How to Get Your Girlfriend Into Video Games
Yes, but what about step 1? How to get a girlfriend!
spike.com
Iga_Bobovic
Donkey Kong Jungle Beat - ‘new’ stage
Not really new, but added new stuff in old level
mig69.com
Iga_Bobovic
House of the Dead: Overkill 1up interview
rewards you for shooting ‘gangsta style’
1up.com
Iga_Bobovic
Microsoft knew that 360 damaged discs
Even before its release, court documents show
nwsource.com
Ellyoda
Wii Video Games Blamed
For Rise In Effeminate Violence. BEST.ARTICLE.EVER!!!!
theonion.com
Iga_Bobovic
Gamers still buy most of the games from retailers
only 2% partake in digital distribution
gamedaily.com
Iga_Bobovic
MGS Intergal Podcast Returns in January!
About time. Here's hoping it becomes regular...
ps3fanboy.com
darthhomer
Keiji Inafune interview
Mega Man 10 could happen, Mega Man Legends 3 still possible, Strider may return, no interest in Viewtiful Joe
1up.com
Iga_Bobovic
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Foolz (23s)
You are correct there
You bring up a good point, but to be honest most current day shooters do not match PD64 either, content wise. Perfect Dark was a beast plain and simple, it had everything!
Yeah, I saw it! I hate the art, but in-game it looks alright!
Like Brawl, you would hate it
I liked TS2, but the 3rd felt a bit, sort of easy, retro and too linear. I still hold PD64, Goldeneye and Halo 1 in higher regard than most FPS though. Free Radical were supposedly doing the next Star Wars battlefront game as well as TS4.
What Wii games are you judging Halo 1 and 2 against? Shit man, if you compare it to shovelware and junk I can see where you are coming from, otherwise measuring those two games up against the best looking Wii games there is no contest. But then you are still playing on an HDTV? Does your TV have the Bravia engine 2 BTW? That may be why you said the picture looks good.
http://www.sonyinsider.com/2008/11/20/confused-about-bravia-engine/
BRAVIA ENGINE™ 2 TECHNOLOGY
The BRAVIA Engine 2 is a display engine that controls the turning on and off of the individual detail points - the pixels. It is the brain of the display controlling the basics of contrast, color, brightness and motion, which are actually more important to the performance of the panel than its resolution.
There are three versions of BRAVIA Engine 2:
BRAVIA Engine 2 (52XBR7)
BRAVIA Engine 2 EX (40XBR7)
BRAVIA Engine 2 PRO (70XBR7)
But don’t let that confuse you – the video processing functions and the benefits remain the same. The big difference between each of them is the addition of an exclusive Sony technology called Digital Reality Creation Multi-function (DRC-MF).
Digital Reality Creation technology essentially enhances video signals making them sharper and clearer. There are two variations of DRC-MF technology. In the BRAVIA Engine EX circuit (in the 40XBR7), DRC-MFv1 works with 480i (standard definition) video sources.
In the BRAVIA Engine PRO circuit (70XBR7), DRC-MFv3 goes a few steps further by processing ALL video signals. That’s right - 480i, 480p, 720p, 1080i and 1080p! Details in images, textures in plants and fabrics, and computer graphics all benefit from DRC-MFv3 technology.
GODMODE ENABLED!
http://www.youtube.com/watch?v=3tJ1TrVv3hI
Such an amazing game. I used to come home from work and play that until 3am for the first 2 months it was out. Stopped me from playing Majora's Mask for awhile. Crazy how far ahead Dreamcast was in terms of online.
Quake III Arena was an awesome game. Better than most modern multiplayer FPS, IMO. I played that game on both PC and Dreamcast.
Isn't it getting re-released on Xbox Live and DS soon? I vaguely remember reading about that a while back.
Damn, fast enough. That's faster than most FPS today. Did you ever try out Haze?
Have you checked out the forum? There is a thread on HOME by Leo and Dvader did a Sony thread on the new digital movie downloads, but we've been talking LBP and measuring out penis/net speeds too.
http://www.youtube.com/watch?v=MHj_wIjYxYA
Yeah, I'll just go back to Quake 3...
Quake was damn fast. Really wasn't too much lag either, even on 56k. Normally I don't like games to be so fast, but Quake 3 just felt right. The action was always intense, and the maps were awesome and sized perfectly.
I remember they were going to add Sonic as a playable character, but SEGA wouldn't let them, LOL.
No idea what my TV has. All I know is for the price range it was rated as one of the best, so I got it. I've always liked Panasonic TV's anyway.
Edge, it's been in development for a year and comes out end of 2009, made by ex-Smash Bros and Team Ninja developers - published by Ubisoft. It promises to beat brawls online modes. It's like Brawl but with the Turtles cast. Seriously, going up against a huge nintendo franchise on the same system may not be a smart move. If they had just modelled everyone after the 80s series. If only.
Then I could pulverize Iga as Hobo 80s Shredder.
Yes I tried Haze. I had high hopes for that one, I thought they were going for a more Perfect Darkish game. But no, they were going for a pile of dung in game form, and succeeded. Very generic, didn't stand out in any way.
I'm hearing Free Radical is officially done. Confirmed? Maybe they'll go crawling back to Rareware.
I looked it up, and found these two news articles. Apparently, both were announced/talked about in development back in 2007.
Eurogamer.net: Quake Arena coming to XBLA
Gamepro: John Carmack: "We're talking about doing a Quake Arena-type DS game."
I'm not sure about a DS version, but Quake III Arena on XBLA would be awesome! I'd have to pony up the money for a XBL Gold account if that comes out.
Pile of dung in game form?
I think the funniest thing I heard was that it actually outputs in 480p Standard definition and just lets the PS3 upscale it. What?!
It seems like the story is true, other industry sites are reporting it as well as local UK newspapers.
This is from Edge online:
A source close to staff at Free Radical Design told Edge on Thursday that the developer has shut its doors--and changed the locks--just before the Christmas holiday.
"Staff arrived for work this morning to find the locks had been changed and notices on the doors advising them to attend a meeting at a nearby Novotel [a hotel chain] at 12 noon today," said the source, who preferred anonymity and worked with Free Radical in better times. "Heavy duty security staff was patrolling the buildings."
"...I think they're all a bit shell-shocked."
The studio employed around 150-200 staff, the tipster said. "After the poor reviews of Haze and subsequent loss of a contract with LucasArts, [Free Radical was] struggling to find publishers to back the long-awaited TimeSplitters 4 and other smaller projects and were left with no choice but to pull the plug."
Free Radical was founded in 1999 by former Rare developers including David Doak, Steve Ellis, Graeme Norgate and Karl Hilton, who created games including Goldeneye 007 and Perfect Dark. Free Radical also created the aforementioned TimeSplitters series of games.
The independent studio had a publishing deal with LucasArts on the unannounced Star Wars Battlefront III, a deal that fell through in October after about two years of development, the source said. "[Free Radical] was relying on Lucas for further contracts which had been promised in some sort of exclusivity deal. Obviously that all went down the pan."
Perhaps the worst news for fans of the studio is the demise of TimeSplitters 4. "They had already started working on TimeSplitters 4, and had been for over a year, but due to the failure of Haze and the deal falling through with Lucas, they couldn't get a publisher to back them. They had a last ditch attempt last week down South somewhere, but it came to nothing so I think that was the last hope."
The source claimed that the company "didn't treat their staff well at all." Rumors of a closure were circulating within the company for "a few weeks."
"People have been leaving in droves due to lack of security, poor treatment of staff, better offers and guaranteed work from other local developers such as Monumental Games and one in Derby whose name escapes me [Rebellion and Core Design both have Derby locations--ed.]."
Doak reportedly "officially" left the company early this month, and Ellis has set up another company called Pumpkin Beach, which already has a placeholder website registered under his name. The two are reportedly working on this project together and will "hand pick" Free Radical staff to join them.
The source also said that despite the looming closure, the company still held a big Christmas party last week and gave staff a week's pay as a Christmas bonus.
Attempts to contact Free Radical have been unsuccessful.
After the meeting
Later on Thursday, our source updated us with more inside information from the Free Radical staff meeting that took place at a hotel near the studio. Apparently, Free Radical knew the urgency of its situation six months ago.
Co-founder Ellis was "visibly upset" when he talked to the staff, the source said. "[He] told staff how very sorry he was and they'd been doing all they could, working flat-out to either find a publisher or a buyer over the past six months, but no offers were made. There have been several visits to the States, but to no avail."
About 20 staff members were offered positions with Ellis' new venture, Pumpkin Beach, while the rest of the employees were told in a separate room that they would be laid off.
Staff had reportedly been paid to the end of December, but are not expected to receive any further compensation "as there was nothing left to give."
Reps from U.K. game makers Codemasters and Monumental Games were at the hotel after the meeting asking for CVs and applications from former Free Radical staffers.
Lack of Security? How much security does a indie game company NEED?
Who will be the next company to bite the dust? n-Space?
That's because they do. Some developers just can't afford to truly make next generation character or inainamte object models so they just beef up the textures and let middleware do the rest.
Wait Free Radical now? So let me get this straight these developers had ONE bomb in their entire career and they are being forced to close down? And this was due to what again? Them not being big or expereinced enough to handle huge teams and cost? Wow just wow. I ugesss Patcher was actually right about something. I've also stated that HD consoles only seem to have God-like software sales because they are more condensed.
TMNT Wii - Ugh why couldn't they do Warioland type sprites?
One of the site's forefathers.
BREAKING NEWS:
Miyamoto-san was just seen taking a sushi-filled Japanese dump on Free Radical's doorstep, muttering "this is what happens when you leave Rare while we still own, then form Radicals Free and give most support to Sony".
He then pulled up his pants without wiping, and walked away quickly.
More as it breaks.