I deep down don't care about that game. I don't think Uncharted 4 is quite as good looking as its reveal, but still pretty looking.
travo said:I deep down don't care about that game. I don't think Uncharted 4 is quite as good looking as its reveal, but still pretty looking.
Yeah I think the framerate halved. But I was talking generally. Like has any other game acheived Deep Down tech demo level? Etc etc.
travo said:Grapically? Horizon, maybe. I'd even say Uncharted 4.
I'm guessing the quality of the gifs are going to be a big factor here.
I haven't played it of course, but it doesn't look like Deep Down reveal quality from what I have seen. Still looks grrrrrrreeeeeeaat though. Of course. As does Uncharted 4.
I think it's unfair to compare it to a game that has yet to be released. It doesn't even have a release date yet.
The Zelda Wii U tech demo that can only be done on a high end PC. That's still part of this generation.
edgecrusher said:The Zelda Wii U tech demo that can only be done on a high end PC. That's still part of this generation.
Ah yeah, good example.
travo said:I think it's unfair to compare it to a game that has yet to be released. It doesn't even have a release date yet.
That's the whole point, comparing early tech demos - which is what Deep Down was initially, seen as some indication of what this gens graphics would be like.
travo said:edgecrusher said:The Zelda Wii U tech demo that can only be done on a high end PC. That's still part of this generation.
Ah yeah, good example.
I think Unreal built that demo, it was real time they demoed it with lighting changes and camera control. But yeah, I think it only worked because it was in a small-ish chamber.
Yeah I don't think anything is deep down. The order comes close to being exactly as advertised. Horizon and uncharted look incredible but when playing it's not as smooth or detailed as the tech demos.
I think you need to take in consideration that tech demo's are fully controlled environments, so they will always look better than 99% of what you'll see during gameplay. It's not that the trailers aren't truthfull, it's just that they've been carefully tailored and put together to show off everything in the best possible situation.
It's like that lawsuit against the NoManSky devs which claimed that the devs had oversold the game. The ruling said that this was not true, as everything the dev showed was something you had a chance to see while playing. Now this is a procedurally generated game, but with how we have dynamic lighting, physics and deferred rendering in games these days, graphics are in a way procedurally generated as well. When you visit a certain location at a certain time of day, during specific weather, the game might look unbelievably great. Visit that same location at a less impressive time of day and you get a wholely different experience.
?
Remember Deep Down?
Or that Square Enix one with the old bearded dude and the canyon?
Square enix agni's philosophy
What happened to that David Cage demo of that one character.
Have any of these demos been graphically achieved this generation in other games? What other demos were there?