Resident Evil 5 at E3. The ultimate news thread.
Every article, every video, one place.
biohaze.com
Dvader
Mortal Kombat vs DC images and trailer
Superman flexs his pects, Batman laughs
gamersyde.com
gamingeek
Gamespot fuel Halo Blue rumor
a "darker, grittier" squad shooter in the vein of Ghost Recon
computerandvideogames.com
gamingeek
Nintendo sorry if the rumours aren't true
They can't do much if fake rumours are floating about
cnn.com
gamingeek
Sony Boss calls Wii a niche gaming device
Get the man a dictionary
computerandvideogames.com
gamingeek
Riddick 2 Still waits in the Shadows?
According to IGN both the sequel and remake are still coming!
ign.com
Iga_Bobovic
Ninjatown Hands on (DS)
A town full of ninjas, the very definition of awesomeness
ign.com
Iga_Bobovic
Spike TV exclusives Resistance 2, Prince of Persia
Infamous and more, check out this guys latest videos.
gametrailers.com
Dvader
PSP firmware 4.05 has support for movies and tv sh
From the new video service they will annouce soon.
playstationlifestyle.net
Dvader
Shaun White Snowboarding Impressions IGN
"Ubisoft's Balance Board-enabled game is looking good"
ign.com
Ravenprose
GTA Chinatown Wars Release Window
"The portable crime game is also heading online"
ign.com
Ravenprose
How the Wii MotionPlus Works
"World's Leading Multi-axis MEMS Rate Gyroscope Enhances Performance of Latest 'Wii MotionPlus' Accessory"
gizmodo.com
Ravenprose
IGN Resistance: Retribution Hands-on
"Sony Bend brings the Chimera to the PSP, and damn is it awesome"
ign.com
Ravenprose
The Ultimate WiiMotion Plus FAQ
Site may be down due to excessive E3 traffic
thewiire.com
Ravenprose
Bionic Commando E3 2008 Trailer
The man with the grappling hook is back and grabbing ass, err whooping ass.
gamevideos.com
hiresdes
Street Fighter IV 'Gameplay System' Trailer
The multiplatform beatem up is shaping up better than anyone could have expected
gamevideos.com
hiresdes
E3 2008 Exclusive Dashboard Walkthrough
Published by Gametrailers, they get a close look at the features of the new redesigned 360 dashboard.
gametrailers.com
hiresdes
MGO updated, new expansion now available for $12.
New maps and more in the update.
neogaf.com
Dvader
Iwata explains the conference disaster
Had to reach a mass audience, big games take years
bbc.co.uk
gamingeek
Original Wave Race developers working on Wii Resor
Jet Ski section headed by original staff
gamespot.com
gamingeek
Pikmin 3 Announced
"Miyamoto just 100% confirmed Pikmin. his official statement as 'We are making Pikmin'"
gonintendo.com
Ravenprose
Conduit to support 16-Player online multiplayer
It will have WiiSpeak support also.
gonintendo.com
Ravenprose
World Destruction website updated
click on "System", "World" and "Movie" plus check out the awesome music
sega.jp
Iga_Bobovic
E3 IGN hands-on: Harvest Moon Tree of Tranquility
Tree of Tranquility? Do they mean Marijuana?
ign.com
Iga_Bobovic
Gametrailers Castlevania: Order of Ecclesia
Who comes up with these names?
gametrailers.com
Iga_Bobovic
Gametrailers Banjo blow-out
Apparently not as good as Starfox Adventures
gametrailers.com
Iga_Bobovic
Gonintendo E3 impressions: Castlevania Judgment
Waggle, waggle ad more waggle
gonintendo.com
Iga_Bobovic
NPD June - MGS4 boosts PS3 sales! Nintendo dominat
MGS 4 near 1 million sold.
edge-online.com
Dvader
Rebellion acquires Razorworks
Two names that say nothing to me. Go figure
gamesindustry.biz
Iga_Bobovic
Ubi: E3 "Not appropriate" at current date, locatio
So, that's the reason they keep showing up shit?
gamesindustry.biz
Iga_Bobovic
Gears of war 2 Collector Edition Announced
Supposedly it has an in-game Golden Lancer or something. Meh.
gamekyo.com
Iga_Bobovic
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*crickets*
Does anyone know why the text ****s up?
Whoohoo 1000+ comments. We are awesome
I just checked, Boom Blox has sold 270'000 and hasn't been released in japan yet. The first week US sales were 60'000 but there was no advertising in the first week.
CONDUIT HANDS ON IMPRESSIONS:
http://news.vgchartz.com/news.php?id=1522
Overall it's the first game so far to combine great looking graphics and extremely tight first-person shooting controls in a hectic, action-heavy experience.
I want Bloom Box.
Whose box do you want to bloom?
Edgecrusher's cause he has the game but refuses to play it.
Where is Rag?
I haven't seen him in a while!
Posting on GS...The Crappy Site, full of men crying like bitches
*Comes back in wiping tear off his face*
Sup dudes?
Yo steel could you ban Rag from Gamespot so he is forced to visit us again!
http://www.edge-online.com/news/report-riccitiello-confirms-kotor-mmo
KOTOR MMO confirmed. Where is Dvader? Sucker's on shift!
What's going on there?
Capcom explains what sets the Wii release apart.
We heard Wednesday that Dead Rising, one of the more memorable sandbox games on the Xbox 360, is coming to the Wii, but now we've got further details on the game translated directly from the Famitsu article that made the revelation. The new port, called Dead Rising: Zombie Sacrifice in Japan, will feature all manner of new features and expanded gameplay -- and as producer and director Minoru Nakai discussed with Weekly Famitsu magazine this week, it's all part of an effort to make the notoriously difficult game more appealing to the casual user base.
As Nakai puts it, Zombie Sacrifice came about following the success of Resident Evil 4's Wii port, which sold over half a million copies in the U.S. despite being only slightly enhanced from the GameCube original. Nakai also saw it as an opportunity to attract a new audience to his game: "The 360 version was hard to get to grips with, in a good way. You died a lot in the beginning, and you have to raise your level if you want to proceed in the story. It's a really fun game if you can deal with that, but I think some of the experience was a little rough for casual users. That's why we're adjusting the game to make it easier to play."
As part of that effort, Dead Rising's controls and method of storytelling are both going to see some revisions. The basic game is unchanged, of course -- you play freelance journalist Frank West as he infiltrates a zombie-infested mall, helps out survivors, and fights hordes of the undead all by himself. The story structure is a bit different from the 360 version, however: Instead of having your janitor friend Otis continually tell you about things to investigate via your transceiver, the game will proceed in a more traditional, less time-sensitive fashion. "In the Xbox 360 version, the story proceeded as time passed, and you'd get messages about how there are survivors at this or that location that you should check out," Nakai told Famitsu. "With this version, that aspect of the game is now treated as a series of submissions. As you advance through the main story, Otis will give you three or four submissions at once; when you finish those, the main scenario advances. This results in us being able to put a lot more story volume to the game."
In addition to a revised story structure, the Wii version of Dead Rising will feature new enemies and items, as well as a behind-the-shoulder camera system modeled after Resident Evil 4's. (Nakai noted that Frank won't be able to take photographs of things in the Wii version because that system doesn't work very well with this new camera.) This being a Wii port, of course, brand-new motion controls are naturally in the offing -- you'll press directions on the control pad to switch between weapons instantly, use an onscreen reticule to target enemies when you're wielding a gun, and even shake the Wii-mote around to ward off zombies or swing blunt weapons. "Basically, you use the Nunchuk to move and the Wii-mote to perform actions," Nakai told Famitsu. "You can press the A button to attack with your subweapon, but you can also attack by swinging the Wii-mote. That makes the attack stronger but expands the backswing -- sort of like regular and heavy punches in a fighting game."
Dead Rising: Zombie Sacrifice doesn't have a Japanese release date set yet, but development on the title (which sold over 1.5 million copies worldwide on the 360) is already well underway. Nakai's main goal here, as he told Weekly Famitsu, is not only to retain what made gamers excited about the 360 original, but also to open the game up to a new, more casual audience: "My brother is a casual gamer, but he's the sort of person who doesn't like it when the visuals are too intricate or elaborate -- he gets nervous about whether he's good enough to play it at all," he noted. "That was a very novel surprise to hear that from him. Looking at it that way, I wonder if Wii users are a lot more forgiving about the visuals of the games they play. Of course, we have lots of fans of the 360 version, so we're still aiming for a level of visuals that will keep them satisfied."
Knights of the Old Republic 3?!!!
I hope Biowares keep all the gameplay elements that they and Obsidian came up with. Hopefully the MMO element is only optional and the single-player experience is even better than before. Can't wait to hear more!
And speaking of this series, I hope Gizka and other modders gets done with their KotOR2 mods soon, so I can have a mostly complete and bug-free game.
Wow, this place is dead today. Usually when I'm away from the site for just a little while there is a good deal more comments.
I think they are posting at Gamespot. Bastards!
You're one to talk, you're not here as much as you could be
It's mainly me, Iga, Raven and Edge today.
GG did you watch Deathnote already?
It's E3. No time.