Ubisoft DRM was "attacked" at weekend
"95 per cent of players were not affected."
eurogamer.net news
Iga_Bobovic
Steam for Mac announced, detailed
Launching in April with all Valve's games.
eurogamer.net news
Iga_Bobovic
Eurogamer review God of War 3
if you want to revel in old-school pleasures decked out in the very brightest new armour, this is about as good as it gets.
eurogamer.net impressions
gamingeek
Edge mag feature: NIGHTS time extend
Looking back at that freakish, flying joker
edge-online.com editorial
gamingeek
Halo Reach bug prevents teabagging
If there is no teabagging there is no reason to play...
computerandvideogames.com news
gamingeek
The Last Story: in development for 2 years
Real time battle system in place
siliconera.com news
gamingeek
Max and the Magic Marker impressions
I simply recommend you give it a serious look and consider supporting fantastic indie teams and games like this
gonintendo.com impressions
gamingeek
Ubisoft's Authentication Servers Go Down
Assassin's Creed 2 becomes unplayable
joystiq.com news
Ellyoda
Modern Warfare 2 hits 25m unique players
"DLC details coming this week."
eurogamer.net news
Iga_Bobovic
Hollywood director praises Heavy Rain
LaBute wants "sophistication" to continue.
eurogamer.net news
Iga_Bobovic
Blizzard: console WOW still "unlikely"
A regular topic at HQ, says Brack
eurogamer.net news
Iga_Bobovic
MPs quizzed on videogames this month
UK's big three laying out future plans.
eurogamer.net news
Iga_Bobovic
HMV throwing FFXIII party today
On Oxford Street in cor blimey London.
eurogamer.net news
Iga_Bobovic
Civilization V's Jon Shafer and Dennis Shirk
Eurogamer Interview
eurogamer.net editorial
Iga_Bobovic
DS2 needs 'strong online functionality'
Says Monster Hunter tri developer
computerandvideogames.com news
gamingeek
Sony readies 3D PS3 update
So you bought your HDTV? Well now you want a 3D one
edge-online.com news
gamingeek
Yakuza 3 Eurogamer review
The Western version of Yakuza 3 might have suffered a few heartbreaking cuts, but it's still intriguing at every turn and shouldn't be missed
eurogamer.net impressions
gamingeek
Pachter: Infinity Ward Firings May Effect COD
Really? Hmm... never thought about it.
gamasutra.com news
aspro
God of War III Cost $44 million.
So how many copies will it have to sell?
escapistmagazine.com news
aspro
Tiger to Share Cover on PGA Tour 11
Elin doesn't get half, some Irish guy does.
sportbusiness.com news
aspro
Heavy Rain "fuels a lot of hope"
Quantic Dream chuffed with response.
eurogamer.net news
Iga_Bobovic
FFXIII ships 5 million copies worldwide
Well they made their money already.
gamespot.com news
Dvader
Final Fantasy XIII 360 reviewing higher than PS3 v
computerandvideogames.com impressions news
gamingeek
Tiger Woods PGA Tour 11 Wii tutorial
Motionplus allows any angle
computerandvideogames.com media
gamingeek
Hanabi Festival returns to Virtual Console
Castlevania: Rondo of Blood featuring
eurogamer.net news
gamingeek
True Crime 3 gameplay
GDC10: Brawl Gameplay - Take to the streets and punish the wicked
gametrailers.com media
gamingeek
Sony trying to convert Wii devs
Develop mag confirms Nunchuk device rip
develop-online.net news
gamingeek
Will Wright talks Wii
Says its a toy market, talks Nintendo investment in software
gamedaily.com editorial
gamingeek
Sneak Peak at Warner Bros FPS
Video here including American Idol's Randy Jackson
bigdownload.com news
gamingeek
MGS: Peace Walker gameplay footage.
I hate PSP, I hate that this is on PSP, I dont want it... damn it looks good... I want a PSP.
youtube.com media
Dvader
Sakamoto wanted Metroid Other M to be 2.5D
Blame Kotaku for the misunderstanding
ign.com news
ASK_Story
Aragorns Quest PS3 developed by TT Fusion
Wii version made by Headstrong games
eurogamer.net news
gamingeek
20 pics of Playstation Move
Did they get the Wii photographer or something?
gamefront.de media
gamingeek
Max and the Magic Marker review
The physics engine is as rigid as World of Goo, and the concept is as orginal as Lost Winds.
thehanafudatimes.com impressions
gamingeek
Y's Vs Legend of Heroes Date Set
RPG titans join forces. Should be amazing.
andriasang.com news
aspro
Nintendo signs deal to develop "Dr. Who" games.
Source is a crappy newspaper
thesun.co.uk news
Dvader
Sid Meier's GDC Keynote
Interesting stuff about protecting the player from himself and great AI is not a good thing.
gamespot.com news
Dvader
GS MLB 10 The Show Review
Cause everyone on this site loves baseball
gamespot.com impressions
Dvader
The Grinder is now a top-down shooter.
First footage Xbox 360
gametrailers.com media news
Ravenprose
Ars Technica Doesn't Like Strippers NSFW
Editorial about seedy marketing of games.
arstechnica.com editorial
aspro
Dead or Alive Paradise: Spanking the Monkey video
Wait.... I thought it wasn't about making softcore porn?
gametrailers.com media
gamingeek
Gametrailers TV Nintendo blowout
4 video chapters of Iwata all over your face
gametrailers.com media
gamingeek
Molyneux: Natal is bigger step than Move
C'mon Moly! Does it really matter whose is bigger?
eurogamer.net news
gamingeek
Earth shattering Mario Galaxy 2 details coming?
Uh oh.... I smell a hedgehog!
officialnintendomagazine.co.uk news
gamingeek
EEDAR NPD analysis - Wii in short supply
February numbers reflect entirely on the Wii being supply constrained and has little to do with declining demand of the product.
gonintendo.com news
gamingeek
Valve thinks Biometrics are the future
Interested in the Vitality sensor?
develop-online.net news
gamingeek
Rumour: Infinity ward holding back royalties
To keep staff around - this sucks
kotaku.com news
gamingeek
Eurogamer: Moving on with motion controls
Editorial on Natal and Move and what it means for the market
eurogamer.net editorial
gamingeek
Director of FFXIII speaks of Story-Driven Games
Don't expect FF to change all that much!
gamespot.com impressions
phantom_leo
Excellent FFXIII Review and Pros/Cons Breakdown
Well thought-out points!
kotaku.com impressions
phantom_leo
RUMOR: Insomniac going Multi-platform?
Resistance to Ratchet and Banjo team-up?
ign.com news
ASK_Story
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SupremeAC (46s)
The only way to get that kind of independent turning and shooting would be to eliminate strafing or having strafing toggled to a button like the old days. You literally turn and walk with the stick, strafe by holding down a button and use the IR for shooting like a light gun game.
But that would end up as more cumbersome than the schemes we already have.
There are a couple of "pointer" based games on display, too. A game called "The Shoot," basically a rail shooter along the lines of Resident Evil: Darkside Chronicles or Dead Space Extraction. Players move the PlayStation Move controller to guide the on-screen reticule around the playfield and shoot the incoming enemies. The "lag" I felt in the augmented reality demos was more apparent here because you didn't have your on-screen self guiding the reticule, and it wasn't matching up with any physical object. Plus, the game has its own calibration system and it was throwing off my aim – someone had set up the calibration for wide sweeping motions to guide the reticule just a few inches on-screen. Luckily a quick recalibration with the menu option, and a simple tap of the button on the controller and I was back in business.
I should note that The Shoot did get thrown out of whack in aiming, much like the same thing that happens in Wii Sports Resort's Sword Play. The game has a built-in recentering tool for when the reticule drifts, so it looks like the system may have a similar calibration issue that Wii MotionPlus does.
Sony really needed a better first-person shooter demonstration for the PlayStation Move and its uncreatively named Sub Controller (basically the Wii nunchuk ripoff). The company has a very early, and low-framerate version of SOCOM 4 here that does pointer tracking, similar to Resident Evil 4 on the Wii. It doesn't feel very sensitive in this demo, and that may be more because of SOCOM 4's early-in-development state.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bundling the new controllers is going to present a potential problem for Sony too. Do you offer two seperate SKU's - one with the traditional controller only, and one with the traditional and motion controls? If they do that, how much more do they have to raise the price? It will likely put the system back at the $400 which has already proven to be the kiss of death. It doesn't seem to matter how much value you pack into a console, at $400 it's just too much. Plus when you have two different controller sets to choose from it's likely to confuse a few people on what they need when they make the initial purchase.
So does Sony try another price cut to bring the prices down $50? They're really putting themselves in a tough spot if they are serious about getting the Move to be successful. Still not sure why they went through with it. It's like adding a 5th wheel to a really good car.
I'll say it right now. Piece of shit.
This makes little sense to me. There is drift with wii motionplus. In Red Steel 2 for instance the game invisibly re-centres the position whenever you point at the screen. But for IR based games where you are pointing at the screen/sensor bar you never have to recalibrate.
I can't imagine having controller drift in an IR based shooter. Online multiplayer would never be the same would it? Would you pause to re-calibrate and your character would temporarily be invunerable to damage? How would that work without people using it to cheat? And it would get really annoying even in single player too.
So we pose the question to you, good gamers: Can you tell the difference between the Wii Remote and the Playstion Move in these Lifestyle shots? The answer's at the bottom.
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Answer: Who gives a shit?
Update: the "game" you get for the $100 isn't a game.
I think it will be the best game movie ever.
That said I like the idea of motion controls, I dont like that they presented it as a Wii ripoff. Wii already has that market, this is just sad. I expected a line up of actual games. Hopefully E3 will show some, SOCOM is a nice start but it's SOCOM...
Just saw this on GAF
Of course its a ripoff, but how could they possibly NOT come out with a motion controller that seemed like a ripoff? Naturally the first company to do something are going to make the followers seem me-too ish.
I can't complain because this could be giving me what I wanted; A Wii-style controller on a modern console with good online, that will get more games using it that I actually want to play.
I'm liking Sony's ripoff a lot more than what Microsoft is doing with Natal. What Sony is doing will work...you're using a controller to play games. Natal though just makes no sense to me. How do I play a game by flailing my body around and not using a control pad of any kind?
Agreed.
Honestly my reaction is a little topsy turvey at the moment. From all the bravado I expected Sony to kick it from the get go with a largish selection of hardcore games, not just from them, but from third parties, ready to show here and now at its revealing. Instead it seems like a time warp back to when Nintendo showed off the Wii remote in October 2005 and then we heard backstage impressions of the demos that went on to become Wii Play.
And the whole games and presentation seems so poor, so much like the casual junk people try to avoid playing on Wii already. A party game, a sports game and then the minority hardcore game.
Top that off with a wholesale design rip, and lets not pretend here, in form and function this IS the Wii remote + nunchuk with better tech (wii remote is like 4 years old now) and it just comes across as directionless. Add on top a $100 price for not just controllers but a camera but a bunch of demos. It's just not really.... well with Natal I dont really have a problem because its fresh -even if I think the Move will have far better functionality- but the excecution here and follow through, from its wii like lifestyle shots, to wii like rhetoric.
We heard all this back in 2006, it feels like a time warp. IMO people should be more pumped for games like Uncharted 2, Heavy Rain, God of War 3 et all and upcoming games like Killzone 3, Infamous 2, Last Guardian etc.
At the moment there is nothing to be excited about with Move and I don't see it having a high value to Sony as a platform mover until they pack it in with every system and reduce the price of that bundle significantly. The casual market who already buys wii and one game is not going to go out and buy a more expensive system and one game.
And the hardcore who already love sony and their games, already have or were already planning to buy a PS3 anyway. IMO a price drop would be a lot more effective as platform mover than a new modular device introduced 4 years late into the lifecycle.
Some of the reports are a little weird, some games require two wands, others a wand and a sub controller? The motion sounds great, the IR we are gettting mixed reports on lag and unresponsiveness.
I will say this again, it is all Nintendo's fault for making a system that is old tech. FPS is a genre that has always been at the cutting edge of graphics, that has always been a big selling point of FPSs. Take that away and you already have a much harder sell. Online play is another major aspect, the Wii isn't exactly the best online system. The two most important selling points for a FPS the Wii fails at, plus it's userbase doesn't seem like the most shooter friendly crowd. Why would a developer waste their time making a quality FPS on the Wii?
The problem isn't that its a motion controller, the problem with it is that it copied every design concept and lesson that Nintendo made when it created the wii remote. Is has the same form and function. Same button layout, same back triggers, same separate parts, same wand shape, same frigging wrist cord.
There are reasons why the wii remote works in its physical form, that is why its designed in that way, from the shape being a virtual handle, to having the central A button and rear trigger, to separating the parts. Ignoring the tech, the actual design team that created the wii remote, their ideas have pretty much been wholesale copied.
What type of PS3 games would you like to play using motion?
If Natal allows for really intricate motion tracking, I'm talking tracking my fingers as they move and rotate objects, with both hands. That could be really, really cool. I would love to check out a boom blox or elebits style game with that kind of object interaction. If not then its eyetoy time.
Isn't that like being the thinnest guy in Fat Camp?