The way I see the value in GGWeekly is stories picked by humans who are looking for content that are interesting to others -- either because they have not been picked up by the gaming news sites or because it is breaking news. Conversation starters.
What people want can be seen by seeing the click-through rates on given stories (except for when I do something salacious like Fist-girl). Most of the highest rated click-throughs are individually picked stories or stories about games the community is interested in.
I like it how it is. I want news, all the news and if I miss a day I like being able to scan through other peoples updates so I know I haven't missed any big stories.
To me its like a giant newspaper with all the relevant news there for me to digest, almost like a portal to the world of gaming news.
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Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
I don't think setting up an anti-blanket policy would scale anyway -- as we get more people, we'd never be able to maintain control (nor should we).
But I do think we should remain mobsource, not botsource, if not only to keep the number of duplicate stories down and our relevance high.
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Tell me to get back to rewriting this site so it's not horrible on mobile