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A Market that Has Outgrown the Hand that Feeds It
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Thu, 14 Aug 2008 06:28:08
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[Introduction]
It's that time again. E3 is just around the corner. However this E3 is special. The
eyes are not on the games, what the press event revolves upon, not at all. Well
actually in a way it is, but what the eyes are on is something a bit broader. The
hardware manufacturing giants are about to reveal their new consoles.



Now why is this important? Why are gamers around the world drooling at mere
machines? Because this is the first page of the new console war, the war that
determines which console "wins". What does that exactly mean? It means to be the
console that gets all the "big" games, it means that the console gets all the "niche"
games, it means that the console practically gets all the games and thus is
accomplished by getting the majority of hardware sales which is fueled by an active
userbase. It was just a fact by glancing at the history. NES dominated and got all
the games, Playstation dominated and got all the games, and well the previous
generation the Playstation 2 dominated and got all the games. The only exception to
this was the Super Nintendo vs. the SEGA Mega-Drive; but if one actually looks
closer the only reason why it took the Super Nintendo so long to outsell the
Mega-Drive (World-Wide basis) is due to the fact that that console came out 2 full
years before it thus having one hell of a lead (the PS3 is technically outselling the
360 world-wide yet it isn't even close to catching up to it and that's just being late
to the party by one year imagine two), and even then most of the market was
focused in Japan in terms of software and their the Super Nintendo dominated thus
having it get all the games. And this is the reason why people are anticipating this
E3 because it will reveal the 3 platforms and it is the first piece of a corprate
puzzle that will reveal which console is the one to get all the games.



Eventually all three curtains were pulled, and it was just what people expected.
Microsoft further revealed their Xbox 360 and it looked to just expand on what the
orignal set out to do. Nintendo, as usual, barely made a squeak as they just
revealed yet another small (many thought too small) quiet console that seemed to
focus on Nintendo's games, and yet again SONY stole the show and seemed to for
another generation seal themselves as the console king. Everything was going
according to expectations as most people suspected that Nintendo was just going to
get their little cult, Microsoft got American styled fanatics, and SONY was getting just
about everyone else.



Over three years have passed since those days...and wow how we were wrong.
Microsoft's 360 took a bit bigger piece of the hardware pie and is totally slobbering
on the software side. Nintendo's now called Wii is just garbling up the hardware
charts. As for the PS3, the guaranteed sure success? Well it's getting moderate
meals in the hardware charts and eating the 360's leftovers within the software.
.........what? Wait isn't the system with the highest software sales suppose to get
the highest hardware and vice-versa? Obviously curious gamers check what the
source of this is. And well it just comes down to the fact that publishers are
confused as fuck.


[Brief Case on the Problems]
On one side you have the ever so popular PS3/360 combo. This seems the
prefered choice to most publishers though there are essentially two flaws with this
route. The first and the most obvious is cost, it takes alot of people power and
money to just acheieve the concept of these games let alone including the polish of
the design and presentation. The second is that some games just do not fly with the
expectations of those consoles. Sure the concept of a rail-shooter such as Panzer
Dragoon or an eagles eye view RPG would've flyed last generation but with the
users expecting a "next generation" expereince from these hardware going to a less
"epic" experience really isn't going to be their cup of tea while they are browsing
retail.



On another side you have the Wii. Now how in the fuck does the fastest selling
piece of gaming hardware have such low third party support? Well the most obvious
reason is the difference in raw power between the other systems. The Wii is an
entire generation behind. The other is the missing figure. While there have been
many successful third party games on the system that have surpassed expectations
(Zack and Wiki, Guitar Hero III, Lego Indiana Jones, Resident Evil 4) there still
isn't a big third party exclusive Wii game that has been released thus there can't be
one that has sold well since such a thing doesn't exist.



The third corner is the rapidly growing handheld side. This is fueled by Nintendo's
own DS. The fastest selling hardware out there only second to the Wii and insanely
cheap development cost. The system is goughing down software and hardware in
Japan and in North America only the latter was accurate though in the recent month
things seem to be heading the other way (Guitar Hero: On Tour and Lego Indiana
Jones). So why isn't this being heavily supported? Well for one it is a handheld
and a fair share of developers aren't very fond of putting their A-list franchsies into
a 3 inch screen and being powered with in some ways less then N64 technology.



The fourth corner is the PC and unlike the previous ones listed PC's purpose has
been known and cemented for years. While there is room for improvement it isn't
nearly as chaotic as the other three. So when it comes down to it three-fourths of
these corners are being screwed over.



Developers and Publishers alike seem to still have faith in the factor that they need
to find a set console(s) that cling on to what was left on from the Playstation
saga. Basically a releasing strategy where they have a system or a set of system
where they can release anything on and expect the best results. Last generation the
Playstation 2 was that system. Have a cutting edge blockbuster console game like
Metal Gear Solid 2/3 or the Final Fantasy series? Playstation 2. Have a niche
game that only the diehard would apperciate like Phantom Brave or Fatal Frame?
Playstation 2. Have some crazy original retail game that may shy some away like
Stretch Panic or The Red Star? Playstation 2. Last generation if you were making a
console game it belonged on the Playstation 2. The only time a third party game
was released solely on the competiting consoles was either special circumstances
(Sonic Adventure 2: Battle had to be on a Nintendo platform for obvious reasons)
or just a developers fetish (Itagaki states that he always wants to develop on the
most powerful console).



The problem is that this generation no such thing exists. Taking either the Playstation
3 or the Xbox 360 aside the platforms all have different philosophy's, different
purpose, and an audience that have certain taste. This leaves publishers heads
spinning because they just cannot figure out which route to take. Do they go towards
the safe side and only make big budget games for the PS3/360? Or possibly do
they go toward the shallow tested water of the Wii? Is the pocket fitted DS another
choice to take? Well in my personal opinion the option is very easy to choose...all
three.



Publishers still don't understand even after nearly two full years of all the platforms
unvealing that each side carriers a different type of formula of games they most
undergo as well as all of them having much potential.


[Risky Business]
To me this is the area that is the least underperformed. However I still can't curl
around the fact of the lack of variety of these games being released for these
platforms. Yes there is the fact that it is a lot of money to create these games but I
still don't see how so many could be so easily lumped together. A vast amount of
these games go towards the gritty releastic look and tend to follow that in gameplay.
These consoles are suppose to provide us with a next generation experience and to
me there are some experiences that haven't been tapped yet. Thinking of games that
have appeared the previous generation I'm sure many can think of a few game
formulas that they'd like to see take on this power of hardware.



A publisher that counters this very well is Capcom. Looking at their release history
they understand this point very well. Dead Rising, Lost Planet, Devil May Cry 4
have all performed stellar on the charts as well as they are all radiacally different
both in art-style, presentation, and gameplay. Looking at their future line-up it
becomes apparent that they understand even more so with titles like Street Fighter
IV, Bionic Commando, Resident Evil 5, and Dark Void. Again all these games look
to be radiacally different in terms of art-style, presentation, and gameplay.
Possibly this could just be my imagination but I don't see any other publishers
putting as much effect when on this topic.



Through the eyes of glass it appears that most just release their standard yearly games (Madden, Guitar Hero, Call of Duty)
and use their next big "new" games to share a very similar style or design.
I am aware that there are other titles such as Prototype, Prince of Persia, and
Mirror's Edge that go against this but these are in the minority and others that do
are usually either insanely low budget (Way of the Samurai 3) or have been
announced for what seems like an eternity (Final Fantasy XIII).



But again this is part of the industry, I just feel that publishers should put in a little
more variety within their "big" titles. However this is just a mere ass grab compared
to another certain console that in comparison is getting fucked in the ass.


[Wii Need Help]
The publishers don't understand it, the developers don't understand it, even most of
the gamers don't understand it. The Wii. Why? Why did Nintendo decide to do this?
Who knows but they are now swiming in money. Though how does this benefit the
gamer? Can this really be as much as a benefit as going next generation in specs
could? Well this all comes down to the purpose of the consoles.



The purpose of the PS3/360 is to further push of what has been accomplished in
gaming, for developers to improve formulas that have been recently discovered as
well as discovering new ones all together. Crackdown, Grand Theft Auto IV, Dead
Rising, and The Condemed all do this will in different ways. As for Nintendo's new
philosophy? Simple, it is about using what developers already know and using that
to create truly unique games or games that they have previously envisioned. Games
like No More Heroes, Zack and Wiki, Trauma Center. All these games are unique
and really can't be improved with the power of new technology as their formulas are
built for something far less powerful.



Truth be speaking the Wii's showing of this philosophy is so slim that it would be
much clearer to use the DS as an example. The games range from old-school as
the upcoming World of Destruction and the already released New Super Mario Bros.
to as modern as the upcoming Kingdom Hearts DS and the released Zelda: Phantom
HourGlass. To as niche as Metal Slug 7 to as mainstream as Guitar Hero: On Tour.
There is no such thing as a game being "out-dated" because of the formula it
uses, the genre it fits into, or what dimension the graphics are in. The audience
doesn't look for the freshest or most cutting edge experience but more so what
entertains them regardless of what period in time the game takes inspiration from. This
is the real benefit of Nintendo's "Blue Ocean".



Again why use the DS as an example? Because the Wii is so unrealized a detailed
comparison couldn't even be made. Never in the market has a console gotten so
shunned and continue to do so. Essentially every single publisher has just fallen on
their face when trying to make full retail games for this platform.



Publishers just don't know what to release for it, and developers just seem so
confused. Usually the first thing they do is think of a game or a type of game that
would benefit from the Wii's controller. However despite what most people claim if
the first thing a developer does is think of how a game to utilize the controller they
pretty much already fucked up. Essentially they are usually going to come up with 2
things. The first being some pick up and play trippy game that would probably be
better off on Wiiware or a game that would be cool however would be far better on
better hardware. Man it would be cool to have a Wii shooter like Gears of War or
Call of Duty 4, except the Wii can't do the majority of the things. The controller
isn't going to make the lack of intelligent A.I. disappear nor is it going to make the
lack of atmosphere due to the atmosphere and environment designs disappear either.
In order to make an ideal game for this hardware one most think of an ideal formula
that fits this hardware. Would a game resembling Call of Duty do well? Not really
but would one resembling Sin & Punishment? Very much so. Would a game that trys
to follow a progressing formula such as that found in Final Fantasy XII be ideal for
the Wii? Not really, but would one following a formula that has well stood the test
of time such as Skies of Arcadia be a good choice? Very much so. After finding a
formula that is well suited for the hardware and wouldn't really benefit from more
power then one should look at mechanics and designs that could be added to the
game that would revolve around the controller. Though it seems that publishers aren't
doing either they're just taking the easy way out for sales.



First off Capcom. It's kind of sad to say that the best support from the platform has
come from this publisher. Counting out Zack and Wiki they have done noting
exceptionally new with the platform. All that has been seen is releasing of ports like
Resident Evil 4 and Zero as well as Okami. Even in the future this holds true with
Dead Rising: Chop 'Til You Drop. Spyborgs is said to be a a big budgeted game
that they are funding but until proof is shown noone should hold their breath.
What would be an ideal Wii game from Capcom? Well if they want something that
will sell well they should just glance at what has sold from them. Resident Evil 4
and Umbrella Chronicles have sold over a million copies mostly due to the West. So
is there a formula in the survival horror category that would hold up well with the
Wii. Well the one Resident Evil 4 would work perfect. It holds up even well this
generation and while Resident Evil 5 is a next generation experience it looks to only
do so by concentrating on bigger and more open areas. A mere change in design to
more closed and smaller individual areas shouldn't be too much of a downer since
that's what the genre usually revolves around anyway as Resident Evil 5 just seems
to be an experiment. So we have the formula does it work well with the controller?
Actually it works perfectly. Well that's great but Resident Evil 5 is currently being
made is there an existing IP that already exists that could use this formula well.
Well yes there is Dino Crisis. So we got a popular genre, a notable IP, a formula
that works well with the hardware, and notable IP to go with it. Great. Another
game? Well we have something that appeals to the Western crowd but what about
the Japanese? Hmm...well the JRPG genre is very popular here and two of the top
selling third party games are JRPG's. Does that genre require a lot of hardware
power? Not at all within the majority of formulas. Is there an existing notable IP that
we have that is a JRPG and could be done or has been done in the JRPG
formula's that don't require high specs? Well yes the Breath of Fire series. So we
could make Breath of Fire VI for the Wii. Popular genre, popular console, popular
selling genre on the console in the country, notable IP, awesome this should sell
pretty well.



What's surprising is that this company has shown the most support towards the Wii.
And this is just using already existing and established IP's, imagine what one could
do with a brand new one? This console is very underplayed and has proven that it
buys third party software on many occasions. The publishers certainly are missing
out.
[Size Doesn't Matter]
Now the DS is getting a lot of support in Japan, and is starting to in the West as
well. However the problem isn't the amount of games nor the type of games being
released for the platform but more so the production values and the importance of
the games as well as how the games are approached in the first place.



To not cut around the bush most games on the platform still reek of being "a
handheld entry". Many know how it goes, the version of the games don't give the
player the same feel the console versions do for all the wrong reasons.
Possibly the problem is that developers and publishers alike most retweak on how
they look at portable gaming. These are games that are either played for once in a
while short bursts or turned on much during the day but for only a little play at a
time. Not only do some formulas work better then others but they must be retweaked
to work on this playset.



While improving the West still seems to not get this. Japan on ther other hand
seems a bit informed as they focus on games that marry well with this type of
playset such as RPG's, Puzzlers, Side-Scrolling Shooters, and Adventure games.
While on this there is a distrubing fact that many there is a lack of games big on
production value and/or notable budget and/or IP on the platform. There are some
out and coming out such as Tales of Innocence, Dragon Quest IX, Apollo Justice,
and Avalon Code but they are still a rarity.



Why the hesitation from some publishers? Why won't Atlus put the next edition to
Shin Megami Tensei (or at least some part of the series) on the platform? Nocturne
on the PS2 just screamed for breaks while dungeon crawling and it also gave the
player a crave when to play it (a crave that could be filled on the go). Why won't
Capcom put Power Stone 3 on the DS? Brawling on the go would be much fufilling
in little bites especially when playing Wi-Fi while waiting for food or having a cup
of coffee at diners or just in a relaxing position on the bed?



The DS is currently the best software selling system as of now in Japan and is the
all-time hardware selling king. Yet some publishers still refuse to acknowledge it.

[In Conclusion]
Is every publisher and developer out there big enough to support all three routes?
Of course not. Are those who can not doing to a satisfactory content? Very much
so. Are those who can't missing out on a big potential to support the other two
lesser known routes? Very much so. However few if any actually do. Obviously they
do not care about these effects as they don't really care about the fun us consumers
have but more so the money that we put in their pockets. However by turning their
backs to these issues they are losing on a win-win situation as us consumers would
be far more happy and they would be as well as they get far more money from a
supporting another userbase as they continue to support the one that they are familiar
with.



There is a developer that understands this very well. Plantinum Games made their
reveal early this year. When asked on which platform they would support they made
it very clear that in todays market there is no sense to focus on one as all have
much potential. They complimented this by revealing 3 very different games. The first
was Mad World, second Bayonetta, third Infinite Line. All three games nail down the
problems with the four platforms.



Mad World is a stylish action game that's premise is that the player is in a game
show and must kill off people (who obviously attack them) in the most brutal way.
Is this a formula suited well for the Wii's hardware? Yes. Is this a game that works
well with the Wii controller? Brutal killings with the Wii Remote? Hell yes. Is this a
game that has potential to sell notably? Being that it could be lumped into the
highly stylized catergory with No More Heroes which sold better then expected? Yes.
And most of all is it a game that looks of quality and production value for the Wii?
Yes.



Bayonetta is suppose to evolve the current 3D fast paced hack-n-slash lead by Devil
May Cry and Ninja Gaiden. Is this a formula well suited for the PS3/360? Yes
because it involves stepping up a genre a notch to a completly different level thus
evolving it. Does this game have selling potential? Devil May Cry 4 sales were
stellar, Ninja Gaiden II's weren't anything to snub at so yes. Is the game unique
enough? Well neither Devil May Cry 4 or Ninja Gaiden II attempted to truly evolve
the genre, and the main character in the game shoots bullets from her feet so yes.



Infinite Line is a RPG that focus's on ship building and exploring other planets while
traveling in space. Is this formula well suited for the DS's hardware? Well more
needs to be seen. Does this seem to work well on a portable? People seem to like
games where they can craft things on the go as well as just wandering about in
them so yes. Does it have potential to sell? It seems that these original RPG's are
the next wave for the system in Japan so yes.



Again this is a developer that very well understands the current market and knows
how it works. Sadly just about all other developers and publishers sit there
dumbfounded onto what they should do on the other platforms.



The market has never grown so much in such little time before. The market is infact
so large now that it is now feasible to get those "big" sales by using another route
of system releases. The consumers were ready for these systems to take different
ways and bring much further choice to the market, the hardware manufacturers were
ready to go their seperate ways to nurture and get the potential from those
consumers who displayed that they'd like something different from the other. The only
ones who weren't ready were those who made the software. They always say don't
bite the hand that feeds you, but ironically those that the hand fed have crawled into
seperate cages and the hand is too intiminated to feed those that have left the
original cage.

One of the site's forefathers.

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Thu, 14 Aug 2008 08:01:03
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Nice article Punk.

I wrote this in GG weekly, but ut fits wel here.

Actually Capcom needs to stop porting and do a dark original game. Yes the hd consoles will get RE5, but what does the Wii get? Nothing of that caliber. Why not make an exclusive Resident Evil game for the Wii, that uses the Wii-motion capabilities to the fullest, maybe even Wii-motionplus? They could make a Resident Evil or perhaps another IP that is totally original. But they do nothing of the sorts, yet.

I mean the Wii is a fricking market leader, why the hell does the Wii get ports? Plus the Wii is cheaper to develop for, why the hell are 3rd parties not  capitalizing on this? The answer is that Nintendo not only disrupted Microsoft and Sony, they disrupted all the other developers that relied on the old system.

Companies do not want to change and are therefore resisting it. This leaves the door open for smaller developers like High Voltage, Aquire etc. They shall capitalize on this trend and grow. This is a good thing no one wants a few big companies calling the shot.

The Blue Ocean stategy is not to defeat your opponent, but to make him irrelevant, that happened now too. While Nintendo is selling wel (huge understatement)l, Microsoft and Sony are fighting each other in a market place that is ever shrinking. Let face it guys the market stategy of expensive hardware and cutting edge graphics is not sustainable. I expect it to die next gen!

I conclude with these words from Reggie: "Innovate or die!"


P.S. small point: AI does not really much on computer power, as far as I can remember!
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Thu, 14 Aug 2008 08:37:39
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A.I. does improve with computer power, however it ultimately depends on the coder.

Most developers just do it half-assedly and the only reason why A.I. improves every generation because coding becomes easier.

Half-Life 1 and Unreal Tournament 2004's A.I. are done on specs lower then the Wii yet their A.I. is superior to the majority of games released today.

In terms of the more powerful consoles being unfeasiable I think otherwise. While the other consoles certainly aren't doing Nintendo performance they aren't doing too shabby. The 360 is well on its way in surpassing the Xbox's LTD. The PS3 is in last place but its sales aren't too bad. And in terms of software the 360 is a beast while the PS3 is moderate. There will always be market that wants bigger and beastier and there will always be developers who want that as well.

I see your statement with smaller publishers and developers taking the realm however I just do not see it. I mean I see some developers (High Voltage, Vanillaware, Cing) but not nearly as much as they should be. And it would be more clear if publishers like Atlus, NIS, and D3 chose the Wii as their platform of the choice but they so far they haven't.

This just doesn't make any sense. You have 3 routes to take when releasing games. 3 routes in which the games don't compete with each other as well as standing for different kind of games as well as being cheap to make (2 of the 3 anyway). It sounds like a publishers dream.

Comapnies don't need to wait to release their next big game they could just do it immediately if they chose. The PS3/360 games don't take away the share from the Wii and DS games. The DS games don't take away the share from the Wii and PS3/360 games. It would make far more sense having 3 big sellers every season then just having 1 big seller, a port, and a handheld entry.

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Thu, 14 Aug 2008 08:55:03
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Well THQ is another example of smaller publisher selling well (they are a smaller company, right?) and let's not forget Wiiware. And did Trauma Center do well for Atlus?

And no the PS3 and Xbox 360 are doing horribly. That's fact, just look at the losses they made. Profit is the bottem line, selling an overpowered console at a loss is going to end next generation.

Yes you will see the market for cutting edge hardware, but it will shrink and you will have to pay for it. (So no more $800 consoles sold for $400)

I am not saying graphics will not improve. I am only saying that the next console generation will not fill their console with the latest tech and sell them at a loss. The will probably think more economically.  
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Thu, 14 Aug 2008 09:59:02
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Nintendo's fighting the good fight in futility, for good reasons or poor.  I was expecting a decline in hardware sales this generation, followed by a crash.

I have a tendency to think about things long-term.  Well before the Revolution was even announced, I'd had a problem with the videogame business model.  The eventual progression of the product couldn't be pushed very far by computing power.  The only way for the product to progress long-term and really change and improve the experience would be the input.  The controller is the experience insofar as movies can stay successful because the entire experience is a passive one, while gaming is active with the input device.

Nintendo, for the present time, solved this and is seeing great success significantly because of just that.  It's only really been pushed back, though.  As everyone has wondered already, what can they possibly do as a follow up?  They can probably rest on their laurels for a generation, but what then?

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Thu, 14 Aug 2008 17:39:37
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Holy God that's a long article. I will read it later and get back to you.

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Thu, 14 Aug 2008 18:08:46
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@Yoda,
You need to look at the bigger picture. Nintendo started with hanafuda cards, than toys and than videogames. Miyamoto has said that he would love to create a game that is not confined by a television. So in oher words if the videogame markets fails Nintendo will try to do something else.

The Wii for instance can be seen as a important step to virtual reality. They still need to develop a better haptic feedback (to stop your hand moving through thing, to feel the textures, forces and temperature) a 3D headset thing and better motion control (full 1:1 body control) So we there is many more possibilities. The end goal is something like the matrix or holodeck.

@GG
Read it soon
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Fri, 15 Aug 2008 01:13:00
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IGA - What quality titles have THQ released for the Wii so far? And in terms of the future only "De Blob" looks of quality.

As for Trauma Center well aside from that what has Atlus done for the Wii? Hell they didn't even do a PS2/Wii multiplat with Persona 4. Clearly these publishers aren't giving the Wii the support it should get nor the DS and every NPD (even this one) it becomes more true.

In terms with the 360/PS3 losing money that has to do with archetecture and what is in the system. The PS2 and 360 sold for a loss while the Cube was $100 cheaper and almost as powerful as the Xbox. The reason was due to the Cubes arctechture of it being so small and cheap to produce as well as using a custom medium instead of DVD. The PS3 has Blu-Ray in it which makes it so expensive and the 360's arch. sucks so much that the console practically meltdown. There will always be a market for these behemoths as half the console market chooses them. Even if SONY or Microsoft goes down Nintendo's route it would be foolish if one or the other doesn't decide to stay put.

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Fri, 15 Aug 2008 06:53:55
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Punk there was a report that THQ was actualy making the most money on the DS and Wii, so it is no surpise they are supporting it. I always wondered the same thing about Atlus. Trauma Center was one of their best sold game, why are they not releasing more games?

I am not saying Microsoft and Sony should go the Wii route. Just saying that they can't afford to loose money like they do this generation. I am wondering what they will do the next generation.
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Fri, 15 Aug 2008 07:21:26
It doesn't matter if THQ is making the most money from the Wii, what matters is the quality of games they are releasing.

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Fri, 15 Aug 2008 12:16:06
Well I think they are staying with the safe options and still meekly testing the waters on wii. Until I see commitment, you can't even claim that these publishers are trying.

"Publishers just don't know what to release for it, and developers just seem so confused." To me the answer is easy, make the same types of games you were making in the previous generation but make them with sublime controls and change the design around it to make it unique.

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Sat, 16 Aug 2008 03:49:56
^^^I agree. However I think another reason is that we have to look closer to what it means by "betting on a console". This means that you have to spend multimillions (probably more then any game they will make) on a engine ground up for it that is suppose to last them until the end of the generation. Then they must educate their developers about the engine and how to push the system(s).

It's basically like saying "Okay we spent a shit ton of money on this combo however their is a different winner. Though thinking about it the games should still sell more or less the same in doing this combo or the one other system. So since we spent so much money and time with this one I think we'll just keep playing the same cards."

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Sat, 16 Aug 2008 20:34:03
But the whole point of keeping wii's specs so close to GC (other than cost) was so that the developers already had the engines and the experience to crank out games relatively cheaply and easily.

There just seems to be a whole lot to gain and very little to risk for a big company to sling some high quality mud Wii's way and see what sticks. But if they never even try, it just feels like they are admitting defeat without lifting a finger. Or pigeonholing an audience because it's easier for them to put out lazy games.

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Sun, 17 Aug 2008 04:47:02
^^^It's as I've previously said, developers are trying to justify the cost and time of their PS3/360 engines. When the Wii passes the LTD's of the PS3/360 (or gets near it) then they will more then likely switch.

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Sun, 17 Aug 2008 15:23:16
I dont think they are going to switch shit to be honest. If they are making money on the games for those other platforms, they have no incentive. They still can't work out what sells on wii afterall. 3rd parties see either casual games like game party or carnival games selling or first party games.

There are good 3rd party games on wii,  but no big production AAA games from them to prove or disprove any theory. The worse thing they could do is make one of these games, not market it and then have it bomb. I read that the lost planet release saw as much spent on marketing as was spent on the actual game.

Deca sports is a crap game but with the right marketing it's been a huge success for hudson.

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Sun, 17 Aug 2008 15:58:44
Well Deca Sports was a success for Hudson.

Also the Wii LTD's would have surpassed the 360 + PS3's LTD's so by default it would be better to make a game for the Wii then those consoles.

I think the mini-games and ports are only to cash in on the Wii why they are focusing on the other platforms (I think we all know that), but when the time comes that the Wii is significantly better to make games for then what they are making then they will (IMO) more likely switch (especially after the money from their engines get paid for).

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Sun, 17 Aug 2008 16:23:35
The Japanese developers are making the switch. Western developers are not. They hardly support the DS either.
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Mon, 18 Aug 2008 04:54:50
^^^Japanese developers are switching?

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Mon, 18 Aug 2008 09:14:13
You see more and more supporting the Wii or the DS. Especially the smaller ones like Aquire and Vanillaware.
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Mon, 18 Aug 2008 16:06:25
For the Wii that isn't saying much since their support is announced far and few inbetween, not to mention that they don't make any "major" games.

I'm refering to companies like Konami, Square-Enix, Namco-Bandai, etc.

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