Game Under Podcast Ep 172
Doom, Clair Obscure, controversial news and a feature on the best format of the current gen.gameunder.net editorial impressions news aspro
I'm listening to the first Episode of the Game Under podcast. No Wii U discussion? I'd forgotten about The Press Room Podcast.
I almost got sidetracked into listening to "Ep. 014 Why Not 17 Vaginas?" instead, but I'm not falling for such obvious click bait.
Those were fun times. I need to get back on GU podcast, so many games to talk about. I will have switch 2 day one and thats fake E3 week.
Let's get on it. We're scheduled to be next be recording June 9th at 2 AM in Florida but hit me up on discord and we'll work it out. But we typically record between 2am and 3am Florida time.
I'm looking at the final fantasy 1 NES manual PDF (since the pixel remaster doesn't have one) that you can still download from Nintendo's website for the NES Mini.
I'm not sure if this is a manual or a complete strategy guid. 89 pages and it includes several large maps, detailed enemies and places to go first. This would have been nuts if I'd had this game as a kid.
Yep that was the manual. It got you about 2/3 through the game. Nintendo published the game, and they firmly believed that most of the kids playing it would be lost without a lot of guiding. They were probably right too.
Though the Nintendo Power strategy guide for Final Fantasy still put this to shame. I remember how shocking it was to learn. You could use weapons as items and Trigger spells with them. That was a complete game changer, and I had no idea that was possible until the strategy guide came out.
By the way, if anyone is interested in a different version of Final Fantasy, take a look at Final Fantasy Renaissance. A guy basically rebuilt the game from scratch, fixed a bunch of bugs, and then added a couple dozen new jobs to choose from, some new abilities, and a couple new quests. https://rengames.us/ffr.html
Yeah, those early Nintendo power strategy guides were pretty amazing. The first one was for Super Mario Bros 3, which was equally as good as the Final Fantasy one. SMB3 had so many levels and so many secrets in it that I really don't think anyone could have found everything without the guide to show them.
Then they did the Ninja Gaiden 2 guide, and I guess that was helpful. I had no interest in the game, so it didn't really have a use for it.
The Final Fantasy guide came out after that, which we all know is incredible. But then they followed it up with a really bad one. It was basically a compilation of guides for the games that used the accessory that let you plug in four controllers at once. So it was basically a lot of racing and sport games. That was my final issue of Nintendo power before my subscription ran out, and that was a terrible edition to go out on.
The first strategy guide I ever bought was for Street Fighter 2. I can't remember what company made it but it was excellent. Showed pic of each combo frame-by-frame for every character in SF2 Turbo.
I want to say that was the last of the guides, at least those are all I remember.
That was probably the case. Nintendo power was still coming out every other month at that time, and those guides were coming out during the gap months. And I think right around that time is when they switched to monthly publications.
The first strategy guide I ever bought was for Street Fighter 2. I can't remember what company made it but it was excellent. Showed pic of each combo frame-by-frame for every character in SF2 Turbo.
The one and only strategy guide I got for a console game was for Final Fantasy 6. And it wasn't a good guide. The guy that wrote it based it on the Japanese version. So a lot of his translations were off, or were ultimately changed for the American release.
Let's get on it. We're scheduled to be next be recording June 9th at 2 AM in Florida but hit me up on discord and we'll work it out. But we typically record between 2am and 3am Florida time.
Let's get on it. We're scheduled to be next be recording June 9th at 2 AM in Florida but hit me up on discord and we'll work it out. But we typically record between 2am and 3am Florida time.
I'm not sure if this is a manual or a complete strategy guid. 89 pages and it includes several large maps, detailed enemies and places to go first. This would have been nuts if I'd had this game as a kid.
Though the Nintendo Power strategy guide for Final Fantasy still put this to shame. I remember how shocking it was to learn. You could use weapons as items and Trigger spells with them. That was a complete game changer, and I had no idea that was possible until the strategy guide came out.
By the way, if anyone is interested in a different version of Final Fantasy, take a look at Final Fantasy Renaissance. A guy basically rebuilt the game from scratch, fixed a bunch of bugs, and then added a couple dozen new jobs to choose from, some new abilities, and a couple new quests. https://rengames.us/ffr.html
That Nintendo Power guide was crazy. There was nothing like it at the time.
Then they did the Ninja Gaiden 2 guide, and I guess that was helpful. I had no interest in the game, so it didn't really have a use for it.
The Final Fantasy guide came out after that, which we all know is incredible. But then they followed it up with a really bad one. It was basically a compilation of guides for the games that used the accessory that let you plug in four controllers at once. So it was basically a lot of racing and sport games. That was my final issue of Nintendo power before my subscription ran out, and that was a terrible edition to go out on.
I want to say that was the last of the guides, at least those are all I remember.
The first strategy guide I ever bought was for Street Fighter 2. I can't remember what company made it but it was excellent. Showed pic of each combo frame-by-frame for every character in SF2 Turbo.
That was probably the case. Nintendo power was still coming out every other month at that time, and those guides were coming out during the gap months. And I think right around that time is when they switched to monthly publications.
The one and only strategy guide I got for a console game was for Final Fantasy 6. And it wasn't a good guide. The guy that wrote it based it on the Japanese version. So a lot of his translations were off, or were ultimately changed for the American release.
Switch 2s seem to immediately brick when tampered with. Several have been bricked already.
Shaking my head at the thought of blowing through $500.
Let's do it.
my expedition 33 review is up, instant classic.
Hackers: "ooooohhh, CHALLENGE ACCEPTED, Nintendo!"
I'm sure they'll unbrick eventually.
Users are being warned not to remove it.
Any screen protector should be applied over it.
Unless it's a cheap digital game I forsee tough times ahead.