The combat is really starting to piss me off as this camera can't handle large groups of enemies or two giant enemies at once. Enemies are flying from out of screen with hits. I dodge in a certain direction only to have the camera shift so that now I am dodging into enemies. You cant cancel out of some animations leaving me stuck while I get battered. Should I not be using lock on, it seems to me it causes the camera to freak out more and it picks horrible targets at times. I dont recall DMC or even GoW ever giving me this much trouble with the camera or allowing my character to move the way I want him to.
Most of the time the game is easy cause fighting enemies at your level is a cakewalk but when you find an optional dungeon with enemies higher level than you it becomes a problem. And not just cause they are so hard to kill, it is a challenge but it is doable, its the camera that makes it that much harder. On easier enemies you dont have to worry as much since you kill them so quickly.
Outside of that MY GOD this game is amazing. I am now fighting a totally optional ice boss, so freaking cool. Zelda we need optional dungeons and bosses.
I love seeing so many cool things around the world like half invisible enemies, as if they exist in a different plain or something, not sure how to fight them yet. I found this compass to a "maze", have not found the maze yet. Things like this I love so much.
gamingeek said:No buy!
Just dont do the hard secret dungeons early on and play on normal, you will never have a problem.
I spent over an hour fighting an optional boss. This guy could one hit kill me and it took like 7 minutes of attacks to kill him.
Dvader said:I spent over an hour fighting an optional boss. This guy could one hit kill me and it took like 7 minutes of attacks to kill him.
That would piss me off.
So this optional quest thing is obviously new in Darksiders 2, as the 1st game doesn't have this (that I have seen so far).
edgecrusher said:That would piss me off.
So this optional quest thing is obviously new in Darksiders 2, as the 1st game doesn't have this (that I have seen so far).
Yeah the first had secrets and stuff like any good adevture game but nothing like this with full optional bosses and such.
Dvader said:Just dont do the hard secret dungeons early on and play on normal, you will never have a problem.
How can you tell what is hard secret dungeon and what is not?
gamingeek said:How can you tell what is hard secret dungeon and what is not?
The enemies are higher levels than you.
So many dungeons... While it is awesome it does start entering the realm of repetition as the dungeons aren't as different as a Zelda dungeon is from another. That said each dungeon does try to have some hook to it, whether its a new obstable or new enemies. I am 20 hours in and I dont think I about halfway done. I just got this awesome new power, I cannot wait to see the puzzles they pull out with this.
Combat is a bit all over the place. At times I feel I am super overpowered but then there is a certain fght with many enemies on screen at once and it becomes chaos and I cant seem to dodge properly (every time I dodge Iand into another enemies attack) and I die quick. I really do enjoy the loot aspect as you can customize Death anyway you want. I am going for a high damage, high critical death for easy dispatching of enemies. Then there are the possessed weapons which you can level up and customize.
There is so much to find, I just found this giant maze (its more of a gauntlet, dont think of a hedge maze) with the coordinates on how to get lower and lower scattered all over the world. I also can go to the crucible now which is the equivalent of the DMC combat arena where you go up to 100 levels of non stop combat.
Despite its flaws, which there are plenty (my Xbox version has frozen a few times and the sound has gone away as well), there are few games with so much gameplay. It is non stop adventuring and about 40 hours worth of it. The pacing can be better but I am just happy there is a game like this.
This last dungeon was excellent. You know how it is after the three first dungeons of a Zelda game you finally get to the meat of the game, the real good stuff, that is what that last dungeon felt like. It was the second super dungeon I would say, the ones that close a world and are as big as a Zelda dungeon. The new gameplay mechanic is so great and different. Can't wait to get the portal gun and really start going nuts with the puzzles.
On the combat side of things I have recieved these claws that absorb health on every hit, it has turned me into an almost unkillable machine. I can absorb health far quicker than enemies can take it from me. So now I just bum rush every enemy I see. The huge boss of this last dungeon I assume had some sort of pattern, I ignored it and simply charged in blindly and still beat him easy. I assume at some point the enemies attacks will become too powerful for this weapon, still the first thing I do when I get a higher level possessed weapon is to add the health on hit skill.
I appreciate variety in my games but when its done well. This next section of the game removed all the puzzles and exploration and its basically a TPS. This is really meh. Hopefully its over soon.
Well the last parts are a bit disappointing. Yeah I know I was say there was almost too many dungeons, that doesnt mean to remove almost all of them. The first two worlds of this game are huge areas with like 6 dungeons each (small to big ones), loads to explore. The last two areas are nothing, a giant empty path leading to a dungeon or two. What happened? The last dungeon I did was fantastic as it uses portals in great ways, now is when I want a bunch of optional dungeons but they seem to be done with that. If you are going to promise four worlds and the first two are monsterous you expect the last two to be the same if not better, not this.
I am 30 hours in so it is about time for the game to end and it has been excellent its just they messed up with the pacing. This will be one of the best games for the Wii U, if you have yet to play it prepare for a worthy Zelda substitute.
And so it ends. Final dungeon was nice but short. No dungeon was as good as the final dungeon in Darksiders 1. The second "half" (I say that cause the final two worlds only takes like 8 hours so its really less than 1/3 of the game) feels so rushed.
Isn't there a Nightmare mode? When you die, you die, that's it...
phantom_leo said:Isn't there a Nightmare mode? When you die, you die, that's it...
Yeah but I think that is the only change, its the same mode I am playing now. Its a fun thing to do but I little to random, at any moment you can get clobbered by three enemies at once just cause a bad camera move and die. It will take some luck but it could happen and I dont want to lose my progress due to random luck.
I just started 2, playing the "Deathfinitive" version on Steam. I'm about 2 hours in and am enjoying it more than the first so far.
It's one of those games you can't stop playing because if you do, you'll forget the 24 ridiculously complicated individual controls you need for battle.
pullquote, "It's one of those games you can't stop playing"
Yeah its very Zelda-ish, but better. I honestly think the combat in Zelda has been one of its worst attributes...it hasn't improved much at all since the N64 days, and the combat is probably the one area that NEEDS improvement. Though I haven't played SS yet so...