launch game Edit vg247.com gamingeek
[nintendolife.com] We've Played Three SEGA Games On Switch 2 Edit nintendolife.com gamingeek
[videogamer.com] Death Stranding 2 tech lead: PS5 games don’t look much better than PS4 Edit videogamer.com gamingeek
[videogamer.com] The Last of Us 2 director praises Sony for not forcing Naughty Dog to keep making Uncharted games Edit videogamer.com gamingeek
Doom Dark Ages Biggest Launch in id History As bad a shape as the industry appears, this is the real story. More gamers active than ever before. Edit vgchartz.com news aspro
[eurogamer.net] Avowed Director Leave Obsidian for Netflix Worst career move since Beckham moved to the MLS. Edit eurogamer.net news aspro
[eurogamer.net] Cyberpunk Sequel Will Be in Chicago Looking for a papal endorsement? Edit eurogamer.net news aspro
[eurogamer.net] Randy Pitchford Justifys Borderlands 4 $80 Price "If you're a real fan, you'll find a way to make it happen" Edit eurogamer.net news aspro
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Tue, 20 May 2025 16:44:57
+2

Nintendo was my primary all the way to the Wii. During the Wii U era, the PS4 was my primary console. I guess the Switch was also my main console so every one of Nintendo's consoles except Wii U.

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Tue, 20 May 2025 22:03:28
+1
So I've been playing Phantasy Star 1 (SMS) on Switch during my hour lunch at work the past two days. This is the Sega Ages version with the auto-map and reduced random encounters.

I'm going to chip away at it during lunch for a long while, I think. It's about 15-20 hours long and I've always wanted to complete it, since it's the first RPG I'd ever attempted.

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Wed, 21 May 2025 00:15:37
I've always wanted to give the Phantasy Star games a go, but I think without the benefit of nostalgia they're just too old for me to enjoy at this point. The few times I've tried I've given up pretty quickly. That said if a new PSO game out, I'd jump on that.
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Wed, 21 May 2025 01:09:41
+1
Yeah, nostalgia is a hell of a drug. Most of the challenge was grinding and not having an auto map in the dungeons. Both of those issues are vastly improved now thankfully. otherwise, I wouldn't attempt it.

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Wed, 21 May 2025 07:49:51
+1

I've officially rounded the 120 hour mark in Tetris99 which I believe makes this my most played game of the generation.  Maybe Splatoon3 tops it, but I doubt it.  I've played 1273 games, which equates to a game lasting me 5 and a half minutes on average and I've won 37 times or 3%.

I've noticed that for some reason competition has been more fierce over the last month or so, with more lines being sent my way in quick succession.  Or it could also just be that I've not been at the top of my game as I've been feeling a bit down in general.

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Wed, 21 May 2025 08:52:21
SupremeAC said:

I've officially rounded the 120 hour mark in Tetris99 which I believe makes this my most played game of the generation.  Maybe Splatoon3 tops it, but I doubt it.  I've played 1273 games, which equates to a game lasting me 5 and a half minutes on average and I've won 37 times or 3%.

I've noticed that for some reason competition has been more fierce over the last month or so, with more lines being sent my way in quick succession.  Or it could also just be that I've not been at the top of my game as I've been feeling a bit down in general.

That's great. It's the only thing I miss about NSO -- other than Splatoon, but I was not putting enough time into it to be much good or justify the sub.  That's great man.

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Wed, 21 May 2025 08:54:04
robio said:
I've always wanted to give the Phantasy Star games a go, but I think without the benefit of nostalgia they're just too old for me to enjoy at this point. The few times I've tried I've given up pretty quickly. That said if a new PSO game out, I'd jump on that.

The remakes have quality of life improvements. Do your own research but I've heard good things about them that value your time.

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Wed, 21 May 2025 08:56:53

Randy Pitchford keeps Take 2's PR people in active employment with this tone deaf statement (someone delete his social media accounts!)

Worried the impending arrival of $80 games might price you out of your favourite hobby? Well if Borderlands 4 follows suit, Gearbox boss Randy Pitchford has suggested the community should just suck it up and deal with it. "If you're a real fan," he recently told a potential purchaser, "you'll find a way to make it happen."

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Wed, 21 May 2025 09:02:24

RIP George Wendt
George Wendt, Cheers Actor, Dead at 76

Cheers alum George Wendt, the uncle of Jason Sudeikis, has died at age 76

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Wed, 21 May 2025 09:09:54
+1

76.  I can't decide if that's considered a good age to go these days or not.  Seems like people in their 70's are still very active now.

What do you guys feel is a good age to go. At what point does 'he was still in his prime' becomes 'he had a good life'?

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Wed, 21 May 2025 09:12:33
SupremeAC said:

76.  I can't decide if that's considered a good age to go these days or not.  Seems like people in their 70's are still very active now.

What do you guys feel is a good age to go. At what point does 'he was still in his prime' becomes 'he had a good life'?

I think if you are into your late 80's you get the "he had a good life" territory.  My dear mother died prematurely at 80 of cancer, other than that loathesome disease I would not have been surpised if she made it to 115 as she was as active as I am and healthy.

I've always suspected I'd be lucky to get to 83.

Anything with a 7 in front of it seems "too young" to me.

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Wed, 21 May 2025 09:19:46
Ravenprose said:
So I've been playing Phantasy Star 1 (SMS) on Switch during my hour lunch at work the past two days. This is the Sega Ages version with the auto-map and reduced random encounters.


I'm going to chip away at it during lunch for a long while, I think. It's about 15-20 hours long and I've always wanted to complete it, since it's the first RPG I'd ever attempted.

Wait what, "since it's the first RPG I'd ever attempted."?

For the record I beat it on SMS and the second and third on GBA.  Please clap.

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Wed, 21 May 2025 10:51:29
aspro said:

Randy Pitchford keeps Take 2's PR people in active employment with this tone deaf statement (someone delete his social media accounts!)

Worried the impending arrival of $80 games might price you out of your favourite hobby? Well if Borderlands 4 follows suit, Gearbox boss Randy Pitchford has suggested the community should just suck it up and deal with it. "If you're a real fan," he recently told a potential purchaser, "you'll find a way to make it happen."

I think games are in a bad spot. The tariffs are bad enough, inflation for everything in general is shocking. I went to pay for a burger the other day and it was 40% more than it had been for years.

Because of my work costs and rising insurance I had to raise my prices too, or face a pay cut.

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Wed, 21 May 2025 11:02:50
Death Stranding director on the jump from ps4 to ps5

"The most obvious improvement from a technological point of view is the reduction in loading times, but to be honest, the difference between the two hardware systems isn't so great," he says. "It's more a case that on PS5 there are more efficient ways of arriving at similar goals."

Wut?

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Wed, 21 May 2025 12:10:18
aspro said:
Ravenprose said:
So I've been playing Phantasy Star 1 (SMS) on Switch during my hour lunch at work the past two days. This is the Sega Ages version with the auto-map and reduced random encounters.



I'm going to chip away at it during lunch for a long while, I think. It's about 15-20 hours long and I've always wanted to complete it, since it's the first RPG I'd ever attempted.

Wait what, "since it's the first RPG I'd ever attempted."?

For the record I beat it on SMS and the second and third on GBA.  Please clap.

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Wed, 21 May 2025 13:00:04
+1
gamingeek said:
Death Stranding director on the jump from ps4 to ps5


"The most obvious improvement from a technological point of view is the reduction in loading times, but to be honest, the difference between the two hardware systems isn't so great," he says. "It's more a case that on PS5 there are more efficient ways of arriving at similar goals."


Wut?

He just called the PS5 a PS4 Pro Pro, lol.

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Wed, 21 May 2025 13:08:59
I'm lost ^

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Wed, 21 May 2025 13:18:23
+1
So I'm kind of feeling like an idiot this morning. When I bought my PS5 last month it was the Astrobot bundle, and when I saw that Astrobot's playroom was already installed, I figured, "oh okay, that's the game they included". And while it was technically just a tech demo, it was an absolute goddamn delight so I was thrilled to have it.

Fast forward to this morning as I am finally getting around to throwing out the PS5 box. I did one last sweep inside to make sure there wasn't any warranty information that I should keep, and then I found it. A small quarter sheet of paper with a download code for the actual Astrobot game. I was about 5 ft away from the garbage can when I made the discovery, so I'm happy, but I'm also kind of cringing and shaking my head at myself.

And on a related observation, when I went to scratch off the download code, it took me about 5 minutes to find a coin in this house. Gone are the days when I can just open up a junk drawer or stick my hand in the couch to find a penny or quarter or whatever. Money is a changing.
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Wed, 21 May 2025 13:29:05
+1
robio said:



And on a related observation, when I went to scratch off the download code, it took me about 5 minutes to find a coin in this house. Gone are the days when I can just open up a junk drawer or stick my hand in the couch to find a penny or quarter or whatever. Money is a changing.

Yes.  Due to inflation money is shrinking not only in value, but also in physical size, making coins much harder to find.

Edited: Wed, 21 May 2025 16:22:23
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Wed, 21 May 2025 14:45:55
Mario Kart World interview bits:

“We were thinking about what to do for the next Mario Kart game even during the development of Mario Kart 8 Deluxe, and we began prototyping in March 2017. It was at the end of that year when we officially started work on it as a project. I felt that in Mario Kart 8 Deluxe, we were able to perfect the formula that we’d been following in the series up to that point, where players race on individual courses. That’s why, this time, we wanted the gameplay to involve players driving around a large world, and we began creating a world map like this.”

“In previous Mario Kart games, after finishing a course, you’d move on to the next course. However, I thought that with modern technology, being able to seamlessly transition between courses and realize a single, vast world wasn’t beyond the realm of possibility. So, with this in mind, we set out to create a new kind of Mario Kart….And that’s when all our troubles began. (Laughs)”

Mario Kart World was originally planned as a game for the current Switch, Nintendo has revealed.

That piece of information comes from an official interview that went live today. The team was finding it a challenge to incorporate everything it wanted to do, including ramping up from 12 racers to 24 players. Programmer Kenta Sato said various sacrifices were considered, including “toning down the visuals, lowering the resolution, and we even considered dropping the frame rate to 30 FPS in some cases.” However, the move to Nintendo Switch 2 allowed for everything to be kept intact.

Producer Kosuke Yabuki added: “We worked on it while kicking the can down the road in terms of deciding what to give up on, so at some point, we knew it was going to get messy. But as we’d decided to release Mario Kart 8 Deluxe – Booster Course Pass, we thought that would give us a bit more time to continue development. That’s when the conversation of moving it to the Nintendo Switch 2 system came up, and this suddenly opened up a bunch of possibilities on what we could do. It was truly a ray of hope.”

Yabuki would bring up the idea of moving the game to Nintendo Switch 2 in 2020. Sato said “our worries to evaporate all at once” once the decision was made.

"When we were developing for Nintendo Switch, we often worried whether we could find the right balance between planning and performance. Of course, the Switch system’s performance is sufficient for developing different kinds of games, but if we had included everything we wanted to in this game’s vast world, then it wouldn’t have run at 60 fps and would have suffered from constant framerate drops. I think there were a lot of people on the team who were worried about whether we could really manage it. But once we decided to release this game on Switch 2, we expected our worries to evaporate all at once. I remember being overjoyed when I discovered we could express even more than we’d originally set out to.”

Art director Masaaki Ishikawa also shared:

“Of course, the graphics needed to be more detailed. But like Sato-san, I also felt like it was outweighed by the sense of relief. From the beginning, the designers were saying they wanted to make the art richer, so I thought we could achieve that now. For example, team members who were creating the terrain in the scenery were really happy because they could now place more trees, which were key to giving the world a more natural look.”

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