edgecrusher said:Also, Morrowind wasn't this gen, but Dvader stated that he felt Oblivion was the game that introduced the WRPG to console gamers, which isn't true because its predecessor, Morrowind, did it 4 years and a generation earlier. You could also point to the KOTOR franchise.
I didnt introduce it but it turned it into a huge 5 million + selling genre. Those used to be FF numbers, now they belong to the TES.
I totally forgot Crysis, for sure deserves to be on that list cause it was the graphical benchmark for an entire generation almost. We still talk about it today and that game is ancient.
Edge on DA, I love it a lot but I couldn't fit it in simply cause I would be getting a bit off of what I was going for. Well to be honest it was getting late and I wanted to end the list. I felt if I put DA which was simply an excellent RPG then why isnt The World Ends with you on there, why isnt Xenoblade on there, and now I have to put all excellent RPGs in there. DA is still such a Bioware game, it didnt feel that fresh. It wasn't ME that was mixing shooters with RPG, it was a very traditional Bioware RPG, an excellent one but not one I see that will leave a major impact.
And yes I am totally just going to ignore Witcher.
bugsonglass said:A list by DVader without a Resident Evil, Sonic or Zelda game? Imposter begone ... what have you done with the real Vader?
I know right, wtf happened this gen. Well Zelda SS and RE5 are 11 and 12 on my personal list.
travo said:Great list. My top ten would be awfully similar. I actually forgot about Metroid Prime 3. It seems like it was a full generation ago.
Doesn't it. I almost forgot about it on my list too. But it was sooo incredible. That was the Wii's peak. You had Galaxy, Prime 3, Smash Brawl, just kicking ass everywhere then... silence.
Dvader said:Doesn't it. I almost forgot about it on my list too. But it was sooo incredible. That was the Wii's peak. You had Galaxy, Prime 3, Smash Brawl, just kicking ass everywhere then... silence.
Crap peak.
P.S.
Re. LBP and SMG. I'm merely pointing out that there is no justificaiton for putting LBP above SMG in any list (except one based around floatiness), regardless of any attempts for justification.
The do it yourself mentality puts too much weight into the player's hands in order to come up with something good or interesting. LBP is a platformer at its core, no matter how much Sony and MM tried to sell it as a "platform for games" or whatever. A platformer lives and dies by its level design and this was coincidentally the area where LBP fell flat on its face.
SteelAttack said:The do it yourself mentality puts too much weight into the player's hands in order to come up with something good or interesting. LBP is a platformer at its core, no matter how much Sony and MM tried to sell it as a "platform for games" or whatever. A platformer lives and dies by its level design and this was coincidentally the area where LBP fell flat on its face.
No. The level design was great, the story missions were extremly well done, very varied. Seriously what are you talking about? The jump mechanics are arguable, yeah its floaty, the level design was superb.
And that is like .00001% of the game. There are literally millions of levels to play, the majority arent even platformers. Plus there is create mode where you can spend thousands of hours making whatever. Its not just a platformer at all.
You mean there are literally millions of half-assed levels to play. And not because of I want to fling shit at their creators. They put their hearts on those levels. It's just that, well, they're not game designers for a reason. You have to dig through a lot of crap for a couple of gold nuggets. Most of what I played online was unremarkable.
Jump mechanics are arguable? You've got to be kidding me. They're horrendous. And that's pretty shit in a platformer. Because it is a platformer, just not a great one. It's a mediocre platformer with great community features and an outstanding creation kit.
Besides it seems we have different ideas of what a good platformer level design should be. I want tight controls and mechanics. You want lots of shit.
SteelAttack said:You mean there are literally millions of half-assed levels to play. And not because of I want to fling shit at their creators. They put their hearts on those levels. It's just that, well, they're not game designers for a reason. You have to dig through a lot of crap for a couple of gold nuggets. Most of what I played online was unremarkable.
Jump mechanics are arguable? You've got to be kidding me. They're horrendous. And that's pretty shit in a platformer. Because it is a platformer, just not a great one. It's a mediocre platformer with great community features and an outstanding creation kit.
Besides it seems we have different ideas of what a good platformer level design should be. I want tight controls and mechanics. You want lots of shit.
Yes loads of levels are crap but it is very easy to find some great ones, at least now with all of its oganization. But whatever, if you didnt get into it, you didnt get into it. If you were involved it was as addicting a community as any MMO or MOBA (ha i get to use this in an example already, thanks steel!) can ever be.
And tight controls mean nothing without great levels. Level design comes first.
Dvader said:travo said:Great list. My top ten would be awfully similar. I actually forgot about Metroid Prime 3. It seems like it was a full generation ago.
Doesn't it. I almost forgot about it on my list too. But it was sooo incredible. That was the Wii's peak. You had Galaxy, Prime 3, Smash Brawl, just kicking ass everywhere then... silence.
That's typically what Nintendo consoles do. They're kind of like the console version of a SuperNova.
Dvader said:Yes loads of levels are crap but it is very easy to find some great ones, at least now with all of its oganization. But whatever, if you didnt get into it, you didnt get into it. If you were involved it was as addicting a community as any MMO or MOBA (ha i get to use this in an example already, thanks steel!) can ever be.
And tight controls mean nothing without great levels. Level design comes first.
True, but level design doesn't mean shit if the jump mechanics make you want to quit playing the game. I tried to play this over and over. I love the brilliance of the levels, but my frustration won over. The last straw for me was when Robio and I tried to compete against each other and both just bombed at playing.
I don't want Sackboy to be a Mario clone. I don't want to see him doing butt stomps and triple jumps. I do, however, want to be able to accurately judge where I'm gonna land when I'm in mid air.
I'll add that I saw LBP at GameStop on Sunday. I so wanted to buy it again, thinking I wanted to give it one more chance. Ultimately, I thought my frustration would win over, so I bought Arkham Asylum again.
Dvader said:edgecrusher said:Also, Morrowind wasn't this gen, but Dvader stated that he felt Oblivion was the game that introduced the WRPG to console gamers, which isn't true because its predecessor, Morrowind, did it 4 years and a generation earlier. You could also point to the KOTOR franchise.
I didnt introduce it but it turned it into a huge 5 million + selling genre. Those used to be FF numbers, now they belong to the TES.
Just for kicks I looked it up on Wikipedia. They say Morrowind sold 4 million plus across PC and Xbox, and that "Morrowind's Xbox release sold very well; it continued to rank among the top 10 sellers on the console one year after its initial release—a feat matched only by Halo: Combat Evolved."
Thumbs up on SMG.
I put Oblivion simply cause I feel that was the one that really exploded that WRPG into the general public. Morrowind sold ok but nothing like Oblivion. After Oblivion everyone wanted more, so Fallout 3 was huge, you started to get some clones as well. Skyrim is the better no doubt but I dont feel it was such a leap over Oblivion that it will leave as much a lasting legacy.