Forum > Blogs > Greatest Video Games of All-Time (IMO) - #69
Greatest Video Games of All-Time (IMO) - #69
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Fri, 22 Apr 2016 00:44:15
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69| Genji Tsuushin Agedama

Released: December 13th, 1991

Available on: PC Engine

People tend to forget that gaming has always been a global marketplace. Never was this more apparent than during the 16-bit era. As most know, the Super Nintendo ended up coming on top in sales over the Sega Megadrive. However, what most don't know is that Sega's console actually outside Nintendo's in America. The primary reason why Nintendo sold so many more consoles than Sega is due to the fact that the Sega Megadrive was a dud in Japan. Much of this was due to the fact that prior to the Megadrive's release there was already a competing console with Nintendo. The NEC PC Engine was a small and sleek system specializing in glorified 8-bit games, the real Super Nintendo so to speak. It had volumes of shoot-em-ups, platformers, and quirky games that highly appealed to the Japanese market. Unfortunately the system pulled a reverse Sega, while it was successful in Japan, it bombed in every other territory. Not only did this result in the system's life getting cut short in the West, but also resulted in the lack of quality titles being localized. The meat of the PC Engine's library actually never left Japanese shores, however due to the age of Youtube, Ebay, and emulation many games have gotten much more exposure.

One of these games is Genji Tsuushin Agedama. Based on the short lived anime series, the game...well it's hard to tell exactly what the game is about being that it is all in Japanese. But it has something to do with a boy with powers in defeating evil monster forces. What makes the game such a gem is its unique gameplay. It combines the shoot-em-up genre and the platformer genre in perfect harmony. Like a shoot-em-up, the screen automatically scrolls to right while enemies pop up on the side of the screen. The player can control the character sprite as they can move them left or right The objective of the game is to shoot projectiles at enemies in order to defeat them. The game has a unique feature where the player can collect different colored gems in order to charge their attacks to do a special move. The longer they hold their attack for, the more powerful of a special move they get to use. These moves often revolve around huge projectiles taking up most of the screen as enemies are mowed down by flames, whirlwinds, genies, and what have you. The other major part of the game is the platforming. The game isn't Mario exactly, but throughout the levels players will be required to jump from platform to platform as they will be forced to time their jumps for a precise landing.

The game features a variety of levels that often have the player doing different things. Some are very straight forward, others will require the player to jump like a madman, some will actually control like a typical platform game even. It's surprising that a game that seems so simple on the surface actually has such a diverse set of stages. At the end of each area is a boss battle. These are actually pretty good. They won't make your head sweat like many acclaimed shoot-em-ups, but they are unique and charming enough to be enjoyable, even if they are a bit easy.

Graphically the game looks pretty good. The PC Engine really struggled to have sprites as detailed as its 16-bit rivals. It had a fraction of the color palette that the Megadrive had, which in turn had a fraction of the color palette that the Super Nintendo had. The silver lining of this is that it resulted in games having a simplistic style that ironically had them age better due to the fact that the graphics don't look as pixealated. Genji Tsuushin Agedama is no exception to this. While it isn't the most detailed game out there, the sprites look clean and inoffensive to the eye. This is especially true for the larger sprites, particularly the boss battles.

Genji Tsuushin Agedama is a game lost in the time. It had three things going against it. It was an anime game, released on a console that was only successful in Japan, and was released in a niche genre that only had a significant following in Japan. There was no way on Earth that the game would be released on Western shores. However due to technology and our connected lifestyles, it is easier than ever before for people to try these games, both through legal and not so legal means. Hopefully this game gets a second look by many Western gamers.

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Fri, 22 Apr 2016 15:52:05
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The flashbacks your write ups are giving me are intense.

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Fri, 22 Apr 2016 17:05:43
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gamingeek said:
The flashbacks your write ups are giving me are intense.

How did you manage to play this game back in the day? Are you originally from Japan?

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Fri, 22 Apr 2016 20:38:24
+1
Emu

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Sat, 23 Apr 2016 00:48:50
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gamingeek said:
Emu

I was expecting this to be the game on my list that nobody played before. Impressive that you have.

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Mon, 25 Apr 2016 16:04:27
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I didn't play it for long.

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