NYXI Switch 2 Joycon/gamepad ready to order
Its a game pad that can split and be used as joycons
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Disparate? Oddly unexpected? Left field? Consistently inconsistent?
Shenmue like. A big mix of little bits here and there that somehow meshes into a whole.
01/26/26 - Ubisoft's Watch Dogs brand is probably not dead. That's what insider shinobi602 on Resetera thinks. It refers explicitly to the game and not to a movie.
He is reacting to a statement by Tom Henderson of Insider Gaming: He had claimed that the Watch Dogs franchise was at an end. Ubisoft has not commented on the report and has not commented on the status of Watch Dogs.
Digital Extremes confirms native Warframe version
01/25/26 - Digital Extremes has officially confirmed that a native version of Warframe (PS5, Xbox Series, PS4, Xbox One, Switch, PC) is in development for the Switch 2.
The developers want to deliver a significantly improved gaming experience on the new Nintendo hardware than with the previous backwards-compatible version: Smoother display, more precise controls and an overall higher technical quality are mentioned. The studio plans to provide further details at a later date. Release: TBA (Europe)
CODE VERONICA REMAKE:
Development of the remake began in 2022 and is well ahead of schedule, unlike RE0 Remake.
-The game will be announced this year for a release scheduled for 2027.
-Kazunori Kadoi and Yasuhiro Anpo, the directors of RE2 and RE4 Remake, will once again be at the helm.
-The game will be a direct sequel to RE2 Remake from Claire's point of view, with very similar gameplay.
-Rockfort Island will now be semi-open, and Claire will be able to ride a motorcycle from the start of the game.
-The zombies will still be present, but will be even more visually horrifying than the ones in RE2 Remake. Players will be able to spot pieces of their tattered bodies from the bombing of the island or an impressive amount of maggots on the zombies in the graveyard.
-The artistic inspiration of the World War II camps and the torture inflicted on prisoners of war will be retained for this 2027 version of the game.
-The dubbing will be completely redone, with a more professional and realistic tone.
-Wesker will be back and his organization will be more prominent.
-Capcom's new policy (which is debated...), implies that the scenes of matting and insinuations around Claire's physique by Steve will be toned down or even removed.
-All monsters and bosses will be present, unlike RE3 Remake.
-Chris Redfield will be present and playable, but Claire will remain the main character with more playing time.
-Although Chris faces Wesker again, this fight will take place as a boss, and the game will end under Claire's control against Alexia, unlike the original version.
-Even if some variations and changes of scenes in the remake of RE2 were not unanimous, Code Veronica will follow the same path, with many changes during the adventure.
-The Nazi links of the Ashford family, abandoned in the original version, will be further developed here.
niiiceI wonder how this will impact gaming in general. The court also made short work of the EULA... Would this fly when servers are shut down? If digital goods are property with value, what then with the whole debate about gambling mechanics in games?
I'd assume the whole videogame lobby will jump on this to get this overruled. Lets see if that happens, and what higher courts will conclude.
Wait, what?
Is my Animal Crossing island worth anything?
Just watched the yakuza judgement trailer, I'd definitely play that.
01/26/26 - Kotaku, Polgon, Game Informer and IGN have played Capcom's Resident Evil Requiem (PS5, Xbox Series, Switch 2, PC) and published their impressions; the game will ship on 27.02.26 in Europe:
Impressions (+ / -)
+ Resident Evil Requiem feels like a coherent "Greatest Hits" collection of the entire series and elements from different eras are meaningfully combined.
+ The change between Leon and Grace's perspectives and playing styles is surprisingly harmonious and is not perceived as an annoying break.
+ Capcom manages to draw a clear distinction between Leon's overstated action and Grace's methodical survival horror, making both approaches to the game work on their own. The contrast between Leon's dominant action and Grace's slow, tense survival horror leads to an effective build-up of tension.
Leon's sections convince with massive, hard action gameplay with axe, chainsaw, melee attacks and finisher, which deliberately ties in with Resident Evil 4 (and is reminiscent of its late hours of play) and is sensibly expanded with new mechanics; especially the use of the chainsaw is extremely satisfying.
+ Grace's gameplay sections are praised for their dense atmosphere, focus on stealth and resource scarcity, and proximity to classic survival horror games like Resident Evil 7 or Haunting Ground.
+ The mixture of resource scarcity, exploration and classic puzzle design is a harmonious return to earlier parts of the series.
+ The level design has a special appeal due to the different perceptions of the same places, depending on whether you explore them with Leon or Grace.
+ The stalker opponents, especially Chunk, are cleverly staged, as they consistently use the level design and build up pressure in a believable way.
+ The new enemy concepts, including zombies with individual behaviors and personalities, provide variety and an unusual mix of menace and black humor. These zombie idiosyncrasies contribute more to the environmental and background story than the classic diary entries.
The humor itself is surprisingly well done and enriches the game without undermining the horror atmosphere.
+ The new crafting system around "Blood Synthesis" is a useful and fun expansion that promotes tactical decisions.
+ The reintroduction of classic series mechanics such as "Safe Rooms", puzzles, backtracking and enemy tracking is a coherent homage to the roots of the series.
+ Overall, the interplay of action, horror and playful freedom is well thought out and much better implemented than originally expected.
+ The high level of violence is consistent, impressive and technically convincing, but it does not slip into the ridiculous or tasteless.
+ The graphic quality convinces with love form detail, especially in character models, materials and subtle environmental effects.
+ The boss fight against Chunk is the highlight of the demo, as it successfully combines action, tactics and extraordinary enemy design.
- Leon's aiming mechanics still seem a bit wobbly, so that precise shooting remains cumbersome at times.
Grace's weapons feel very weak, which often makes fights seem ineffective and makes the use of ammo less rewarding.
- The long backtracking phases in Grace's sections are potentially tiring, as you cross the same areas for a long time.
- The puzzle structure in Grace's sections seems deliberately constructed and partly illogical, because the game environment relies heavily on familiar series conventions.
- The extreme difference in combat power between Leon and Grace makes Grace seem very helpless in direct comparison.
- The incredible number of keys, gems and puzzle boxes does not seem very credible from a narrative point of view.
- The possibility to play Leon in the first-person perspective seems unnatural and not very convincingly implemented.
- Some interactive elements in Grace's sections, such as unopening cabinets, can seem confusing at first and seem like unnecessary distractions.
Despite the positive overall impression, there is a certain uncertainty as to whether the strong contrast of the playstyles works evenly over the full duration of the game or whether the experience could seem unbalanced in places. The same applies to the high level of tension and the intense atmosphere, because it is unclear whether both can be offered consistently until the end of the game.
It's a link, you could have read it.
But since tl;dr : a dev hacked accounts and stole for half a million of pounds worth of Runescape gold. Defendant argued they stole code, intel, which as such had no real world value. Court ruled that since the code was generally seen as property and had a real world value due to the existance of real world markets for it, it needed to be considered as if it were actual property.
That would open up any similar 'digital property' for which there exists a way to trade it for money to similar claims. I'm not sure if it woulds suffice that it's tradable in-game and a third party real world market exists though. If so, that would then include stuff like FUT cards and COD skins and whatnot.
- Resident Evil: 183 million units
- Monster Hunter: 125 million units
- Street Fighter: 58 million units
- Mega Man: 44 million units
- Devil May Cry: 38 million units
- Dead Rising: 19 million units
- Ace Attornes: 14 million units
- Dragon's Dogma: 13 million units
- Marvel vs. Capcom: 12 million units
- Onimusha: 9 million units
- Okami: 4.8 million units
https://nyxigame.com/pages/switch-2-controller-per-sale
$118 with a 30% discount for preorder
I was waiting on the mobapad split pads for Switch 2, but this nyxi one looks similar. If you want a proper dpad for handheld play this is your only option. It also has a few advanced features like hall effect sticks and mechanical buttons.
NYXI:
- Hall Effect Joystick (No Drift)
- Micro-Switch D-Pad & A/B/X/Y
- Micro-Switch Trigger/Dual-stage Linear Trigger
- 9-Axis Gyro on Switch
- Pro Controller Mode/Handheld Mode
- Wake-up & Screenshot Feature
- Adjustable Turbo & Rumble Function
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The wait is finally over!
The NYXI Switch 2 Controller pre-order is now officially launched.
● Pre-orders Open: January 20, 2026
● Early Bird Price Deadline: January 23, 2026 (Complete your payment by this date to secure the exclusive early bird offer.)(Due to overwhelming demand, we are extending the early bird price for 3 more days! The special rate will remain available through January 26th.)
● First Batch Shipping Starts: March 1, 2026 (Orders will be shipped in sequence. Priority will be given to customers who have purchased the Switch 2 Adapter.)
Leon Kennedy's "hot uncle" (ikeoji) redesign in *Resident Evil Requiem* was the result of meticulous internal review at Capcom—especially by female staff—balancing detailed visual aging with a carefully redefined veteran personality that respects his long series history.
Summary
- His new, aged-up appearance was unveiled at The Game Awards 2025 and quickly drew strong fan reactions.
- Japanese fans coined the nickname "ikeoji" (イケおじ), meaning an attractive middle-aged or older man, often translated by fans as "hot uncle."
- In an interview with AUTOMATON, director Koshi Nakanishi explained that Leon's new look required extensive refinement over a long period.
- Female development staff at Capcom played a particularly strict and influential role in reviewing Leon's visuals.
- According to Nakanishi, they scrutinized extremely fine details, including subtle wrinkles such as those on Leon's neck.
- Leon is a popular character internally at Capcom, which led to strong opinions and careful attention during the design process.
- Nakanishi noted that the visual refinement aimed to create a version of Leon that would emotionally resonate with players.
- Beyond visuals, the development team debated Leon's personality even more intensely.
- As a long-time veteran in the game's universe, Leon has experienced decades of horror, making overt fear or surprise feel out of character.
- Staff members frequently challenged character behavior, citing their own interpretations of Leon's roughly 30-year in-universe history.
- Discussions focused on how Leon should realistically react to situations given his experience compared to newer characters like Grace.