Forum > Gaming Discussion > Darksiders: Wrath of War. BEATEN!
Darksiders: Wrath of War. BEATEN!
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Wed, 06 Jan 2010 02:03:41
+1



HOLY!

Edited: Tue, 26 Jan 2010 03:01:35
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Wed, 06 Jan 2010 02:04:00
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FUCKING!
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Wed, 06 Jan 2010 02:04:12
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SHIT!
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Wed, 06 Jan 2010 02:04:26
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IF YOU BOUGHT ANY GAME OTHER THAN DARKSIDERS TODAY, YOU BOUGHT THE WRONG GAME ! ! !
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Wed, 06 Jan 2010 02:04:41
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FROM THE MOMENT YOU PRESS START, THIS GAMES MAKES YOU WANT TO GRAB YOUR FUCKING THROBBING SHAFT AND SCREAM...

HELL

FUCKING

YEAH ! ! !
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Wed, 06 Jan 2010 02:05:08
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Wed, 06 Jan 2010 02:06:20
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Wed, 06 Jan 2010 02:06:59
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I mean, I can understand if you'd rather play as a pretty, pretty lady in high heels...

...BUT THIS GAME IS FOR MUTHA' FUCKIN'...

M

E

N


!

!

!
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Wed, 06 Jan 2010 02:07:20
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ADVENTURE LIKE ZELDA.

FIGHTS LIKE GOD OF WAR.

INSPIRED BY CASTLEVANIA.
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Wed, 06 Jan 2010 02:07:50
PS: MARK HAMIL VOICES THIS DUDE IN THE GAME ! ! !

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Wed, 06 Jan 2010 02:14:17
Play Online:

"That’s the thing about Darksiders: it’s all beautiful, from the environments to the gameplay, to the characters, to the score that courses through it. It’s everything Vigil aspired for it to be, and they aimed high. Rather than attempt to reinvent the wheel or emulate a single archetype, they’ve taken the best gameplay elements from the most universally revered games of the past and made them their own, integrating them into a single epic that has all of the intrinsic hallmarks that define a studio capable of producing the kind of classic Darksiders is destined to be. If ever there was a pure gamer’s game, Darksiders is it."
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Wed, 06 Jan 2010 02:16:07
Gamer's Temple:

"As if a God of War/Zelda hybrid wasn't enough to lure you in, you can be assured that there is a lot more to enjoy. War's guns are, at different times and with different weapons, reminiscent of both Halo 3 and Devil May Cry; the "get item, backtrack and open new paths" borrows from Metroid and Castlevania; the on-rails shooting segment is a lot like Panzer Dragoon; and there are a few more I won't spoil. The best part of constantly switching up the gameplay is the fact that you'll never be doing one thing for very long, so if you get bored or don't care for a segment; you know something new is right around the corner. I imagine some will take issue with how blatantly Darksiders copies from other games, but if the developers were going to use mechanics from other titles, you couldn't ask for a better lineup from which to steal, could you?

When viewed as a whole, it is clear that Darksiders was made by skilled developers who truly love video games. If there ever was a game that could be all things to all people and tastes, Darksiders is it. There isn't a single aspect found in this title that is anything less than exemplary, and even with a crowded spring release schedule including the likes of Bayonetta and God of War III, Darksiders is more than deserving of your gaming dollars. There is no such thing as a perfect video game, but Darksiders is about as close to one as you'll ever play."


Edited: Wed, 06 Jan 2010 02:16:46
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Wed, 06 Jan 2010 02:24:20
Total Playstation:


"It may have taken half a decade to go from concept to execution, but Darksiders proves that time, adoration of the classics and a remarkably confident hand can indeed overcome the freshman development jitters. What a debut."

"Darksiders, somehow -- miraculously, even -- manages to borrow from a host of different games; Zelda of course primarily, but nabs the combat mechanics of God of War, some shooter bits of Panzer Dragoon and Ratchet, some of the platforming and traversal of Prince of Persia and, some have already felt, a bit of the general art style of the Warcraft series, yet never once feels like these elements aren't perfectly at home in the world first-time PS3 developer Vigil Games has created. There's one more, too, that I won't spoil, but suffice it to say the inclusion could have single-handedly broken the game. It didn't. It made it better in every way."

"The dungeon designs, in particular toward the end of the game where they get seriously massive and start to incorporate all of War's repertoire, are without a doubt the highlight of Darksiders. They rock -- incredibly so -- and at the risk of blasphemy, I think they may have out-Zeldaed Zelda in some places. Make no mistake, from the Hookshot- and Boomerang-like items to the introduction and use of new abilities, this is a loving, obvious tribute to the Zelda games. I just couldn't help but feel like Vigil may have done their inspiration one better at times."

"No, Darksiders' best visual asset is just that it's so damned coherent. The enemy designs mesh with War's design and his animations (like the cool little flick he'll do with his sword before driving into an enemy's skull) mesh with the world and the environments are just... I defy someone to take a peek at the crumbling skyscrapers or sunny glades or barren plains or webbed canyons when the game is actually running and tell me it looks anything less than amazing. There's a consistency and self-assurance to the world Vigil has made that's completely counter what most freshman efforts are supposed to look like -- especially for a first game on the supposedly difficult PS3 hardware. This is a fantastic looking game, and one that keeps giving through all 15 hours.

That self-confidence bleeds into the dialogue, into the narrative and into the characters. Where other games would leave you feeling embarrassed by the over-the-top nature, Darksiders somehow manages to come off as earnest. Pure fantasy, sure, but the kind of fantasy that isn't afraid to show a cleaved head or amputated limb. More than all that, though, it's just plain fun to figure out the dungeons and the puzzles and the boss battles and the world. Darksiders is, above all else, an absolute blast to play, and deserves to be in everyone's collection. Go play it, because no amount of talking up the game's strengths can match that first half hour after the end of the world."

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Wed, 06 Jan 2010 02:30:17








When drawn by Joe Madureira, Men are MEATIER ! ! !

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Wed, 06 Jan 2010 02:30:49
...and BOOBIES are just, plain BIGGER ! ! !


Edited: Wed, 06 Jan 2010 02:32:49
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Wed, 06 Jan 2010 02:34:13

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Wed, 06 Jan 2010 02:38:48
Just IMAGINE all the Angels, Demons, Allies and Enemies in the game drawn like THAT... ^

...and it looks like a living, breathing COMIC in motion...

...from the Cinematic shots...

...to the use of color and scale of some monsters...!

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Wed, 06 Jan 2010 02:39:07

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Wed, 06 Jan 2010 02:40:45

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Wed, 06 Jan 2010 02:42:41

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