Ninty Pitches In to Help Dragon Quest Succeed
What doe it means? It means it will sell billions
wired.com
Iga_Bobovic
How to Get Your Girlfriend Into Video Games
Yes, but what about step 1? How to get a girlfriend!
spike.com
Iga_Bobovic
Runes of Magic Open Beta Begins
Frogster starts the last phase in preparing the MMO for launch.
ign.com
Iga_Bobovic
FFXII's Judge Set to Appear in Dissidia
Secret character revealed just prior to Japanese release.
ign.com
Iga_Bobovic
The Tale of IGN Despereaux Review
A charming little platformer that's ideal for younger gamers. 7.7
ign.com
Iga_Bobovic
EDGE Jan 09 Scores
Castlevania, Prince of Persia and Tales of Symphonia reviewed
neogaf.com
Iga_Bobovic
Donkey Kong Jungle Beat - ‘new’ stage
Not really new, but added new stuff in old level
mig69.com
Iga_Bobovic
North American WiiWare/VC updates
Strong Bad Ep. 5, Big Kahuna Party, Enduro Racer
gonintendo.com
Iga_Bobovic
Official Nintendo Magazine Australia/New Zealand -
Homer, Foolz is it good?
gonintendo.com
Iga_Bobovic
Madworld Happy Holidays trailer (uncensored)
This is how you make a trailer
gamersyde.com
Iga_Bobovic
CCP clears up after huge EVE exploit
Starbases destroyed, 70 accounts banned.
eurogamer.net
Iga_Bobovic
EverQuest II: The Shadow Odyssey Review
SOE provides a nice blend of new content and balance in the latest expansion. 7.0
ign.com
Iga_Bobovic
Fixing Downloadable Content
DLC is like our junkie uncle. We love it, but it needs help.
ign.com
Iga_Bobovic
Game & Watch Collection IGN Hands-on
Check out what you'll be able to snag when Club Nintendo goes live
ign.com
Iga_Bobovic
Big Kahuna Party Wii IGN Review
On a platform full of puzzle games, this one sinks, rather than swims. 4.0
ign.com
Iga_Bobovic
EA in trouble for misleading Tiger Woods Ads
Showed 360 videos, while guy was playing with wiimote
gamesindustry.biz
Iga_Bobovic
House of the Dead: Overkill 1up interview
rewards you for shooting ‘gangsta style’
1up.com
Iga_Bobovic
True Riddick sequel "couple of years out"
Dark Athena is "episodic expansion"
eurogamer.net
Iga_Bobovic
Ninja Blade: Creating Ken Ogawa
Details on the Capcom collaboration and how the main character came to be.
ign.com
Iga_Bobovic
Rise of the Argonauts IGN Review
Liquid Entertainment's action-RPG hybrid offers something different, but is that a good thing? 6.2
ign.com
Iga_Bobovic
Scratch: The Ultimate DJ Details
Taking interactive music rhythm games to the next level.
ign.com
Iga_Bobovic
What IGN Wants in God of War III
From bigger battles to a little thing called character development
ign.com
Iga_Bobovic
Dungeon Maker II: The Hidden War IGN Review
Monster trappin' and killin'? On the PSP
ign.com
Iga_Bobovic
Microsoft knew that 360 damaged discs
Even before its release, court documents show
nwsource.com
Ellyoda
THREE Prince of Persia Titles For 2009
One for the Movie, a Sequel, and DS/Wii Spinoffs.
wired.com
darthhomer
Wii Video Games Blamed
For Rise In Effeminate Violence. BEST.ARTICLE.EVER!!!!
theonion.com
Iga_Bobovic
Gamers still buy most of the games from retailers
only 2% partake in digital distribution
gamedaily.com
Iga_Bobovic
Wii Christmas Roundup 3 Wii games reviewed
Celebrity Sports Showdown 6/10, Boogie Superstar 5/10, Golden balls 1/10
eurogamer.net
Iga_Bobovic
World of Warcraft: Naxxramas Raid Guide
Approaching Lich King's starter for ten
eurogamer.net
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New High Level Content in Age of Conan
Details, screens, and video of the additions, as well as comments from game director Craig Morrison.
ign.com
Iga_Bobovic
Battle-Cars' Holiday Update
Psyonix Studios delivers the goods this holiday season.
ign.com
Iga_Bobovic
OutRun Online Arcade Announced
The classic racer is back for another lap. XBLA & PSN
ign.com
Iga_Bobovic
Dissidia FF Announced For Mid-year 2009 Release In
20 years in the making, the war between light and dark begins.
ign.com
Iga_Bobovic
Nintendo Brings User Generated Content to DSi
Moving Notepad to let users upload animations to website.
ign.com
Iga_Bobovic
Petz Rescue: Endangered Paradise Review
8.0 what Petz game actually good?! Must be cold in hell!
ign.com
Iga_Bobovic
Rockstar Devs Forming New Company
The studio will focus on new IP and remain under the Take-Two umbrella.
ign.com
Iga_Bobovic
DK Games Announces Equilibrio for WiiWare
A new gripping, ball-balancing puzzler available soon on WiiWare
ign.com
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Nintendo, Nyko Settle Lawsuit
Nyko will sell a redesigned version of its wireless controller in an agreement made with Nintendo.
ign.com
Iga_Bobovic
Final Fantasy Crystal Chronicles: Echoes of Time
Japanese Extended Wi-Fi Trailer
gametrailers.com
Ravenprose
Take-Two very happy with Nintendo relationship
considering more M-rated content for Wii
gonintendo.com
Ravenprose
Take-Two: GTA Chinatown Wars is a test
for mature content on Nintendo platforms
gonintendo.com
Ravenprose
MGS Intergal Podcast Returns in January!
About time. Here's hoping it becomes regular...
ps3fanboy.com
darthhomer
World Of Goo ONM Review
Remember, kids - physics can be fun too!
officialnintendomagazine.co.uk
Iga_Bobovic
TimeSplitters 4 future doubtful
but significant outside interest from other companies
gonintendo.com
Iga_Bobovic
Sony - Nintendo has done only good
Sony praising Nintendo?! Surely a sign of the apocalypse
computerandvideogames.com
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Lionhead confirms Fable II DLC delay
Following Xbox.com report. Late Jan now.
eurogamer.net
Iga_Bobovic
WipEout, Metal Gear Online demos soon
Christmas Eve downloads for PSN fans
eurogamer.net
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Empire: Total War IGN Hands-On
Naval battles, land skirmishes, and map management in Creative Assembly's anticipated sequel.
ign.com
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The Hidden Gems of 2008 (360)
The best games you never played this year. Shame on you.
ign.com
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Broken Face: Sugar Rashad Evans
The light heavyweight contender will be on the UFC 2009 Undisputed roster.
ign.com
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BioShock 2 Set for 2009
"We're excited about our 2009 pipeline," says Take-Two CEO.
ign.com
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Bratz Kidz IGN Review
Buying this for your kids is child abuse, plain and simple
ign.com
Iga_Bobovic
Keiji Inafune interview
Mega Man 10 could happen, Mega Man Legends 3 still possible, Strider may return, no interest in Viewtiful Joe
1up.com
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Watch a StarCraft II Match
Blizzard begins Battle Reports series with video featuring Protoss vs. Terrans.
ign.com
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Infamous IGN Hands-on
Only one person outside of Sucker Punch has played this game, and it wasn't you
ign.com
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Lumines Supernova IGN Review
Hide your significant other -- the addiction has returned.
ign.com
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Retro Roundup: Rayman 2: The Great Escape
Rayman makes the age old jump from 2D to 3D.
ign.com
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Retro Roundup: Castlevania Chronicles
Simon just can't get enough of the vampire slaying.
ign.com
Iga_Bobovic
SF4 CE Revealed
Capcom changed the box art. Here's hoping they fix up EU's as well.
kotaku.com
darthhomer
EA Black Box Closing
The Need for Speed and Skate developer part of more workforce cuts.
ign.com
Ravenprose
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robio (10m)
Turtle Power Wii article:
We wouldn’t have believed it if we hadn’t seen it, but there we were in late November at Ubisofts San Francisco offices, watching turtle-versus-turtle combat. Ubisoft- who will publish the game- had been looking for an opportunity to work with Games Arts, part of the all-star team that developed Brawl under the direction of Super Smash Bros. creator Masahiro Sakurai. The studio became available just as it was time for Ubi to start a new Turtles project to be release in 2009 - the 25th anniversary of TMNT. And then former members of Team Ninja joined the production to officially make this the craziest story we ever heard.
The version of the game that we got to see is very early - it’s been in development for just over a year - but it already looks impressive (Ubisoft is aiming for a September ‘09 release). In fact, the visuals may even surpass the bar set by Brawl; for example, a rooftopd level features a city skyline that is much more detailed then most brawl stages. And we were instantly relieved to see that this isn’t meant to be just a kids’ game. The visuals are dark and edgy for a TMNT title, and we were guaranteed that our ears wouldn’t have to suffer through endless loops of Turtles quips like “slice and dice!” during the action. Further, the team wisely avoided tying the game in with any particular iteration of TMNT- it doesn’t look exactly like any of the comics, cartoons, or toys.
As you can probably gather from these screens, the game is quite similar to Brawl in look and feel. There are some differences in the gameplay that we’ll get into in qa moment - and some other features that will set TMNT apart that Ubisoft isn’t ready to reveal yet - but the action should feel instantly familiar to anyone who’s put time into a Super Smash Bros.-style fighting game.
Up to four players can fight at once, and since competing turtles can be tough to distinguish between when the camera is far away, each character is color-coded with a glowing effect. The fighting is what you’d expect: regular moves, special moves, throws and combos. There are also attacks that use the environment, such as flying kicks off of walls, or attacks while hanging from ledges. In true ninja style, you can run short distances up walls, and some stages have poles that you can grab and swing on for higher jumps and more-punishing jump-kicks.
There will be multiple control schemes to choose from; we can confirm both Wii-remote and -nunchuck and remote only options. No word yet on whether a Gamecube controller will work, but a new control scheme is said to be in development for advanced players. Motion controls will be used, but not extensively- don’t expect to be swinging your remote constantly for common attacks. We can also report that taunts are in the game (we saw Leonardo mock his opponents by spinning his swords in the air) and that items will play a role in the fighting (although the only one we were able to catch a glimpse of was a health restoring pizza).
Players each have a life meter that depletes when they take damage, and it’s possible to be KO’ed instantly by falling off the screen (plus match rules can be customized). the game will have a generous roster of characters pulled from the turtles’ long history (we’ve been told Mirage Studios, which owns the TMNT brand, has been involved with the character-selection process), but so far we’ve been able to peek at only the turtles themselves and Splinter, their rat sensei.
Among the game’s various modes and match types (most of which are still a closely guarded secret) is a story mode. All we could get out of Ubi is that it won’t be a side-scoller like Brawl’s Subspace Emmisarry, and that Peter Laird- co-creator of TMNT- worked on the story. Four-player online battles are also planned, and the developers are working hard to deliver a smooth experience free of the issues that hindered brawl. They also want to add something unique to the mix, so expect a new twist or two.
Finally, we were really impressed by the games stages. We got to check out two of them, and they both looked as though they could hang with the best Brawl had to offer, thanks to lots of environmental interaction and plenty of visual detail. The first stage we saw was a gorgeous rooftop battle against a detailed city skyline, featuring a water tower that could be busted open to send water gushing out at opponents, an electric sign that zapped whoever got knocked into it, lots of long falls between the buildings, and poles to swing on for sky-high acrobatics. The next battle took place in the sewers and started in a small, confined area with water flowing along the ground. But when someone beat on a giant hatch on the left side of the room, it broke open and unleashed a tidal wave that pushed everyone into the stage’s second area, a vertical chamber with slippery platforms and a crocodile that popped out at random to chomp on unsuspecting victims.
We haven’t been this excited about the turtles in years. If the developers can deliver on the promise of what we’ve seen so far, fighting fans will have something pretty special to look forward to in the back half of ‘09. Ubisoft tells us the development team is determined to set a new standard for the genre, and that the fighting may end up being even deeper then Brawl’s. If they can pull that off, the whoa- cowabunga, dude.
The best shooter of the decade? A game with mediocre controls, no online mode, and horrible single-player? In what way?
I'm not saying they were horrible in every way, but there's no way in hell any of them deserved over an 8/10. And a 9.1 average for T2 is just insane, I'm sorry. That reaks of the gaming fanboy press putting on the goggles and pretending it was what PD64 was 2 years earlier.
When you had games offering better multi-player only play years before T2 (PD64, Quake 3 dreamcast and Unreal dreamcast) I fail to see how anyone in their right mind could give the game anything even close to 9/10.
Here's another example of how dilusional the press is on TS. This is what IGN says in the Free Radical article:
"studio was also hard at work on TimeSplitters 4, the much anticipated installment in the shooter franchise. "
Much anticipated? When Timesplitter's 3 sold 60 thousand across 3 different platforms and completely flopped, how exactly is T4 "much anticipated" by anyone except these crazies?
I loved Eternal Darkness to death and would love a sequel, but considering it only sold like 250,000 copies (which is much more than T3, but still a flop for a major exclusive game) I'd never say that it would be "much anticipated".
I searched but I could only find sales for Haze which were just over 500'000. I don't think those figures above can be right? I liked second sight but it wasn't as good as Psi Ops and needed to work on the controls more. They had the right idea though.
Can you link the X-Play footage? Puh-leaseeeeeeeeeeeeeeeeee
Yeah, nice job guys.
Uh oh, you'll scare Edge away. Fool! zzzzzzzzzzzzzzzz
I guess they mean much anticipated by a small number of consumers who are into it? I dont know how to explain the original single player free game. But the sequel for its time was pretty good, yes, linear, but it had decent multiplayer options, a certain style about it and decent controls. But yeah I agree with you that Perfect Dark and GE64 are better. I still prefer those shooters and Halo 1 over a whole heap of modern shit.
What's startling about the Factor5 5 and Free Radical news is how a publisher going under or pulling the rug out from under you can destroy your company in a short period of time. FR were working 2 years on a game and Lucasarts can the deal, F5 over a year on a Superman game and Brash goes under and BAM it hits them.
It shows how volatile the market is at the moment and as an independent developer, I would be worried. It seems like the only security you have is if you are owned by Microsoft or Nintendo. I would say Sony too, but they just cut 8000 jobs worldwide, though it hasn't hit their games division yet.
Well, anyone who trusts Lucasarts enough to get in bed with them is asking for trouble, anyway. They've never seemed like one of the more trustworthy companies to me.
One thing that all this has taught me, though, is that for some odd reason Free Radical has a crazy, albiet small, fanbase that acts as if they are on Rare's level and wants to believe they were responsible for all Rare's great N64 games, which I find hard to believe, because they've never matched Rare in any way. Be it what they did on N64, or after.
At one time I feared that hey, maybe Free Radical WAS the talent at Rare. But when you look at what Rare has done since then, even going through ownership changes and all, its obvious the talent is still there. I think the Rare people at Free Radical....their talents meshed well with the rest of what Rare had to offer. But since branching out away from those guys, they lost a big part of what allowed them to build AAA games, IMO.
I hope he's joking about it being better than COD4....
But the Free Radical team was supposedly only responsible for the N64s FPS. So all the other rare games subsequently apart from PD0 would have been made by the same banjo/DK64 team right?
Shit I want DK64 on the VC. My N64 has been dead for a year now.
Can you believe that Goldeneye was those guys first ever FPS? I hear that Rare say their new content is going to shock people in the next games. I wonder if they mean the tone of their games, getting more Xbox like, mature type games. Or if they mean inserting vehicle creation in Banjo type shocks.
It lives.
Beats me. As far as I know, only the directors and producers left Rare, like Ellis, Hollis, Doak, etc. And they got a bunch of new guys to join up.
How does an N64 die? N64 never die. Only the controllers die.
That's Duke Forever? Ripoff Gears much?
It doesn't seem to turn on. I should check the fuse again.
Uh, I know this is suppossed to be a ski mask, but, doesn't this seem a little.... well, hinky?
Like Loco Roco hinky?
I just read this on 1up:
LittleBigPlanet, Valkyria Chronicles Sales Disappoint
Couple of sad stories for you today, PS3 owners. One involving a cute little title that should never have been thrust into the limelight as a system seller. The other, a gorgeous tactical RPG.
Let's start with LittleBigPlanet, then. Media Molecule's quirky, original platformer was always going to be a struggle to sell to the holiday masses, what with it being an original IP that involved neither rock music nor guns. But even Sony's most pessimistic sales teams wouldn't have been prepared for this.
The game sold an OK-ish 205,000 units in October, but wasn't out for that long. It'd do a lot better in November, when it was on sale for all four weeks, right? No. It sold a disappointing 141,000 units for the month, which saw it slip out of NPD top 20 charts altogether.
Lord only knows how few copies it would have sold had it not been marketed to hell and high water. Then again, maybe that was the game's problem. The game itself is fine, as its "failure" is a relative one. Selling 346,000 of a niche, debut IP with novel concepts would otherwise have been a huge success!
But selling 346,000 copies of your most high-profile holiday release? That is not a success.
The second game we're looking at today is an even sadder tale. Valkyria Chronciles is one of the best-looking games of this hardware generation, and although tactical RPGs of the Japanese variety aren't big sellers, it still would have been nice to see it move more than 33,000 copies in North America for the month of November.
33,000 means the game wasn't even in the top 100-selling titles for the month. Meaning it probably got beaten by some Imagine: and Nancy Drew games. So sad.
I bought both of those games.
It seems like the kings of games that used to sell on PS systems, aren't, on the PS3. I know platformers aren't all the rage anymore, but you'd think LBP would do better.
People have basically been buying PS3's for the same games they could have gotten on 360, it seems like.
I've never seen you talk about LBP, I just assumed you didn't have it. We were talking about its sales in this thread:
http://www.thevgpress.com/forumtopics/the-ps3-is-not-just-for-games-anymore_74.html
On PS systems you had platformers selling great right? What did the new Rachet do in sales? PS systems were bigger in Japan back during PS1/2 era so games like tactical rpgs would have had Japan as their main market right? Now I think that Japanese developers aren't like western PC devs, not that well adapted to ramping up production from PS2 to PS3 and 360 is still weak there although MS cash incentives work as well as the burgeoning western 360 market. You see companies like Level 5 or iNis doing handheld games or continuing small scale PS2 support or even thinking about doing more Wii titles.
Holy crap, any Europeans yet to get Okami on Wii, it's £12 on Amazon
http://www.amazon.co.uk/Capcom-Okami-Wii/dp/B0016OIITY/ref=sr_1_15?ie=UTF8&s=videogames&qid=1229692894&sr=8-15
Manhunt 2 for £10 on play
http://www.play.com/Games/Wii/4-/3321141/Manhunt-2/Product.html
Bully Wii £10
http://www.play.com/Games/Wii/4-/3438961/Bully-Scholarship-Edition/Product.html
Well I'm yet to play LBP or Valkyria Chronicles. Too many games man.
I'm renting Force Unleashed and Brothers in Arms, so I'm trying to get those done. And I'm still not done with Persona 3.
You buy a crapload of games. Do you have games from the past gen left to play? I can just imagine your closet lol.
Actually I have been buying a lot of older games from last gen that I didn't get to, like the SSX games, Fatal Frame stuff, RPG's. I've been picking up more of this than new games cause I'd rather rent the new stuff then maybe buy later.
My problem right now is long-ass games like Fallout 3, Fable 2, and Persona 3 taking tons of my gaming time. And Persona 4 just came out, I picked it up along with a copy of Nocturne.
I'm saving the shorter games for next year so I can blast through them and leave Dvader in the dust.
BTW, why don't you guys have a smiley-tab yet? I want animated smiley's.
We did, but Yo changed the editor. You can change it back on your settings/profile.
How do you find time to.... live. Eat, sleep, pee etc?
EDIT:
Guys is there any need to post crap reviews for games no one cares about? Bratz kids review?
Fragile looks gorgeous.
Yes updates done.
IGN has re-reviewed the soccer manager game they gave a 2 and uk gave a 9.1. The story actually was so silly it made our frontpage. It is a 7.9 now!