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Thu, 22 May 2025 19:09:12

Theres an interesting story on Xenoblade creators new structure and development tools

In a recent interview with CGWorld, Monolith Soft's game developers and R&D engineers talked about efforts the studio is making to adapt to the needs of large-scale game development. The devs also shared some insights into how Monolith Soft's hierarchy works, with an emphasis on a "bottom-up" form of leadership as opposed to "top-down" hierarchy.

Due to the growing man-hours and resources involved in game development, Monolith Soft is working on introducing new technology – namely procedural terrain creation and automatic asset placement using Houdini– to streamline the more menial and time-consuming aspects of development. By doing this, the studio aims to free up time and resources to invest in refining gameplay and more creative aspects of game development.

Monolith Soft's R&D department is fairly new, and not many of its developers are versed in the new technology yet. However, according to Xenoblade Chronicles 3 lead map designer Yoichi Akizuki, implementation of new systems is progressing very smoothly from the R&D side to the development frontline thanks to the company's culture of borderless communication. "I don't feel any organizational borders, to the point that I sometimes forget that Hirose (R&D technical artist Mitsuhiro Hirose) isn't part of the game development side. (laughs) We're constantly in touch because we're all working toward the same goal – making the game better."

automaton-media.com

Monolith Soft’s leadership emphasizes autonomy of its development teams in “bottom-up” management style, according to devs - AUTOMATON WEST

Monolith Soft game developers and R&D engineers talk about the company's borderless communication culture and bottom-up leadership style.

automaton-media.com automaton-media.com

More here:

https://www.resetera.com/threads/monolith-soft’s-leadership-emphasizes-autonomy-of-its-development-teams-in-“bottom-up”-management-style-according-to-

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