Double Fine bringing Costume Quest 2 to Wii U
- full details and screens
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Polygon: Nintendo grows desperate, your dreams will come true
"SM64, Sunshine, Galaxy 1 and 2, and 3D World all remastered in HD, and packaged on a single disc for 360, XBox 1, PS3, PS4 and put on Steam!"
polygon.com
gamingeek
Iwata skipping E3 for health reasons - Polygon
Polygons pie chart gave him a heart attack
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Dvader (3m)
Remember when Matt C. worked at IGN and the website was relevent for solid news and previews?
I don't know if you will play it, but you should play it. It's an excellent game. The Save Anywhere feature fixes the one huge issue with the game and everything else can completely shine because of it.
I played it before but got stuck at some waterfall glitch.
Watch_Dogs - Digital Foundry investigates if really there was a graphics downgrade
The most obvious conclusion is that Ubisoft - and it is not the only company to do this by any stretch - simply overestimated the raw power it would get from the new consoles. The biggest differences that stand out come from the use of depth of field, volumetric mist, fog and atmospherics - lavish to the extreme in the older version, less so in the final game. It suggests the developers were expecting significantly more graphics bandwidth than actually materialised.
Which game did you get? I got Wind Waker HD, which only gave me... 499 points. Yay. No eShop munnies for me yet -- I need a measly 1 point more. Stupid "let's price everything at one cent less than the next full dollar" scheme that the whole world uses....
I got Wii Party U because I already owned the other three games. My son likes the game though, so I got to play secretly cheap dad and told him I got that for him as a belated birthday present. It was only 399 points, but I had a bunch already in the system, so that was more than enough to push me to the $5 credit mark.
No kidding (about what online play is like). I haven't tried anything but regional races so far, but the one or two times I managed to be in 1st, I got knocked all the way down to the end of the pack on at least one occasion, IIRC. Then there's the danger of being middle-of-the-pack: for some stupid reason, every item in the world conspires to hit you once the people behind you launch them. I've been obliterated with items just shy of the finish line -- I have a bad memory of this happening on Cloudtop Cruise. Go from something like 4th to something closer to 10th....
Btw, I use Ludwig, a medium-weight, so I do have problems with getting rammed. I've been considering using heavy characters and compensating for their lack of acceleration with parts that would boost it. Haven't tried it yet, oddly enough. I guess I'm just attached to Ludwig.
Why does everyone hate the Koopalings? Having fond memories of Super Mario World -- and then of its predecessor, which introduced them -- I'm rather fond of them (except Roy, who's utterly ugly, and Iggy and Lemmy, who look like insane clones of Larry). The characters I would actually like to have been axed are the babies (all of them), Metal Mario, and Pink Gold Peach. Other characters from past games should have been included in their place. As for new ones? How about Nabbit? Need more stuff from the NSMB and Galaxy series.
I was a little put off with the Koopalings at first, though there's no real logic for that reason. I just didn't really like them. However once I started playing Ludwig and Morton both became my go to characters for middle and heavy weight characters. I actually kind of think they bring some balance to the game now with the hero to villain ratio.
What's up with MK8 Staff Ghosts? I beat four of them last night each on my first try. They also ignored obvious shortcuts and proper driving lines too, and I was able to beat most of them by 2 seconds or more. I hope they get more challenging soon.
EDIT: I just raced a couple Staff Ghosts on MK7, and they are a LOT more challenging than the ones in MK8.
Does the character you pick actually effect anything at all? I know it used too but all the stats I've seen are for the kart parts. I unlocked the Steel Diver submarine and it's virtually bulletproof in terms of being knocked about. Handles a bit rough though.
^ Character stats still the same as they always were. Light (babies), medium (Mario, Yoshi), and heavy characters (DKC, Wario, Bowser) all have different attributes like quick acceleration for light and med characters, but lower top speed. Heavy has slow acceleration, but higher top speed. Light and medium characters can be knocked around more than heavy ones too, especially the babies.
Maybe I'm just establishing myself as a mediocre racer, but I consider several of the staff ghosts to be rather difficult. So far I've beaten them in the first three cups (so 12 ghosts). The most vexing to me by far was the DK ghost in Thwomp Ruins. Dolphin Shoals gave me problems, but mostly because I'm just not very good with that track.
What I've noticed about the staff ghosts is that they seem to try to get 10 coins in the course of the first lap, and they'll often go the routes that yield the most coins in order to do so. I think there may be two other goals that the staffers tried to meet: first, their lap times need to be as even as possible, albeit with the aforementioned coin collection possibly increasing the time for the first lap; second, they were probably also trying to show players shortcuts that players hadn't noticed before. I didn't know about some ramps in Thwomp Ruins and Sunshine Airport before racing the staff ghosts, for example. You need speed-boosting items to take advantage of some of them, as they lie on terrain that otherwise slows karts down. Obtaining such items is automatic during time trials, but utterly random in, say, Grand Prix mode (with the person in 1st getting even more shafted in the probability calculations).
The characters do seem to have different stats. That character and kart customization site at the link that was posted earlier shows this. Keep the same parts, but switch between DK and Bowser, for example. Different stats.
Doesn't surprise me. The new systems definitely aren't as much of a leap as I was expecting. They're not even as powerful as my PC which I built a year & a half ago. I'm sure many developers were expecting at least an Xbox 360 2005 level jump of being on the same level as cutting edge PC tech for at least 6 months or so.
PS4 is plenty big enough graphical leap for me for the price. I would not have purchased a $600+ PS4 anyway. I'm sure the graphics will improve greatly as devs get a better programing for it. Same for the XB1
Oh yeah they'll definitely improve, but not as much as they did last gen. We're not going from Call of Duty 2 to something like Gears or whatever. You can tell as basically every game to this point has had a downgrade even if slightly. This will probably be a normal 4 to 5 year generation anyway, not the insane 8 year generation we just had.
This is correct.
Amazon has Killzone: Shadow Fall for $30 now. Worth it?
Do you play online a lot, if yes then sure. If not then no.