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[gamekyo.com] Pokemon X and Y images and art gamekyo.com gamingeek
[neogaf.com] Wii U UK game availibility rare  Gamers up and down the British Isles can't find games in stores neogaf.com gamingeek
[gamasutra.com] Video game industry leaders head to Washington Meeting with Vice President Joe Biden in Washington today gamasutra.com gamingeek
[videogamer.com] Analyst: Nintendo to bring games to other platforms if Wii U fails Proving once and for all that analysts don't know shit about shit videogamer.com gamingeek
[mcvuk.com] Sony exec hints at possible pre-E3 reveal for PS4 Dat Spaniard mcvuk.com gamingeek
[officialnintendomagazine.co.uk] Iwata: Miiverse and Animal Crossing would be awesome officialnintendomagazine.co.uk gamingeek
[officialnintendomagazine.co.uk] Mutant Mudds Deluxe Wii U will feature 80 levels officialnintendomagazine.co.uk gamingeek
[edge-online.com] EDGE mag Devil May Cry review 8/10 edge-online.com impressions gamingeek
[computerandvideogames.com] CVG Devil May Cry review: Better than the devil you know 9.0 computerandvideogames.com impressions gamingeek
[eurogamer.net] DmC Devil May Cry review 8/10 eurogamer.net impressions gamingeek
[gamekyo.com] Baird equity says the new consoles should be $400 End of this year gamekyo.com gamingeek
[nintendoworldreport.com] Aliens Colonial Marines NWR Preview nintendoworldreport.com gamingeek
[twitter.com] Nintendo-Gamer closing next week twitter.com gamingeek
[youtube.com] Disney Infinity - trailer youtube.com gamingeek
[giantbomb.com] Disney Ininity First Trailer Game is now official. giantbomb.com media aspro
[gamasutra.com] US VP Says Video Games Not to Blame for Violence But they have a PR problem that needs fixing. gamasutra.com news aspro
Kamiya Comments on DmC Reboot "...asking my opinion of things is pointless". gematsu.com news aspro
[gonintendo.com] No set date for Wii U The Cave  The release date for the Nintendo eShop on Wii U™ will be announced soon. gonintendo.com news gamingeek
[officialnintendomagazine.co.uk] Renegade Kid will “definitely” make more Wii U games officialnintendomagazine.co.uk gamingeek
[youtube.com] The Cave full character trailer youtube.com gamingeek
[videogamer.com] BioShock Infinite PC needs three DVDs for full-resolution textures You may not enjoy the three-DVD install, but we hope you will appreciate the jaw-dropping detail our amazing team of artists lavished on the game videogamer.com gamingeek
[mcvuk.com] Star Wars TOR gets a gay planet locked behind a paywall I find your lack of heterosexuality, fabulous. mcvuk.com gamingeek
[officialnintendomagazine.co.uk] Amazing new Professor Layton And The Azran Legacies trailer officialnintendomagazine.co.uk gamingeek
[gamekyo.com] Video Cyberpunk 2077 gamekyo.com gamingeek
Game Developers Should Steal from Filmmakers laserlemming.com editorial isntchrisl
[ign.com] Devil May Cry (8.9) GREAT! Review NOTE: The 360 version is clearly superior in this pair. Its PS3 counterpart struggles to keep a steady framerate... ign.com impressions phantom_leo
Last Week's Japanese Sales 3DS and Wii U dominate top ten. gematsu.com news aspro
Trailer: Defense Grid: Containment Plus release date laserlemming.com media isntchrisl
[eurogamer.net] Suda Reveals New Killer is Dead Details "picks up where Killer 7 and No More Heroes left off" eurogamer.net news aspro
[venturebeat.com] Sony's Bizarre ... Well You Just Have To Read This One Way to focus on the bg stuff Sony. venturebeat.com news aspro
[gamasutra.com] Nintendo Merging Handheld and Console Development In a bid to hasten game development on both its 3DS and Wii U video game systems. gamasutra.com news aspro
[eurogamer.net] China Built an Un-Licenced WOW Themepark They said they were going to do it, and behold, here it is. eurogamer.net news aspro
Breaking Down Ouya, Steam Box, And Other New Wave Systems The new Indy systems can they survie? 1up.com editorial news _Bear
  Ni No Kuni: Wrath of the White Witch Review laserlemming.com impressions isntchrisl
Monster Hunter 3 Ultimate demo launching Feb. 21 Wii U version will support voice chat polygon.com gamingeek
[computerandvideogames.com] Killer is Dead screens: Demons and dangerous damsels computerandvideogames.com gamingeek
[computerandvideogames.com] GTA V: A step-by-step guide to two missions computerandvideogames.com gamingeek
[eurogamer.net] Star Wars 1313 will release on PS3 this year Sony Facebook page says eurogamer.net gamingeek
[wired.com] Disney Infinity - another round of details - 17 initial characters - characters cost $13 a piece - $75 “starter pack” wired.com gamingeek
[edge-online.com] Gearbox on Aliens: CM unique lighting system “We spent a lot of our preproduction time making this custom lighting system that plugs into Unreal Engine 3" edge-online.com gamingeek
[twitter.com] The Cave PSN + Wii U on Jan 22 release and XBLA + Steam on Jan 23. Plus... Mac and Linux on Steam Play!! twitter.com gamingeek
[kotaku.com] Scribblenauts Miiverse : Like A Warm Blanket  Made Of Good Times and Smiles kotaku.com gamingeek
[destructoid.com] Disney Infinity Destructoid preview destructoid.com gamingeek
[gonintendo.com] Sonic Racing Transformed demo now on EU Wii U eShop Finally gonintendo.com gamingeek
[ign.com] North American Epic Mickey 2 Sales Significantly Lower Than Original Nobody Gives a Fuck about Epic Mickey 2. ign.com edgecrusher
[ign.com] Monster Hunter 3 U Release Date March 19th, U & 3DS. ign.com edgecrusher
Don't be Afraid Of PC Gaming. If you're curious about the PC as a gaming platform, here's why you shouldn't hold back. 1up.com editorial edgecrusher
[eurogamer.net] Criterion: We are developing NFS Most Wanted Wii U Criterion has been in touch with Eurogamer to ask that we make it clear that it is the developer eurogamer.net gamingeek
[gamasutra.com] Examining Wii U's post-launch software lull Is the Wii U's post-launch software pipeline any drier than that of other consoles? Gamasutra analyst Matt Matthews takes a closer look. gamasutra.com gamingeek
[eurogamer.net] Orbis unmasked: what to expect from the next-gen PlayStation Digital Foundry presents hard data on the technology inside Sony's new console... and its upcoming Xbox rival. eurogamer.net gamingeek
[frozenbyte.com] Trine 2 Update coming next week says FB Graphics update, pro controller and voice chat support frozenbyte.com gamingeek
[eurogamer.net] Metro: Last Light removed from GameStop Impulse  Because of "uncertainty of delivery" eurogamer.net gamingeek
[videogamer.com] Hitman: HD Trilogy Screenshots videogamer.com gamingeek
Rumor: Monster Hunter 4 coming to PS Vita 3DS release delayed to launch with Vita version gematsu.com gamingeek
[mcvuk.com] PC Pro: Making sense of the next-gen spec rumour mill “The HD 7660D has 614.4 Gigaflops of power, while the whole chip has 736 Gigaflops. That's a country mile behind the 3.2 Teraflop figure that's doing the rounds” mcvuk.com gamingeek
[computerandvideogames.com] Rumor: Sony to abandon DualShock design for PS4 Versions of the new PS4 pad include biometric sensors on the grips and an LCD touch screen computerandvideogames.com news gamingeek
Killer is Dead homepage killerisdead.jp gamingeek
[computerandvideogames.com] RE6 getting QTE assist update computerandvideogames.com gamingeek
[computerandvideogames.com] Metal Gear Rising trailer highlights boss battles computerandvideogames.com gamingeek
[microsofttranslator.com] Sony has a new game called Knack microsofttranslator.com gamingeek
[gamekyo.com] Killer is Dead trailer gamekyo.com gamingeek
Wii U Memory Bandwidth investigated A great read, most of you probably wont read notenoughshaders.com gamingeek
[nintendo-master.com] HOTD Overkill developer working on Wii U game Mother****** nintendo-master.com gamingeek
[earthboundcentral.com] Itoi tweets more about the 'Mother revival earthboundcentral.com gamingeek
[cnn.com] Rob Lowe blames 'first shooter' games for real-world violence Go back to shagging underage girls, hippie cnn.com gamingeek
Youkai Watch - gameplay trailer gematsu.com gamingeek
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Fri, 18 Jan 2013 11:30:02
Dvader said:

And this is why you play a whole game before writing any sort of review, the last few levels of DmC I have played have been absolutely amazing! All that stuff I was talking about, the boring level design, no surprises, well that all changes with one of the coolest levels in DMC history. Plus there is this new enemy that is easily the toughest enemy in the game and one of the best I have ever fought in any DmC game. Now that I have all weapons the combos I am pulling off are beyond crazy. This game has hit a great stride with the story actually mixing into the gameplay, I am very surprised.

There are going to be certain gamers that are going to go gaga for this game.

I have a feeling I'm going to like this game MORE than the old games.

travo said:
Edge, how long did  take for you to complete AC3?  I just finished Sequence 8 (Prison! OMG!) and feel like I'm just barely over halfway.  This story is getting really good to me.  That's the thing that I thought would put this game over AC2 and it looks like it could be that way.  



GG,what sequence are you on and are you try to complete as much of the game as possibly (collecting feathers, frontier missions, etc)?  I'm trying to get everything, but I'm still at only 35%.

Can't remember, but it is a long game. I think it was 20 something hours.

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Fri, 18 Jan 2013 11:38:00
The Jack gif always gets a plus.
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Fri, 18 Jan 2013 11:54:02

Just f***ing with ya.

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Fri, 18 Jan 2013 12:03:08

So much BS about Wii U's hardware compared to 360 and PS3.

Completely not comparing it to the next machines. But in relation to 360 and PS3 we had the whole CPU clock speed thing and when it was investigated it was found that the shorter pipeline, out of order execution and large cache as well as offset features like DSPs and I/O etc meant the CPU is about 50% better than Xenos, more so when you factor in the architecture. It would be weak on SIMD but that is handled by GPUs in the modern age and have far more instructions per cycle. It's one of the shortest pipelines you'll ever see for that clock speed.

Then we had the whole memory speed debacle, saying it's half as fast as 360/PS3s, then upon investigatiion its found that U's memory is bi-directional where the PS3/360 can only read or write at half the theoretical speed. Also devs have said the U's bandwidth far exceeds the speed reported in the teardowns, because of the large cpu cache and eDram which brings about huge performance benefits. The whole memory hierachy is different. The article even guesses why some of the launch ports had performance problems.

We can say as well that if the eDram’s huge role is established, this organization would be somewhat of an extreme continuation of Nintendo habits since the Gamecube, with multiple pools, one acting as the “performer” with very efficient characteristics (the eDram), and another being the “backup” pool, here bigger but much slower (the RAM). In fact, it’s perhaps one of the causes behind the poor execution of a few ports, some studios might not had enough time and resources to adapt their titles planned for big RAM space with large bandwidth to the Wii U asymmetrical memory organization.

This is important:

And this eDram plays a central role in the Wii U architecture, greater than on previous platforms as it’s designated in the leaked technical documentations for licensed developers as the “MEM1” while the 2GB of RAM is “MEM2”. Concretely, the eDram can acts as an ultra-fast “bridge” between the RAM and the CPU/GPU, indirectly mitigating the hypothetical slowness of the RAM and boosting the overall performance of the memory chain.
Edited: Fri, 18 Jan 2013 12:39:27

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Fri, 18 Jan 2013 13:43:41

^ I keep trying to read that tech stuff you post, GG, but I understand none of it. LOL

The VG Press

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Fri, 18 Jan 2013 14:21:07
Ravenprose said:

^ I keep trying to read that tech stuff you post, GG, but I understand none of it. LOL

I'm not techie but as I understand it, try to think of a system like plumbing, there is a pipe (pipeline) and everything has to be kept flowing otherwise you get a blockage (a bottleneck).

Wii U's RAM, in hardware tear downs are said to be about 40% slower than the RAM in 360/PS3. No developer has had anything but praise for the memory but a lot of gamers just take the bandwidth number and go into internet rage lulz. The dev in todays article says, just testing the 1GB RAM for games, the speed came up with far higher numbers than what the teardowns showed. Then the Wii U has a different memory hierachy i.e the way it handles memory. If there are 3 people in a chain one is the RAM the other the CPU and video out and the other the edram, Wii U passes information off to the super fast eDram before it is fed through to the video output. It says in the technical documents that the eDram is considered as MEM1, memory 1 so that is the first prioirty link in the chain which then passes off to MEM 2 which is the main RAM.  

The article also says that the PS3 and 360 never came close to matching the theoretical RAM speeds, sort of like how Sony once claimed that the PS3 could reach 1.8 teraflops. The article is also saying that the Wii U has a large/good CPU cache.

Caches are faster but way smaller pools of memory than the RAM where repeatedly accessed data is stored, and our anonymous developer lauded the Wii U CPU ones in our little chat. So those caches should ease to a certain degree the slow RAM issue for the CPU. Then what about the GPU?




2 – The Wii U supposedly includes 32MB of “embedded DRAM”, a costly memory integrated on the same die as components, apparently on the GPU for the Wii U, like on Wii or Xbox 360 (for the latter, it was on a daughter die but on the same package as the GPU). The gains of this kind of memory compared to traditional stand-alone RAM chips are huge in pretty much all areas, like the latency and the bandwidth (feasibly reaching XXXGB/s rates). You might consider this eDram like another cache, but unlike the CPU one, it can be accessed by the GPU. It’s an efficient solution to spare the RAM of large bandwidth usages which are mandatory for the image treatments handled by the GPU, as they will occur on this specific memory instead

So in laymans terms, to some extent the slower RAM is mitigated because it's just meant to pass off data into the ultra fast eDram which then goes to the video output and CPU. But also the cache and eDram is supposed to store frequently accessed data so the RAM doesn't have to keep reloading it.

GAF added:

"Xbox 360 also boasts high eDRAM bandwidth figures. Although, as mentioned before, Xbox 360's eDRAM bw figures are tied to ROPs, and sits off the GPU via a much narrower 32 GB/s bridge, which some say is a potential bottleneck. Wii U's eDRAM is expected to be "special" in the sense that sits directly on the GPU, improving the latency and bandwidth for a wide range of GPU processes, and could potentially far exceed the figure of Xbox 360."

Here's what Shinen had to say about it in a different interview:

"When testing our first code on Wii U we were amazed how much we could throw at it without any slowdowns, at that time we even had zero optimizations. The performance problem of hardware nowadays is not clock speed but ram latency. Fortunately Nintendo took great efforts to ensure developers can really work around that typical bottleneck on Wii U. They put a lot of thought on how CPU, GPU, caches and memory controllers work together to amplify your code speed. For instance, with only some tiny changes we were able to optimize certain heavy load parts of the rendering pipeline to 6x of the original speed, and that was even without using any of the extra cores."

Edited: Fri, 18 Jan 2013 16:23:49

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Fri, 18 Jan 2013 14:39:40
CVG said:
Sony to abandon DualShock design for PS4



A senior games studio source working on an upcoming Sony game says the new system's controller has undergone numerous iterations, few of which resemble the DualShock build that has become synonymous with PlayStation.



Experiments within Sony's R&D department are thought to have been extensive. Versions of the new PS4 pad include biometric sensors on the grips and an LCD touch screen, the development source claimed.



A second source, working in a separate part of the industry but still connected to Sony, said PlayStation engineers are "trying to emulate the same user interface philosophies as the PS Vita". This is likely a reference to the touch-screen capabilities of the PlayStation handheld

Really, nothing to do with Wii U at all then. I wish I had a beard to stroke.

Edited: Fri, 18 Jan 2013 15:14:51

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Fri, 18 Jan 2013 16:57:34
Sad to see this happen to Silicon Knights as I enjoyed Too Human and was really hoping for a sequel. I'm glad I have a physical copy in my collection. Perhaps I'll play it this weekend in remembrance and to try and get that final 5 GS Achievement.

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Fri, 18 Jan 2013 17:36:02

Why is GG speaking an alien language?

I have no idea what you are posting. Showing me is what I want.

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Fri, 18 Jan 2013 17:55:48
I'm very interested in this rumoured new PS4 controller especially the biometric feedback grips.

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Fri, 18 Jan 2013 17:55:54
Dvader said:

Why is GG speaking an alien language?

I have no idea what you are posting. Showing me is what I want.

Here:

How many Marios per second this pipe can transport? The bandwidth principle.

It comes down to this:

Article said:

Q: The first teardowns of the system happened, and it seems the 2GB of ram are DDR3-1600 chips on a 64 bit bus, up to 43% slower than the RAM bandwidth of Xbox360 & PS3.


A: These numbers are not the actual Wii U memory performance. I wonder if such low specs would even make a port from XBox360 possible.

If the Wii U memory was really 43% slower than 360 and PS3 and if the CPU was like half as capable than PS3/360 ports might not even be possible^

The Wii U RAM is also more advanced:

4 – The chips are DDR3, a newer standard comparatively to the GDDR3 of Microsoft and Sony actual systems which have the same technological foundation as DDR2. This could manifest in practical differences in favor of the Wii U RAM depending on the type of game code involved, for example if it requires either many short read/write or long transfers with the main memory.

And the memory setup uses the eDram which can potentially feed through  data a shitload faster than normal RAM. The question is whether the Wii U's 32mb of eDram is enough for swapping out data from the MEM2 the regular RAM. Since most games are targeting 720p it should be allright. Otherwise you may get bottlenecks.

Also for instance the PS3 RAM is not bidirectional meaning it can read or write at only half the theoretical speed, so in reality the U's real world RAM speed does not suffer in comparison if it's bidirectional.

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Fri, 18 Jan 2013 17:57:37

No, I am mean simply show me games with excellent graphics. I dont care about the specs it is about the product that comes out.

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Fri, 18 Jan 2013 18:05:34
Digital Foundry said:
Both the next generation PlayStation - and its Xbox competitor - feature eight-core CPUs clocked at 1.6GHz according to sources trusted by Digital Foundry. The main processor architecture driving both consoles is said to be derived the new "Jaguar" technology currently in development by Intel's arch-rival, AMD. These are low-power processor cores designed for the entry-level laptop and tablet market, offering an excellent ratio between power consumption and performance. The PC Jaguar products are set to ship later this year in a quad-core configuration - next-gen consoles see the core count double with some customisations added to the overall design.


Married to the eight-core processor, Orbis also features Radeon HD graphics hardware. We've previously suggested that AMD's mobile "Pitcairn" design - the Radeon 7970M - could be a strong basis for a next-gen console graphics core in terms of power consumption and die-size. Running at 850MHz and featuring 20 of AMD's "Graphics Core Next" compute units, our information suggests that Orbis shaves off 10 per cent of that number, offering up 18 CUs in total, and sees a mild downclock to 800MHz. Incorporated into a design dedicated to cutting-edge visuals and gameplay, this hardware has some serious potential.


It is perhaps more than coincidence that these specs offer up the 1.84 teraflops metric for the Orbis GPU that was mooted yesterday, assuming that the figure is calculated in the same way that it is for AMD's current "Graphics Core Next" range of products. At this time we cannot confirm the make-up of the Durango graphics hardware - rumours have circulated for quite some time that it is some way behind Orbis, but equally there has been the suggestion that the GPU itself is supplemented by additional task-specific hardware. We could not confirm this, but an ex-Microsoft staffer with a prior relationship with the Xbox team says that two of these modules are graphics-related.

PlayStation Orbis: Spec highlights


Distilled down to the fundamentals, these are the details we can share about the technological make-up of the next generation PlayStation.

CPU: Eight-core AMD processor running at 1.6GHz

Graphics core: Radeon HD hardware, 18 compute units at 800MHz

Additional hardware: GPU-like Compute module, some resources reserved by the OS

System-on-chip codename: Liverpool

Memory: 4GB GDDR5, 512MB reserved by the OS


The Radeon 7970M laptop GPU appears to be a pretty close match for the processing tech inside the next-gen PlayStation - there's a small reduction in clock speed and the amount of compute units, but otherwise it's very close. Here's what this tech can achieve in pure PC terms with Crysis 2 performance compared at the very high and extreme graphical presets. Freed from Windows and incorporated into a fixed console design, this GPU will really have room to show us what it's truly capable of.


However, there's a fair amount of "secret sauce" in Orbis and we can disclose details on one of the more interesting additions. Paired up with the eight AMD cores, we find a bespoke GPU-like "Compute" module, designed to ease the burden on certain operations - physics calculations are a good example of traditional CPU work that are often hived off to GPU cores. We're assured that this is bespoke hardware that is not a part of the main graphics pipeline but we remain rather mystified by its standalone inclusion, bearing in mind Compute functions could be run off the main graphics cores and that devs could have the option to utilise that power for additional graphical grunt, if they so chose.


Previous rumours have suggested that Orbis runs its CPU cores along with some graphics hardware inside a standalone, custom AMD Fusion core with a separate, discrete GPU. Our sources suggest otherwise - all of these elements are embedded into the same piece of silicon, and we can confirm that the internal codename for the processor is indeed "Liverpool", as was mooted some time ago. Sony does have some form here for pushing the envelope - PlayStation Vita represents the only mobile GPU processor that combined quad-core ARM Cortex A9s with the PowerVR SGX543 MP4. Even on the power-hungry iPad 3, Apple stuck with dual-core CPU architecture at the same 45nm fabrication node.


The news that so much processing power is packed onto a single processor is highly significant to the point where credibility could be stretched somewhat. However, helping to explain matters is the make-up of AMD's Jaguar tech - each core occupies just 3.1mm2 of die-space at the 28nm fabrication standard. Factor in L2 cache, and the overall CPU component could be as little as 75-80mm2 in total. That's in contrast to the 235mm2 of the launch PS3's Cell processor and the 240mm2 of the Emotion Engine chip inside the original PlayStation 2 - neither of which factored in the separate graphics hardware, which in both cases was even larger. By our reckoning, the more efficient eight-core set-up still leaves plenty of space for integrating the main GPU onto the same die, with space to spare. This offers up significant production cost savings and brings down overall power consumption.


"Orbis has a singular focus on delivering high-end performance without breaking the bank - our take on the specs is that this is a machine built to last with a huge amount of potential."


Here's what a mobile Intel quad-core with Radeon 7970M can achieve on Battlefield 3 - superb performance at 1080p on medium settings and still highly impressive on the high preset. This is the kind of ballpark processing performance we expect to see on next-gen consoles, but bear in mind this is couched in PC terms. In a dedicated gaming box, we should expect much better once developers get to grips with the hardware.


Bearing in mind that the 7970M draws just 75W and that Orbis cuts out a couple of compute units in combination with a drop of around six per cent reduction in clock speed, we can easily envisage the unit drawing no more than 150W from the mains overall once we factor in RAM, CPU and storage power draw. This compares favourably to consumption that sailed perilously close to 200W on the original versions of the Xbox 360 and PlayStation 3 and should reduce the dangers of another RROD/YLOD debacle.


We also have hard data on Orbis's memory set-up. It features 4GB of GDDR5 - the ultra-fast RAM that typically ships with the latest PC graphics cards - with 512MB reserved for the operating system. This is in stark contrast to the much slower DDR3 that Durango will almost certainly ship with. Microsoft looks set to be using an offshoot of eDRAM technology connected to the graphics core to offset the bandwidth issues the use of DDR3 incurs. Volume of RAM is the key element in Durango's favour - there'll be 8GB in total, with a significant amount (two sources we've spoken to suggest 3GB in total) reserved for the OS.


There'll be a relatively high CPU overhead too, with potentially two cores reserved for the customisable apps Microsoft wants to run in parallel with gameplay. Orbis has no such ambitions and may power past the new Xbox simply because it focuses its resources on out-and-out games power. There's always the possibility that Microsoft has looked at the prior success of Nintendo and its own Kinect and come to the conclusion that chasing after the maximum in raw horsepower isn't the way to win the next console war.


"The next-gen Xbox refines DirectX 11 for a fixed hardware gaming platform while Orbis sees a revised version of the LibGCM API used on PlayStation 3 and PS Vita."


Arch Durango leaker SuperDAE has already revealed next-gen Xbox devkit pictures plus this screenshot of the Visual Studio development environment...


While Durango continues to hoard many of its secrets, we now have a very good idea of the basic architectural outline of the next-gen PlayStation. So the question is, what sort of performance ballpark are we talking about here? In our Radeon 7970M review, we ran Battlefield 3 on medium settings, and Crysis 2 likewise on its very high preset - both at the magical 1080p60. With some frame-rate drops we could ramp that up to high and extreme respectively for a perfectly playable, visually arresting experience. In our tests the Radeon GPU ran in concert with a 2.3GHz Intel quad-core CPU; bearing in mind the firm's domination over AMD in single-thread performance, not to mention the Turbo Boost technology that automatically overclocks the CPU to thermal limits, we reckon this is a fairly good ballpark comparison to an eight-core AMD CPU (primarily aimed at entry level markets, remember) running at a relatively low clock speed.


Of course, these ballpark tests are not the be-all-and-end-all of next-gen power - let's not forget that the new consoles are dedicated games machines gifted with a host of advantages over PC hardware. Factor out the overhead of the Windows OS, introduce ever-evolving development tools written for a fixed platform, and consider the performance advantages of a dedicated design - particularly the fast interconnects between CPU, GPU and RAM. What we have here is hardware that easily punches above its weight compared to performance couched purely in PC terms. It's a state of affairs borne out by both the Xbox 360 and PlayStation 3: by 2007, PC hardware had already moved significantly beyond the raw horsepower offered by current-gen consoles, yet games like God of War 3, Halo 4 and Uncharted 3 have extracted visual performance that could only have been dreamed of back then. Based on what we know about the next-gen consoles, there's little reason why history can't repeat itself.


That said, the AMD connection that defines both Durango and Orbis confirms that both consoles are much closer in design to gaming PCs than their predecessors, which may result in stronger ports to the computer format, not to mention the upcoming Steam Box - a piece of hardware free to evolve and grow more powerful year upon year in a way that Sony and Microsoft's boxes can't. And surely Valve must be looking at these specs with perhaps a little relief - AMD's CPU architecture is designed with power efficiency in mind, and in pure performance terms, even an eight-core set-up should be comfortably out-performed by a fast, modern desktop Intel quad-core processor. In developing and optimising next-gen titles for the lower power console CPUs, it would be richly ironic if PC owners reaped the benefits.

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Fri, 18 Jan 2013 18:12:09
Dvader said:

No, I am mean simply show me games with excellent graphics.

What has that got to do with memory bandwidth speed? Even though Wii U RAM is supposedly half the speed of 360/PS3's there has been no graphical texture or load difference in most cross platform games, there is your evidence bro. I don't need to show you what you already know.

If you want to see what a more advanced GPU and more RAM does for visuals on cross platform games, check out the Digital Foundry Trine 2 head to head and bear in mind that they didn't even get to try the Goblin Menace portion of the game.

EDIT:

Here you go from the DF article just above:

DF said:

We also have hard data on Orbis's memory set-up. It features 4GB of GDDR5 - the ultra-fast RAM that typically ships with the latest PC graphics cards - with 512MB reserved for the operating system. This is in stark contrast to the much slower DDR3 that Durango will almost certainly ship with. Microsoft looks set to be using an offshoot of eDRAM technology connected to the graphics core to offset the bandwidth issues the use of DDR3 incurs. Volume of RAM is the key element in Durango's favour - there'll be 8GB in total, with a significant amount (two sources we've spoken to suggest 3GB in total) reserved for the OS

You see, Durango seems to be taking the same approach as Wii U with eDRAM. Also if the Wii U clock speed is "slow" at 1.2 Ghz then why do both of the next gen machines have a 1.6 GHz clock speed? They are 8 core sure but if you are just using clock speed 360 had 3.2ghz X 3, which totals 9.6 GHz. Shows that clock speeds are misleading as the new chips are less power hungry and more efficient.

Edited: Fri, 18 Jan 2013 18:22:32

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Fri, 18 Jan 2013 18:16:41
That Orbis and Durango rumour info sounds pretty sweet. I so can't wait for the official info and these systems to finally launch. Bring it on.

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Fri, 18 Jan 2013 18:28:17
Archangel3371 said:
Sad to see this happen to Silicon Knights as I enjoyed Too Human and was really hoping for a sequel. I'm glad I have a physical copy in my collection. Perhaps I'll play it this weekend in remembrance and to try and get that final 5 GS Achievement.

What the fuck? You have the worst taste in games man. Too Human is one of the worst games I have ever played.

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Fri, 18 Jan 2013 18:29:01

Let's see some games.

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Fri, 18 Jan 2013 18:32:54

The bottom line, Wii  U has no games = Wii U sucks right now. I don't care about specs, how it compares to past or future consoles.  FUCKING Nintendo give me some games  or I'm going to sell this mother fuckers. Not one new game on the Eshop since launch?  WTF??? Lamest online I have ever seen ? Wii had more ....

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Fri, 18 Jan 2013 18:36:27
_Bear said:

The bottom line, Wii  U has no games = Wii U sucks right now. I don't care about specs, how it compares to past or future consoles.  FUCKING Nintendo give me some games  or I'm going to sell this mother fuckers. Not one new game on the Eshop since launch?  WTF??? Lamest online I have ever seen ? Wii had more ....

Dude you've been complaining about the Wii U since BEFORE it was out. Why did you even buy it? lol

All new consoles go through this lack of software...why do you act as if its only the Wii U? The 360 didn't have shit for awhile, the Wii didn't have shit, the PS3 was worse than BOTH, etc.

Edited: Fri, 18 Jan 2013 18:38:18

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Fri, 18 Jan 2013 18:38:44
GodModeEnabled said:

What the fuck? You have the worst taste in games man. Too Human is one of the worst games I have ever played.

LOL I enjoyed it you didn't. Big deal.

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