Forum > Gaming Discussion > Famitsu Magazine and Perfect Scores: Monster Hunter 3, Bayonetta..... Nintendogs??
Famitsu Magazine and Perfect Scores: Monster Hunter 3, Bayonetta..... Nintendogs??
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Wed, 04 Nov 2009 19:58:17
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http://www.wired.com/gamelife/2009/08/famitsu-monster-hunter/

Famitsu, the premiere Japanese videogame magazine, has awarded a perfect score to Monster Hunter Tri, the new Wii entry in Capcom’s popular action series.

Why is this big news? Well, look at the list of every game that has earned a perfect score from all four of Famitsu’s reviewers (from Wikipedia):

  1. The Legend of Zelda: Ocarina of Time (1998, Nintendo, for Nintendo 64)
  2. Soulcalibur (1999, Namco, for Dreamcast)
  3. Vagrant Story (2000, Square Co., Ltd., for PlayStation)
  4. The Legend of Zelda: The Wind Waker (2003, Nintendo for Nintendo GameCube)
  5. Nintendogs (2005, Nintendo, for Nintendo DS)
  6. Final Fantasy XII (2006, Square Enix, for PlayStation 2)
  7. Super Smash Bros. Brawl (2008, Nintendo, for Wii)
  8. Metal Gear Solid 4: Guns of the Patriots (2008, Konami, for PlayStation 3)
  9. 428: Fūsasareta Shibuya de (2008, Sega, for Wii)
  10. Dragon Quest IX (2009, Square Enix, for Nintendo DS)
  11. Monster Hunter Tri (2009, Capcom, for Wii)

Notice anything? Like the fact that Famitsu has now given out nearly as many perfect scores in the last two years as it did in the last 20? At this point, there’s no denying it: Something has changed with regards to Famitsu’s editorial policy on perfect scores — in an instant, it has gone from almost absurdly stringent to positively magnanimous. But why?

First, let us be sure we are fully disabused of the notion that Famitsu’s four reviewers reach their scores by the barbaric primitive methods that the rest of us do, such as playing the game in question and then writing down what they think. In his book The Japanese Have a Word For It, former Tokyo journalist Boyé Lafayette De Mente says this about the Japanese magazine business:

When I first began working in the magazine and newspaper publishing industry in the early 1950s, I discovered that the editorial department was expected to cooperate in bringing in advertising revenue. In some publications, the editorial departments were little more than adjuncts to the advertising side. … Editorial matter was regularly slanted to build up obligation among potential advertisers.

And yes, there’s a word for it: chōchin kiji, a “lantern article” that sheds (positive) light on a favored subject.

More recently, and specifically to games journalism, the indispensable Kevin Gifford translated some recent remarks on Dragon Quest’s perfect score by Nikkei writer and Independent Game Developers Association Japan coordinator Kiyoshi Shin:

The total score from (Famitsu’s) four reviewers is seen to have a certain level of impact among retailers and users, so everyone has to be conscious of it. … When it comes to power, game media is going to lose out to game companies every time. Japan’s game companies have an aversion to getting scores applied to their releases, and the media is obligated to consider that in their actions — if a publisher refuses to give an outlet advance information, then that’s it. I had the editor-in-chief of one publication tell me once that “adding scores is simply a difficult proposition for us as a business.”

Meanwhile, American game media is filled with score-based reviews. … As a result, you often see cases where major releases with enormous advertising budgets behind them are faced with low scores. Meanwhile, games with high-scoring reviews are usually backed up by users and have a tendency to be long-selling hits; poor games receiving high scores are a rarity.

In summary, note that Shin actually has to sit down and explain to his Japanese audience that, in America, bad games get low scores.

Just to name one such discrepancy, Square Enix’s massively hyped Xbox 360 game The Last Remnant recieved a 38/40 in Famitsu, but it currently has a Metacritic of 66.

At that awkward Last Remnant postmortem at this year’s Game Developers Conference, moderator Mark Cerny pointedly asked the game’s creators about that very discrepancy. Their answer was that they felt that American game reviewers only considered what they themselves felt about the game, but that Japanese ones were more open-minded and considered what other players would think.

I could come up with reasons why this does not pass the smell test, but I feel I only need to point out that if we take this position and extrapolate it to its only logical conclusion, all games must get perfect scores because somebody’s going to love everything unconditionally.

Don’t get me wrong: I can hardly imagine that Dragon Quest IX and Monster Hunter Tri are going to be critically panned outside Japan. What I’ve heard thus far has been nothing but praise.

Also, there’s nothing wrong per se with using the whole review scale. In a separate article, Gifford pointed out that Electronic Gaming Monthly made a similar shift in the 1990s, giving out more 10 scores.

However, when viewed through the lens of what we know about the Japanese magazine business, and scores in particular, it’s hard to believe that Famitsu’s shift was due purely to an independent editorial desire to use the whole range of scores.

Since I have absolutely no knowledge of Famitsu’s policy, I could not say for sure as to why this is happening now. But it is certainly true that the increase in 10 scores has been correlated with the decline in Japan’s game market. Neither game hardware nor software has been selling well. It all seems a bit too perfect that just as game sales drop off, games suddenly get rated higher. Perfect Famitsu scores get a lot of attention, which can only translate into longer lines on release day.

Of course, that’s a finite resource, isn’t it? Perfect Famitsu reviews are worth a lot only because they’re so rare. They used to be given out to only one game per console. What happens to the value of a 40/40 when they’re given to three games per year?

(One last thing: With this review, the only major Japanese videogame maker that has not received a 40/40 score is Sony. I predict they will end up with one by the end of 2010.)

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Wed, 04 Nov 2009 22:56:00
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An entire post made of nothing but italics . . .


. . .  hurts my eyes. Sad

Oh, and Nintendogs totally deserves that perfect score.

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Thu, 05 Nov 2009 03:47:42
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Ravenprose said:
An entire post made of nothing but italics . . .


. . .  hurts my eyes. Sad

Oh, and Nintendogs totally deserves that perfect score.

 Indeed, those graphics are lifelike.

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Thu, 05 Nov 2009 13:50:42
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Scores! SCOOOORES!


"Scoooooreeeeeeees!"

I wouldn't put too much trust in the japanese collective hivemind, anyway.
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Tue, 27 Apr 2010 12:59:41
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Now add this from 1up:

Konami Shuns Blog Over Metal Gear Review Controversy
The publisher has revoked Kotaku Japan's invitation to the Metal Gear Solid: Peace Walker launch event.




There's been a fair bit of controversy surrounding Japanese gaming mag Famitsu and its glowing review of Metal Gear Solid: Peace Walker. The game received a perfect, 40 out of 40 score from the magazine last week -- a fact that many were quick to chalk up to corruption in Japan's gaming press.

Much of the suspicion stems from Famitsu publisher Enterbrain's president Hirokazu Hamamura appearing prominently in advertisements for Peace Walker. Copies of Famitsu also show up as items in the game.

Now it seems Famitsu and Konami are retaliating against these accusations. Brian Ashcraft of Kotaku recently called the magazine out for what he perceived as a conflict of interest, and Kotaku Japan posted a translated version of that story on their site. Both Konami and Famitsu contacted Kotaku Japan this morning, and the game's publisher has revoked the site's invitation to the launch event for Metal Gear Solid: Peace Walker.

Blacklisting a magazine or website for unfavorable coverage isn't anything new. But the articles Kotaku posted don't actually say anything negative about Peace Walker itself; they merely call into question the integrity of another outlet. If the guys at Kotaku are indeed being punished for -- let's be honest -- saying what a lot of people are already thinking, then it doesn't sound like Konami's doing much to help themselves or Famitsu. If anything, this could actually reinforce the concerns about underhanded behavior between Konami and the press.

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Tue, 27 Apr 2010 14:22:52
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So, Kotaku has the balls to call out Konami on a conflict of interest only this time? How come they're not pontificating from their moral high ground each and every time they get invited by any other publisher or call out each and every western outlet because of the same reason?

Because it's painfully obvious every major (and lots of minor) games media outlet is at a conflict of interest with the model currently prevalent in this industry. So you either go against the grain and call them all out, or shut the fuck up.

Fucking disingenuous on their part.
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Tue, 27 Apr 2010 14:43:59
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SteelAttack said:
So, Kotaku has the balls to call out Konami on a conflict of interest only this time? How come they're not pontificating from their moral high ground each and every time they get invited by any other publisher or call out each and every western outlet because of the same reason?

Because it's painfully obvious every major (and lots of minor) games media outlet is at a conflict of interest with the model currently prevalent in this industry. So you either go against the grain and call them all out, or shut the fuck up.

Fucking disingenuous on their part.

 This is kinda a step too far though:

Much of the suspicion stems from Famitsu publisher Enterbrain's president Hirokazu Hamamura appearing prominently in advertisements for Peace Walker. Copies of Famitsu also show up as items in the game.

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Tue, 27 Apr 2010 17:27:52
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It's no different if their president shows up in an ad than if the editor in chief gives a good review to a game their site is full of flash ads. It's conflict of interest either way. ALL outlets review what they also get revenue from via their ads. ALL outlets put revenue first over proper coverage. Even if they don't have ads for the specific games they review or otherwise pimp (like the clearly paid off, imo , Monster Hunter 101 on IGN, which had glaring errors meaning the author had no personal interest), they still choose to post sensational crap instead of objective reporting in order to cause more hits by pleasing or displeasing certain groups. In the end they think it's revenue VS journalism. It totally shouldn't be that way. So, agreed with Steel.
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Tue, 27 Apr 2010 21:01:59
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That was an interesting read.  It would be good to hear from someone familiar with Japanese culture, as these things are often very difficult to understand out of their sociological  context.

There is probably an understandable reason as to why Famitsu has changed their policy in the last 2 years though that should be clear to ascertain.

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Wed, 28 Apr 2010 00:41:54
Agnates said:
It's no different if their president shows up in an ad than if the editor in chief gives a good review to a game their site is full of flash ads. It's conflict of interest either way. ALL outlets review what they also get revenue from via their ads. ALL outlets put revenue first over proper coverage.

That's not entirely fair.  While there can be cross-over, particularly of note are these posh press events, it's not as if the writer's are the ones soliciting marketing and selling ad-space.  Banner ads aren't even necessarily specifically purchased, and are often generated from an ad-service and have no connection to the site in question.

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Wed, 28 Apr 2010 01:25:55
So? Did Famitsu's president write the review then? There were 4 different reviewers all rating it 10/10, for the total of 40/40. And why are you so sure the writers are so independent of the adverts? Everyone's heard of the Jeff Gerstmann debacle (not that I think he left because he wanted to be honest, he clearly had his plans already and saw that as the perfect opportunity, he probably bent over rating games as they wanted a million times before). And anyway that wasn't my only point and there were other points others touched into, like companies paying trips abroad, and hotels, and food, for the oh so impartial journalists to play their games. Ever wonder why 90% of the previews used to be so very positive about games even if they ended up being completely shit by review time?
Edited: Wed, 28 Apr 2010 01:32:44
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