Forum > Gaming Discussion > Silent Hill Shattered Memories: 9.5 Destructoid, 9/10 Eurogamer, 9/10 Nintendo Life
Silent Hill Shattered Memories: 9.5 Destructoid, 9/10 Eurogamer, 9/10 Nintendo Life
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Wed, 10 Jun 2009 05:23:26

gamingeek said:

 Good stuff, though it doesn't include much that wasn't in the 30 minute walkthrough.

Does the policewoman change every time you play or something? Grinning

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Wed, 10 Jun 2009 10:10:38

Foolz said:

gamingeek said:

Good stuff, though it doesn't include much that wasn't in the 30 minute walkthrough.

Does the policewoman change every time you play or something? Grinning

It depends on what you do. So if you stare at the nude calenders in game you get a busty cop. If you have been unfaithful you get evil cop.

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Wed, 10 Jun 2009 15:13:55
Yay busty cop!
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Mon, 22 Jun 2009 20:32:44

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This filter is horrible.

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Mon, 22 Jun 2009 21:03:33

Those pics should be banned by Konami, jeesh.

Anyway this game better be good or I give up on SH forever.

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Tue, 23 Jun 2009 07:12:48
i threw up a little.

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Thu, 25 Jun 2009 12:12:57
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Wed, 19 Aug 2009 15:21:22
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Wed, 19 Aug 2009 15:34:06

Silent Hill : Shattered Memories Wii new screenshots and video

Silent Hill : Shattered Memories Wii new screenshots and video

Silent Hill : Shattered Memories Wii new screenshots and video

Silent Hill : Shattered Memories Wii new screenshots and video

Silent Hill : Shattered Memories Wii new screenshots and video

Silent Hill : Shattered Memories Wii new screenshots and video

Silent Hill : Shattered Memories Wii new screenshots and video

Silent Hill : Shattered Memories Wii new screenshots and video

Silent Hill : Shattered Memories Wii new screenshots and video

Silent Hill : Shattered Memories Wii new screenshots and video

Silent Hill : Shattered Memories Wii new screenshots and video

Silent Hill : Shattered Memories Wii new screenshots and video

Silent Hill : Shattered Memories Wii new screenshots and video

Silent Hill : Shattered Memories Wii new screenshots and video

Horribly compressed pics FTW.

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Thu, 20 Aug 2009 05:05:49
Those screens are absolutely disgusting. :X

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Thu, 20 Aug 2009 11:29:29
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Thu, 20 Aug 2009 15:41:06
I watched the two IGN videos that show the changes to the same part of the game, so cool. I love the world they created, it looks massive and has quality graphics for a wii game. I just hope this game isnt that slow, SH1 had plenty of monsters all over the place, its going to suck that every enemy will be like a QTE event. They are so close to making the ultimate SH game but they had to screw it up.
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Thu, 20 Aug 2009 16:22:07

Dvader said:
I watched the two IGN videos that show the changes to the same part of the game, so cool. I love the world they created, it looks massive and has quality graphics for a wii game. I just hope this game isnt that slow, SH1 had plenty of monsters all over the place, its going to suck that every enemy will be like a QTE event. They are so close to making the ultimate SH game but they had to screw it up.

It took me ages to load those videos so I skipped some parts. After playing Dark Legend by Climax I was a little wary of this game but it seems like it has a rock solid framerate and it has a good game to base itself on already so its prospects are a lot rosier.

It is a very large environment and I think I'm going to get very lost in the dark like that, but that is part of the isolation and tension of the game I guess, being lost in the dark.

I hope that there is enough variation in the enemy design and escape routes to make things interesting. Already there is hiding in closets so maybe there is stealth option.

What I love about the video is how everything is seamless, the transitions and everything. It really adds to the atmosphere when there is no awkward animation or menu screen or anything like that. And I love the visuals when you go first person and talk to these characters, the quality reminds me of Condemned on 360.

What worries me? Environments look very similar, I want some variation.

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Thu, 20 Aug 2009 16:34:12

Some bits here from the interview I posted ages ago but which no one read:

Is it more difficult to make something feel really scary on the Wii -- just because I think survival horror games are very dependent on the production value and graphics and sound. Like Dead Space, for instance.

Well, it's a funny thing. It turns out that if you put effort into creating graphics on the Wii, you can actually make some pretty good graphics on the Wii.

"It turns out that if you put effort into creating graphics on the Wii, you can actually make some pretty good graphics on the Wii."

That's an amazing idea. You should send this out to other people doing Wii games.

I thought I would make a game about it and see if it catches on. [laughs] Joking aside, we've done some amazing things graphically here. Every object self-shadows with the flashlight that you're moving around in real time, even the snow flakes. If you were bored one day, you could stand in front of a wall in the game and watch the snow fall and look at all the shadows. But beyond the graphics, the Wii allows us to, well, we've done this on all the platforms, really, but the Wii sparked the idea of removing the game elements that remind you, "Hey, you're playing a video game." In most survival-horror games, I see a creature and he's barreling down the hall at me and I'm so scared I hit pause and then he's not barreling down on me anymore. Or, I go to my map and I'm safe there.

What we've done with the Wii version is you're interacting with the Wii remote. With puzzles, you're not coming to a separate puzzle menu where you select options with the cursor, you're reaching into the game so you're immersed at all times. We've also taken the menu function, put it on Harry's cellphone, which is just like pulling out a cellphone in real life. The rest of the world is still around you, you're still walking around, but using that, you never see a menu pop up. When you're exploring the environment you're actually looking at it instead of clicking a button to have text pop up and tell you what you're looking at. So, if Harry has a clever comment about something, he just makes it out loud. You'll never say, "Oh look, there's text I'm reading, there's a menu." It's all happening to you as long as you have the game turned on.

I noticed that the chase scenes were Mirror's Edge-esque in the sense that your route is marked with a visual indicator, but are you mainly going to be escaping from enemies? Is there any point where it changes and you start fighting back?

If you look at most survival-horror games nowadays, a creature jumps out and you go, "Ah! Crap! A creature!" and you're scared for a second and then you pull out your shotgun and you kill the creature. Now you're not in danger anymore. They really are focusing on action and making you empowered and making you feel like this big, strong man, but with the way that we wanted to scare you and keep you scared throughout the game and really go back to the concept of the original Silent Hill is, you're Harry Mason, you're a regular guy, you don't have super powers, you've never shot a gun before. And why would there be guns lying around?

We've taken away all these elements that empower you and stuck you in this hostile environment with this relentless creature, who's not just lumbering forward, waiting for you to hit it with a pipe. He's trying to grab you and smother you and pull you down to the ground. And so all you have is that cellphone we talked about, you've got a map on it, the trademark static is going to come through your Wii remote speaker when they're nearby and then you have your wits, your strategy. You know where you need to get to, there are multiple routes to get there. These creatures are somewhere in the environment and if they spot you, they're going to chase you. You can hide from them in hiding places, but if you stay there too long they're going to sniff you out and yank you out of the hiding place. You can pull down elements of the environment to create barricades, which will slow them down and you can grab emergency flares, and when you strike one the heat from it will deter them, since this is an icy world. But they'll still follow you at a distance, so once that heat is gone, they're on you again. We really wanted to say, "Here are these tools you can strategically use to be safe." But it's temporary safety -- as soon as that's done, you're still back in the fire, you're running for your life.


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Thu, 20 Aug 2009 16:37:13

^ Boring. I want to shotgun monsters in the face. Nyaa


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Thu, 20 Aug 2009 16:49:40

Dvader said:

^ Boring. I want to shotgun monsters in the face. Nyaa


Wouldn't you rather taunth them with flares? You could stick the burning flare on his crotch and wiggle it about using the wiimote. And the screams could come through the remote speaker.

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Thu, 20 Aug 2009 17:01:13

gamingeek said:

Dvader said:

^ Boring. I want to shotgun monsters in the face. Nyaa


Wouldn't you rather taunth them with flares? You could stick the burning flare on his crotch and wiggle it about using the wiimote. And the screams could come through the remote speaker.

LOL Ok that sounds good.

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Thu, 20 Aug 2009 17:11:27

Dvader said:

gamingeek said:

Dvader said:

^ Boring. I want to shotgun monsters in the face. Nyaa


Wouldn't you rather taunth them with flares? You could stick the burning flare on his crotch and wiggle it about using the wiimote. And the screams could come through the remote speaker.

LOL Ok that sounds good.

There's a reason this guy is leaning over.

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Fri, 21 Aug 2009 09:06:05
LOL

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