Review snippets
http://www.gamebrit.com/article/987/Reviews/Disaster-Day-Of-Crisis/
By rights this game should be terrible, given its protracted and troubled development and its utter confusion on what sort of game it wants to be. But somehow all the individual elements, which on their own are distinctly below-par, come together to form an entertaining and strangely gripping experience which is quite unlike most other games on the market. The key to enjoying Disaster is to suspend all expectations of realism and traditional gaming conventions and treat it like a no-brainer action movie. The plot could have been taken straight from a Roland Emmerich movie and the action sequences that make up the gameplay are fast-paced and jump from one genre to the next in a heartbeat. One minute you’ll be sprinting away from a Tsunami, the next fighting fires in a subway or gunning down terrorists in a burning factory whilst avoiding lava.
If you don’t mind the thought of logic gaps, plot holes the size of earthquakes and massive burgers hidden in oil barrels that replenish your health then Disaster could prove to be an enthralling experience. Given that it can now be found in most places for less than twenty quid you won’t be taking too high a risk on this and maybe Nintendo can be convinced to let Monolith loose on a sequel. In a game choc-full of catastrophes the biggest disaster is NOA’s stubborn refusal to release the game and NOE’s non-existent promotion of a title that deserves a much wider audience than it’s currently likely to have. Had Nintendo thrown some more weight behind this, both in presentation and gameplay terms, Disaster could have been a monster hit for the Wii.
Foolz said:Man, so I was about ready to buy it (though FIFA is cheap but dunno if I can get to the shops atm) and then the Boom Boom box is announced, which I will probably have to pre-order.
What is Boom Boom Box?
More GAF Impressions:
Been playing through the game this week (yay PAL country!), man I love it.
I'm not that great at the driving bits so they can get frustrating, but everything else is so awesome. Great production values, great and varied gameplay, having fun exploring around everywhere looking for people to rescue then next min on-rails shooter then back to exploring. Music is of course top notch and the graphics (other than some strange NPCs) actually made me say wow at times, some really nice effects.
NOA are REALLY dropping the ball here, fuck Reggie. >_< Their attitude really pisses me off, the way they just dismiss their own companies product because its not casual enough. Psh!
The game just has such a cool atmosphere, epic.
Considering all the translation work was basically already done for them, and the 2nd half of last year we weren't exactly over-filled with games like this on Wii, when the core guys are crying out for something... to just ignore releasing a game this fun is idiotic.
I'm sorry, but again, fuck Reggie.
<3 Monolith Soft.
*chomps down on a giant hamburger while in the middle of a volcanic eruption
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Got the game as a late xmas gift, only played through the first two stages so far, but daaaaaamn. What a surprisingly good game - although some of the graphics are plain ugly to look at, GC-level stuff. I'm getting a distinct MGS1 vibe here for some reason - only without sneaking and totally different. I know, it makes no sense, but somehow those two games feel connected.
I just upgraded the shit outta the heavy pistol, 22 damage per shot sounds awesome. I was tempted by the light handgun with the autofire, too, but... 22 damage+unlimited ammo=nom nom nom. Knowing myself though, this will most likely have been the worst possible weapon choice in the whole game
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Ray = best new lead in a videogame since Travis Touchdown IMO. And they both have the same hairstyle. Hmm..
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All in all, it's just awesome. It's complete. It's the most cinematic game I've played since Shenmue in a way. The Shenmue comparison is one I'd make quite a lot, too - both games take many different genres and 'modes of play' and introduce them to you as and when you hit them. This game is like all the fast, action paced bits of Shenmue strung together, mixed in with a bit of Time Crisis and a bit of the Minigame style action you'd expect from the Wii. QTEs, duck-and-shoot fighting, minigame rescues and exploration are all the name of the game, and it is god damn awesome.
This is without a doubt one of the few games I've played to have done QTEs well. The 'last boss' was absolutely incredible, and it was powered entirely by QTEs. I was really on the edge of my seat.
This is the most movie-like game I've ever played too, sans Metal Gear Solid 4. You do less watching than Metal Gear, but it's sitll got a very fun, interesting plot. Wildly unbelievable but it's fine - this game is a lot like being in a Disaster-driven series of 24 - lots of shit happens, and just when you think everything's going to calm down it goes crazy again.
The score is amazing. Characters are well enough developed evne if they are very much simple stereotypes and like Ryo, Ray is a simple but really likable lead. And yes, Reggie is right, the voice acting isn't great, but it fits the entire feel of this game, which is this super-cheesy every-disaster-and-action-movie-you've-ever-seen-rolled-into-one.
I really enjoyed this game. I think part of it is because I love light gun games in general, but light-gun games are usually low on plot and have simplistic, arcade game values in the score, characters, design, and general aesthetic. This game has the arcadey light gun gameplay with detailed weapon and character upgrades, a fun plot, and high, high production values.
This game is in my mind the vision of what Wii Hardcore should be in the future. Despite the lower graphics it looks fantastic in places (not so hot in others, but whatever) and is more than passable. The way the controls work are perfect for the Wii - a mulititude of different 'styles' of gameplay, each with different setups, some motion sensitive driven, and some not. It just works.
Sorry if this seems gushy, but I fucking love this game. It's a crime this may not get released in NA. A crime.
Yeowch. Sad to hear. Another Gaffer finished it last night:
"I just beat the game last night. A very nice experience throughout the entire game, but the ending was phenomenal."
Oh nice, if you click here you get mini-videos, just hit the arrow key next to the video player to take you to the next one.
And another GAFfer:
"I finished this game recently, and I must say it's pretty awesome. I had it through my rental service, and took some 10+ hours with it. It's not the longest game or the most sophisticated, but it's a real experience. The cinematic narrative, the variety in missions and the constant progress through the game make it fun.
To give some perspective, I've recently rented Fable 2, Gears of War 2, Wario Land: Shake Dimension, Farcry 2, Condemned 2 and Dead Space. Out of these, Disaster was right up there with Dead Space as most memorable and fun experiences.
Oh, and it works on NTSC Wii with the old Freeloader "
It'll have to wait now, unfortunately! Won LBP at a good price and kinda used up all my funds.
New REVIEW
The first thing you'll notice when you first boot up Disaster is that the graphics are really nicely done. Ray's character model is very nicely detailed, the characters themselves look somewhat life-like (especially in cutscenes) and the environments are really nicely rendered. The characters that you'll be saving will be looking less, well, detailed than Ray which creates a kind of strange discrepancy that makes you wonder if the characters both exist in the same world, but for the most part the characters models for the generic NPCs do their part. But, enough about character models, what's arguably more important is the world they inhabite - and that's where Disaster really captures something.
The environments you'll be exploring in Disaster are pretty standard things you'd expect in a disaster themed game/movie. First, you have the city, which is where most of the action happens. Buildings fall, dust and rubble scatter throughout the environment dynamically, and fire spreads like it should (for the most part). The fact that all of this happens in real time during gameplay without any significant slowdown is a really big feat. Then, you have a forest covered in ash from a recent volcanic eruption. The ash slowly floats to the ground, covering the grass and the environment around you, turning a lush and green forest into something horribly oppressive. The art team working on this game really did a great job in making you feel like what you're wading through has seen better days - that's what makes the atmosphere of Disaster so good.
The soundtrack is booming, makes you feel alive and really helps you to feel motivated to save these people and persevere in the end. It sounds really corny, I know, but that's the whole appeal of Disaster, it's exceedingly entertaining, filled with cliche'd dialogue (which, by the way, is mostly voiced and has had some good effort put into it.) and it melds everything you'd expect in a game together to make a really fun experience. The soundtrack and sound effects really help to add to that.
What's perhaps the best thing about Disaster is that although it is short, you won't really get bored throughout the game. That's perhaps the best thing about Disaster, it's an engaging experience that might even leave you reluctant to put your Wii remote down.
All in all, Disaster: Day of Crisis is a very competent action adventure title that offers a lot of things for the player to do that they won't find anywhere else. Where else in a video game will you find yourself running away from fire tornadoes, diving into a hurricane, driving away from a tsunami or perhaps even sprinting away from volcanic flow? No where - and that's why Disaster is such a unique and enjoyable experience. Most gamers should have a lot of fun with Disaster, and some casual gamers should too, but all in all, I can recommend it to those core gamers that Nintendo of America's president has obviously forgotten about. A brilliant game regardless, just a shame that everyone may not experience it.
Vooks score was 7.4 but they have this weird gamespot style automated score thing. The important thing is the "tilt" which they gave a 9.0 to.
They should put it out in Autumn as a special edition, sharpen up the textures, put in analogue control for driving as an option. Maybe do a special chapter of the game as an extra. Actually, you know market the title. They didn't market this game at all. If it weren't for the nintendo channel you wouldn't even know it existed.
With some more input this game could have been really awesome.
So when is it coming to NA? I just amazon'd it and they gave me dick.
aspro73 said:So when is it coming to NA? I just amazon'd it and they gave me dick.
Still TBA as far as I know
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Tell me to get back to rewriting this site so it's not horrible on mobile
$55 including postage... not bad at all!