Forum > Gaming Discussion > Resident Evil 5 (360/PS3) GG Revival - 360 freezes - nerd rage commences
Resident Evil 5 (360/PS3) GG Revival - 360 freezes - nerd rage commences
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Wed, 25 Feb 2009 16:29:35

New picsies! Happy

Resident Evil 5 always to appointment

Resident Evil 5 always to appointment

Resident Evil 5 always to appointment

Resident Evil 5 always to appointment

Resident Evil 5 always to appointment

Resident Evil 5 always to appointment

Resident Evil 5 always to appointment

Resident Evil 5 always to appointment

Resident Evil 5 always to appointment

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Wed, 25 Feb 2009 16:49:43

gamingeek said:

WTF is up with Degenki, all identical scores from seperate reviewers? Did they have a meeting, put all their hands on top of each other like some 80s movie and yell "85!" at the same time?

八十五!!!!

LOL

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Wed, 25 Feb 2009 16:54:56

SteelAttack said:

gamingeek said:

WTF is up with Degenki, all identical scores from seperate reviewers? Did they have a meeting, put all their hands on top of each other like some 80s movie and yell "85!" at the same time?

八十五!!!!

LOL

One of them probably said "95!" at the same time. Then in an awkward silence he paused and then whispered "85" while shamefully looking at the floor.

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Wed, 25 Feb 2009 17:15:45

gamingeek said:

SteelAttack said:

gamingeek said:

WTF is up with Degenki, all identical scores from seperate reviewers? Did they have a meeting, put all their hands on top of each other like some 80s movie and yell "85!" at the same time?

八十五!!!!

LOL

One of them probably said "95!" at the same time. Then in an awkward silence he paused and then whispered "85" while shamefully looking at the floor.

I imagine them all in gray suits, ready to hit the karaoke bar after work, to fondle the waitresses.

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Wed, 25 Feb 2009 17:41:40

There are way to many turrets in this game. LOL

Nice shot of the cover system, but its stiff as hell in motion. its like on off.

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Wed, 25 Feb 2009 17:44:23

gamingeek said:

Dvader, that polish review sucked for me. Yet still got a high score.

Was Takuechi trashing Mikami? Mikami cut his own head off and yet still lives, you dont want to mess with that shit. And pushing RE5 forward? RE4 HD is pushing? Feck off.

WTF is up with Degenki, all identical scores from seperate reviewers? Did they have a meeting, put all their hands on top of each other like some 80s movie and yell "85!" at the same time?

Nah it was no insult, I think he just fears the wrath of Mikami cause he knows he wont like it.

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Wed, 25 Feb 2009 17:46:02

SteelAttack said:

gamingeek said:

SteelAttack said:

gamingeek said:

WTF is up with Degenki, all identical scores from seperate reviewers? Did they have a meeting, put all their hands on top of each other like some 80s movie and yell "85!" at the same time?

八十五!!!!

LOL

One of them probably said "95!" at the same time. Then in an awkward silence he paused and then whispered "85" while shamefully looking at the floor.

I imagine them all in gray suits, ready to hit the karaoke bar after work, to fondle the waitresses.

Then all decide on an identical tip by putting their hands into a circle and yelling it out.

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Wed, 25 Feb 2009 17:48:35

Dvader said:

There are way to many turrets in this game. LOL

Nice shot of the cover system, but its stiff as hell in motion. its like on off.

I didn't notice till you pointed it out, those are 3 screens of Man-on-turret action in a row.

Did you see the turret boss fight? Ugh.

Edited: Wed, 25 Feb 2009 17:49:43

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Wed, 25 Feb 2009 20:51:08

I would love to have a WWE commentary over this pic:

Resident Evil 5 always to appointment

And Chris is coming back... NO! No! Zombiticus is pressing forward as Redfield's partner looks on! Is Chris's beef........ about to be roasted? It's a battle of power right here on W.W.E. WRESTLING!

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Wed, 25 Feb 2009 23:15:21

gamingeek said:

I would love to have a WWE commentary over this pic:

Resident Evil 5 always to appointment

And Chris is coming back... NO! No! Zombiticus is pressing forward as Redfield's partner looks on! Is Chris's beef........ about to be roasted? It's a battle of power right here on W.W.E. WRESTLING!

Sweet. LOL

New interview on 1up with Mr. Takeuchi, he gives new reasons as to why its not coming to wii. But dont worry is trying to think of ways to give wii owners a new RE game (whats so freaking hard to do , copy RE4 damn you!).

http://www.1up.com/do/previewPage?pager.offset=1&cId=3172972&p=

1UP: What are your thoughts on what Dead Space has done for the horror genre? They're doing a Wii port of Dead Space, and there have been rumors of a Resident Evil 5 port on Wii. What do you think of Dead Space on Wii, and do you think Resident Evil 5 can be done on that system as well?

JT: As far as Dead Space goes, yeah, I played it in Japan. I bought it myself, and everybody on the development team thought it was a really well put-together game. It was really well designed, and the game world just had a great feel. It was just really well created, and I think it's a great piece of work. I don't know what plans they have yet, but I think they must have great technology to bring [Dead Space] over onto the Wii. As for RE5, there's just so much going on in the game that I think it's hard for us to say that we could make a Wii version, at least as it is right now on the 360 and PS3. However, we do know that there are a lot of people out there who want to experience Resident Evil on the Wii; we hear that a lot. I'm constantly trying to think of good ideas for people to experience Resident Evil in some form on the Wii.

1UP: Is it the cooperative partnership of the Sheva character that makes the thought of putting it on the Wii a real technical hurdle?

JT: Certainly, Sheva's AI would be a bit of a sticking point. But more than that, it's the enemy AI, and the fact that there are so many enemies displayed on the screen at once in such wide stages. That's so important to how the game plays that I think that would make it pretty difficult, and to tone it down would make it into something different

lol, did this 1up moron just use Dead Space as an example of a game being ported to the wii.

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Wed, 25 Feb 2009 23:24:45

Hmm do I smell a Resident Evil: Tricell Chronicles game for the Wii in the works? Nyaa

1176413.png

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Thu, 26 Feb 2009 13:29:44

Archangel3371 said:

Hmm do I smell a Resident Evil: Tricell Chronicles game for the Wii in the works? Nyaa

Oh god. You didn't?

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Thu, 26 Feb 2009 14:33:44

What does Weekly Famitsu think about it? From a pure score standpoint, it's apparently just as good as Yakuza 3. Er, yay?

- Resident Evil 5 (10/10/9/9, 38 points): "There's no dramatic change as there was from RE3 to RE4, but there's still an evolutionary process here," as one put it. "No major surprises; just an ease of play and a visual, control, and gameplay standard that's top-of-the-line," said another. And that, really, is the worst you can say about Capcom's latest, a game otherwise described as a "massive, valuable package."

With the basic feel largely the same, "the main difference from RE4 is the important role Sheva takes and how much working with her is part of advancing through the game," one said. "The difficulty level can change a lot depending on what weapons you give her or what you ask her to do." Another noted that co-op is what makes this game unique at all, especially online: "Co-op is about more than just playing the story; two hardcore players can go for high scores online, and you definitely get enough inspiration to keep on playing this way. Sheva under AI control is pretty decent, but I wish there were more ways to direct her moves." As a third put it, "playing alone is no problem, but co-op is just so much more fun."

The challenge level is well done, according to Famitsu's reviewers ("I'm very impressed with the way there's always some sort of route open to you, no matter how good or bad you are at games"), and the writers didn't have any of the problems with the controls that demo players have brought up -- "being able to change weapons with the directional pad really speeds up the game," and "getting to choose from several control types is also nice." The graphics are top-notch, too, of course: "The parched atmosphere the light and shadows present is amazing, putting you that much deeper into the game."

Final verdict: "The addictiveness of RE4, coupled with the novelty of co-op, couldn't be more fun." There you go.

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Thu, 26 Feb 2009 18:09:33
^^^ Nice review.
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Fri, 27 Feb 2009 06:31:47
New review from ''Hobby Consolas'' (thanks to reCenter): 96/100

Image

The best:

- Tehcnical department, big quantity on screen and detail of the enemies.
- Co-op is a brutal experience, whether you play online or in the same console.

The worst:

- It's too much like "Resident Evil 4" in the development aspect and initial levels.
- Sheva's A.I. sometimes blocks our way, more so in the final bosses.

~ 20 hours approx. ~

"Even if the development is very similar to "Resident Evil 4", this new game is like a bridge with the first games of the series. That means it references classic characters, some enemies are back and fixes various plot holes".

For the scans, check this thread:

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Fri, 27 Feb 2009 11:55:46
Huh, interesting. Still is there no word on whether I can shoot Sheva dead or what? I need to know.

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Fri, 27 Feb 2009 22:50:30

gamingeek said:
Huh, interesting. Still is there no word on whether I can shoot Sheva dead or what? I need to know.

In the demo, no.

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Sat, 28 Feb 2009 13:05:57

Damnit^

30 Things you need to know

http://www.1up.com/do/previewPage?cId=3173014

Over the course of the past week, I've shown you some of Resident Evil 5's boss encounters, amazingly lavish environments, and exclusive behind-the-scenes details. But now, with the game's release virtually around the corner, I compiled the notes from my extensive playthrough of the final, reviewable copy of the game to bring you 30 things you need to know about Resident Evil 5. I've made every effort to keep this list of observations spoiler-free (although I will hint at some things), focusing instead on the game mechanics and hands-on experience.

Sheva's Your Pal: She's like Yorda from Ico, but gutsier, more helpful, and wields a Magnum. She picks items up if you tell her to, and also hands you items she recognizes you'll need (like ammo for whatever weapon you're carrying). She's not totally user-controllable, but she's handy in a firefight, makes a useful mule, and does a good job staying alive. Her pathfinding is also quite adept, as she rarely, if ever, gets stuck on anything.

Turrets Are Fun: Whether you're planted in a Jeep mowing down motocross bike-riding, Las Plagas-infected bad boys or in some explosive-filled shipyard, it's always satisfying to hop on a turret with unlimited ammo and cut enemies in half. Make sure you don't overheat your gun, though.

Respect Your Tribal Elders: The enemies most likely to draw negative attention in RE5 are the tribal Africans, who wield traditional shields and wear little more than grass skirts and facepaint. But setting controversy aside, from a videogame standpoint, these are resilient adversaries. Their shields disintegrate depending on how much damage you do to them. Pistol rounds take forever to blow their cover away, but shotguns make quick work of them, opening holes that give the advantage to sharpshooting co-op players. While some have spears, other tribal enemies come at you with torches and blow fire. They take a lot of bullets to bring down, but roughly one out of every three drops ammo or money.

Oi, Mate!: Speaking of money, the Cockney salesman from RE4 has seemingly retired. All of your item purchasing is handled between chapter checkpoints and after major plot advancements. During the game, you'll find many valuable items: Jewels, bars/bags of gold, jewelry, and other sellable goods (like rare insects). At the inventory management screen, you can buy items, reorganize Chris and Sheva's personal inventories, and upgrade your weapons. Raising your weapon's power to the max unlocks additional bonuses, like special 3D capsule toys (which contain extremely detailed figurines you can inspect in RE5's model viewer).

I Can't Help It. I'm A Born Lever-Puller: If you see a lever, it's meant to be pulled. There isn't a lever in the game without a purpose.

Take Cover: Yes, RE5 does have cover mechanics, but only in specific areas. After all, this isn't Gears of War or Tenchu after all.

Shoot The Shiny Things, You Little Magpie!: As in RE4, RE5 features a wealth of carefully hidden emblems for you to find and shoot. The more emblems you nail, the more points you earn to spend on the game's unlockables. Be warned, though. Emblems are more difficult to find this time thanks to the bright, highly detailed environments. Some emblems are sitting out in plain view, while others are deviously concealed.

Man's Best Friend: Dogs come at you in RE5, but this time they're not jumping through windows. They make up for the lack of cheap shock theatrics by assaulting you in packs. Oh, that's not particularly comforting, is it?

Fan Service!: One type of sellable gems you find in the game is called a Power Stone. It's one of the more valuable stone types, so scoop up as many as you can and upgrade those guns!

Buyer's Remorse: If you don't have room to pick up a weapon you find during your travels, don't worry -- it'll be available in the shop for purchase at the end of the level. Since Chris and Sheva both have limited inventory space, you may be tempted to pick up every gun you find, but it's probably best to upgrade a few core weapons' reload speed, attack power, and ammo capacity to max, before you spend money upgrading the other two dozen armaments you find along the way. Go for balance: A pistol, a rifle, and a shotgun.

Quick Time Events -- The Butt Stomp Of The New Generation: The dreaded QTEs make their way into RE5. Although their appearance is infrequent, they were designed to keep slacking gamers on their toes. It's not just single buttons, either. Be prepared to pull triggers and enter button combos at some points, while button-mashing Track and Field-style at others.

No Ribbons, No Trunks: As you may have surmised, RE5 dispenses with the storage trunks and the save ribbons. Instead, it features a generous amount of checkpoints and auto-save points. This keeps the game moving perpetually forward, and it virtually removes the need for backtracking.

Armor Is As Armor Does: The Melee Vest and Bulletproof Vest are expensive, but worthwhile purchases. Chris and Sheva can take a lot more damage with them equipped, but it takes up a valuable inventory slot, so keep that in mind as well.

Cooperative Actions: In one room, you and Sheva must turn a wheel simultaneously in order to open a door on the other side of a small courtyard filled with rolling, fiery balls. That's what friends are for.

Temples Of Doom: Some gorgeously detailed levels not only look like something out of an Indiana Jones movie, but feature light puzzle-solving elements too. Maybe Capcom should do the new Indy game for LucasArts.

The Visuals Are Some Spicy Meatball: While the overall visual quality of RE5 is astounding, there are a few levels which are truly a sight to behold, and easily look as good as anything in Gears of War 2 or Metal Gear Solid 4. Check out the detail in Chris Redfield's kevlar armor textures, and how the self-shadowing rolls over his physique. Even the survival knife strapped to his back independently animates depending on his motion.

Run, Forrest, Run: Some bosses look like they'll take a hell of a lot of ammo to take down, but, in reality, don't even require a bullet to defeat. Sometimes, the best strategy is to simply run. Of course, you'll have to find out which ones on your own.

Stop Shooting, Dummy!: Sheva is not great with ammo management. One of the downsides to keeping it simple is that she'll often just unload her entire supply of handgun ammo while trying to shoot enemies from too far away. Her accuracy is good, but her penchant for scoring headshots -- not so much. Sometimes you'll wish you could just stop her quick-draw, cowboy antics entirely. ProTip: Upgrade her basic weapons as fast as you can, so that her shots will provide more stopping power. You can upgrade a gun's Critical Head Shots, and you should do so first.

Thank The Lord: Crests and emblems needed to open doors don't take inventory slots.

The Sound Of Violence: The ambient sound-work in RE5 is excellent. If you're rocking the game on a 5.1 system (or in 5.1 headphones), the positional effects are subtle and effective. You can hear the voices of enemies coming at you from far in the distance, and the slimy, slithery sounds of Lickers lurking somewhere overhead. Naturally, a shotgun sounds like a big ol' nasty shotgun, and makes squishy, splashy sounds when you unload it into a nearby enemy.

What's Wrong With Your Legs, Son?: There are some things you would think Chris could simply step or climb over, but can't.

Get Back To Where You Once Belonged: RE5 could use a "jump back" button, which would allow Chris to leap back quickly, as turning around to run away from an enemy is often a sluggish, tank-like affair. All things considered, Chris is just as limber as Leon Kennedy was in RE4, but when you take into account how prone the mobs are to rushing at you, you start to wish you had more evasive commands at your disposal. All you can do (besides running past an attacking enemy) is perform a quick 180, and fill 'em with lead.

Get To The Point Already: The research notes and journals are pretty long-winded, but you should read them for the backstory nonetheless. RE5 does a lot to put the vast, labyrinthine Resident Evil plot in perspective and context.

Wesker Is Back: It's no secret that Albert Wesker is back, although he's much more sinister now than he was in the original Resident Evil. But what's his role in RE5? Does he revive Umbrella? Does he turn into a jumbo jet and carpet bomb Chris and Sheva? That's for us to know and for you to find out! But wherever Wesker is, trouble is sure to follow.

That's A Nice Pair Of Boots: Hint -- Watch out for crocodiles.

Damn, Fool. What The Hell Is Your Head Made Out Of Anyway?: If there's one thing that's very irritating, early on in the game, it's how many bullets an enemy can take to the dome. Make sure you upgrade the critical headshot or piercing power on your guns as soon as possible.

Godzilla, Is That You?: Remember when Resident Evil just used to be about blowing up zombies? Some of the monsters in RE5 look like they came straight out of Godzilla vs. The Smog Monster, or something. Crazy stuff.

Hell Yeah, Secrets!: RE5 has some unlockables that fans of the series will be very happy to see. This probably goes without saying, but it's obvious that the dev team covered all their bases when it came to the game's bonus features. Or most of them, at least. We still haven't found Akuma.

Jun Takeuchi Is No Liar: When RE5's producer assured us that this game had learned from RE4's mistakes, and wouldn't go on and on and on just for the sake of proving that Capcom could make a long Resident Evil game, well, he was being honest. RE5 is not a short game, especially when compared to earlier entries in the series. But it's a more concise experience than RE4's unnecessarily lengthy 30-hour gunfest (remember the castles? Yeah you do).

Is She? Isn't She?: [Fill in the blank yourself] Jill Valentine is __________.


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Sun, 01 Mar 2009 05:55:05
I just tried out RE4 on the wii, holy crap, yeah its a big difference from RE5. First of all the character moves so much faster from running speed to turning, its just more fluid. One major change is that in RE4 Leon when not aiming is at the center of the screen and the camera is pulled back, when he aims it puts him toward the left corner and the camera moves in. In RE5 its like the character is always stuck to the left corner and the camera always on top of him. Plus on the wii everything feels so much easier to do, aiming is a joy, using the knife is as easy as a flick of the rist. The wiimote is the perfect control scheme for this type of game, there better be a RE4 type game coming to the wii.
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Sun, 01 Mar 2009 10:11:35

Dvader said:
I just tried out RE4 on the wii, holy crap, yeah its a big difference from RE5. First of all the character moves so much faster from running speed to turning, its just more fluid. One major change is that in RE4 Leon when not aiming is at the center of the screen and the camera is pulled back, when he aims it puts him toward the left corner and the camera moves in. In RE5 its like the character is always stuck to the left corner and the camera always on top of him. Plus on the wii everything feels so much easier to do, aiming is a joy, using the knife is as easy as a flick of the rist. The wiimote is the perfect control scheme for this type of game, there better be a RE4 type game coming to the wii.

How does the knife work in the Wii version? Do you still have to hold down a button to bring out the knife? By the way what about the suitcase, can you use the pointer to move items about?

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