angrymonkey said:gamingeek said:
They're new to me.A better question is why does it look like a PSP game in those pics?
Huh. And I thought they looked pretty good. I guess your graphics expectations haven't been driven into the ground these past 4 years like mine. Plus when you're comparing them to the n64 original - it looks amazing!
That's the spirit!
Seriously though, most previews say it has really great production values.
gamingeek said:Some things I noticed that are pretty cool.
Activision are pushing the production values here, they got the Bond movie writers writing the script, they got the Bond movie actors doing the voice overs. They have the Bond movie set designers doing the art. They have the Bond movie composers doing the music.
They are doing full Dead Space Extraction style facial mo-cap and animation. Activision are treating this as a premier product and not a cheap money grab.
Unfortunately the Treyarch COD guys are busy doing COD, but Eurocom have done a couple of decent bond games.
Eurocom made The World Is Not Enough on N64. Matt C. gave it an 8.9 rating....while I do think it was the best Bond other than Goldeneye ever made, I don't think it was anywhere near as good as his review made it sound. It wasn't on the same level as Goldeneye.
http://ign64.ign.com/articles/164/164311p1.html
edgecrusher said:gamingeek said:Some things I noticed that are pretty cool.
Activision are pushing the production values here, they got the Bond movie writers writing the script, they got the Bond movie actors doing the voice overs. They have the Bond movie set designers doing the art. They have the Bond movie composers doing the music.
They are doing full Dead Space Extraction style facial mo-cap and animation. Activision are treating this as a premier product and not a cheap money grab.
Unfortunately the Treyarch COD guys are busy doing COD, but Eurocom have done a couple of decent bond games.
Eurocom made The World Is Not Enough on N64. Matt C. gave it an 8.9 rating....while I do think it was the best Bond other than Goldeneye ever made, I don't think it was anywhere near as good as his review made it sound. It wasn't on the same level as Goldeneye.
Totally agree.
Great preview here that touches upon IR controls and graphics.
http://www.vooks.net/story-19335-Hands-on-with-GoldenEye-007-for-Wii.html
How does it look? Activision’s GoldenEye is towards the top end of town for shooters on the Wii, with nice textures and plenty of enemies and objects on screen at a time. It’s about on par with the Wii port of Modern Warfare, and runs incredibly smoothly and looks pretty well optimised for the hardware. There’s a nice depth-of-field effect as Bond zooms in with his weapon. Because of the cover system, you’ll spend a lot of time right up behind some flat objects, but thankfully the textures are well-detailed so you won’t just be staring at a blurry grey rectangle for half the game. Loading times were limited to the beginning of the mission; throughout the entire Dam level, Bond moved rapidly between a range of environments, from a snowy mountain side to a guarded facility, to the turret section on the road before ending up in a much more opened-up area, but not once did the game pause or stutter to load content.
What stood out to me the most? The silky smooth motion of the targeting reticle. The Wii pointer controls are very responsive, yet there aren’t any janky angular movements as the reticle slides across the screen. The mechanic is highly refined and looks to be one of the best implemented pointer controls on a Wii FPS to date. All in all, the single-player campaign boasts some high production values and could stand out by itself as a very solid shooter independent of both the James Bond branding and the reputation associated with the "GoldenEye" name in video games.
NOMThe tank level in the N64 version of GoldenEye was one of the most exciting moments in the game. It has been recreated for the forthcoming Wii remake and Activision has described it as "epic".
In an interview that appears in the July issue of ONM, Studio Development Manager Tim Coupe told us more about the game's vehicles.
"The tank level is epic to say the least," said Coupe. "There's helicopter combat throughout the levels and trucks with varying levels of destructibility."
While these new levels of destructibility sound cool they may cause you problems when you're fighting on foot in a multiplayer game. "Our environments are also built for destruction," explains Coupe. "You cover degrades as it gets shot, forcing the player to move around and not simply camp out in one spot."
The tank sequence isn't the only N64 level that's been re-imagined for Wii. As David G Wilson, Vice President of Global Business Strategy at Bond Marketing, told ONM "There are certain iconic sequences that we all felt should be in the game, so yes, there are some of those moments. Also, let's not forget that David Arnold handled all of the music for the game, which adds another level of authenticity."
You can read more about GoldenEye 007 in the July issue of ONM. Our world exclusive feature includes insider interviews, exclusive screenshots and in-depth first impressions. Buy it here.
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Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
Agnates said:Wow. Talk about not knowing your market. He thinks we don't like using the wii remote for FPS? Wtf? And that's why FPS games "don't sell"? Wtf? They expect this to do better than the COD games? They better handle it appropriately then... and those comments don't inspire confidence...
They have to actually advertise their games when they advertise them those are usually the most successful games on any system.
In motion it looks great to me. Did you watch the new trailer? It has Dead Space Extraction style mo-cap and 1st person scenes which you could see a bit better in the trailer. And the snow area looked fun too. I think Eurocom are pushing themselves to make a great Bond shooter.
Great by their standards though, doesn't mean great in general.
gamingeek said:
In motion it looks great to me. Did you watch the new trailer? It has Dead Space Extraction style mo-cap and 1st person scenes which you could see a bit better in the trailer. And the snow area looked fun too. I think Eurocom are pushing themselves to make a great Bond shooter.
Great by their standards though, doesn't mean great in general.
True, it does look a lot better in motion, still nothing mind blowing, tohugh.
ONMhttp://www.officialnintendomagazine.co.uk/article.php?id=18707The World Is Not Enough, 007 Nightfire, Quantum Of Solace.Developers Eurocom have some experience with James Bond games but this is the company's biggest task of all. GoldenEye 007 is the game that set the standard for all Bond games and not one has quite managed to top the N64 classic. It was so good and so authentic that when watching the film again you often heard yourself telling Bond where he should go next. So the pressure is on for Eurocom to bring the game up to date for a Wii audience while retaining those special memories that N64 fans had of the first game. We caught up with Studio Development Manager Tim Coupe to find out how he was planning to approach it. Here is what he had to say. You can read what Coupe has to say about the multiplayer game in part two of our interview tomorrow...
ONM: Can you tell us the story of how this project came about? Did you pitch it to Activision or vice versa?
Tim Coupe
Tim Coupe: Eurocom have been big fans of Bond for many years, and we were privileged to develop 'The World is Not Enough' on the N64, followed by our work on 'Nightfire' (Gamecube, PS2, Xbox) and then later by 'Quantum of Solace' (PS2). After our work on 'Quantum', we began to talk with Activision, and the licensors Danjaq, about a new Bond game development. It was during those discussions that the idea of reinterpreting the film GoldenEye on the Wii came about. We all immediately recognised that it was a huge opportunity, and it took several months of planning and discussions to work out the right plan in order meet those huge expectations.
ONM: Can you outline the key similarities between this new game and the original?
Tim Coupe: The first thing we need to point out is that we're approaching this with a fresh perspective. As such, the main beats of the storyline remain, as well as most of the iconic movie settings you'd hope to see. There's covert vs firefight gameplay, broad accessibility for all gamers - hardcore and casual alikem, replayability, split-screen and online multiplayer fun. It's a full package that we feel brings the license bang up-to-date.
ONM: How does this game differ from the N64 original
Tim Coupe: We're basing it in the world of Daniel Craig's Bond, rather than Pierce Brosnan's Bond and this means a grittier, more cinematic feel with large explosive set pieces and more emphasis on Bond's physical strength. Obviously we're 15 years on from the original film and technology has moved on a lot - AI can navigate complex environments, more impressive set piece firefights are possible, weather effects, larger scripted events, in-game story beats and more...
Extra features include a lot of what you'd expect from a modern first person shooter - the ability to climb over or onto objects, the ability to sprint, and an analogue lean system.
We have also revamped the gadget system to be more appropriate for Daniel Craig's Bond. We utilise a centralised gadget (the smartphone) accessible by a simple button press, which can be used for all manner of espionage - intercepting communications, analysing objects or documents, taking surveillance pictures, detonating remote mines, communicating with MI6, etc.
Further features include an AI class system - Elite squad AI will use advanced tactics to flank you and force you to move around; shotgun enemies and sniper enemies have their own custom AI. Boss fights are immersive and spectacular - Onatopp and Trevelyan both provide an incredible experience.
We also have vehicles - the tank level is epic to say the least. There's helicopter combat throughout the levels and trucks with varying levels of destructibility. Our environments are also built for destruction - your cover degrades as it gets shot, forcing you to move around and not simply camp out in one spot.
ONM: How have you balanced what existing fans want while providing something fresh? Is that a tricky task?
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Tim Coupe: It's an extremely tricky task. Many of the development team are die-hard 'GoldeneEye' fans and are dedicated to making this a game that's worthy of comparison - as such, it needs to contain simple, accessible covert gameplay and controls, but provide a challenging, replayable experience for the more serious gamer. It also has to stand alongside other contemporary first person shooters - it's a new, fresh game in it's own right.
Come back tomorrow to read more about the multiplayer game.
http://www.officialnintendomagazine.co.uk/article.php?id=18825
Will GoldenEye Bring Out Wii's Core Potential?
http://gamasutra.com/view/news/29541/Interview_Will_GoldenEye_Bring_Out_Wiis_Core_Potential.php
Goldeneye interview part 1
http://www.officialnintendomagazine.co.uk/article.php?id=18707
Goldeneye interview part 2
http://www.officialnintendomagazine.co.uk/article.php?id=18752
Dawn Pinkney talks Goldeneye
http://www.nowgamer.com/features/817/goldeneye-activisions-dawn-pinkney-speaks?o=0#listing