Forum > Gaming Discussion > Nintendo E3 Conference Thread 2011
Nintendo E3 Conference Thread 2011
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Tue, 07 Jun 2011 17:50:21
edgecrusher said:

Nintendo has the games and the support, and a great controller and capable console....but they kinda dropped the ball here in places.

1st, the name. Wii U....retarded. Then some of the demo's they chose were stupid to waste time on, and they made WAY too big a deal about that LEGO game as if they were speaking of GTA 5.

Up and down conference for me. It was B grade, but better than the others for me personally.

They needed to show more games for the U, maybe pimp its tech more. I don't really understand how 3rd parties are all up on U games but Nintendo hasn't shown any of their new stuff.

How is Keighly questioning the U so much when he was UP microsofts ASS yesterday for that crappy conference?

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Tue, 07 Jun 2011 17:50:23

Is anyone going to want Batman, Darksiders, Battlefield and Madden like a year late?

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Tue, 07 Jun 2011 17:51:53
gamingeek said:

How is Keighly questioning the U so much when he was UP microsofts ASS yesterday for that crappy conference?

They didnt pay for this exclusive.

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Tue, 07 Jun 2011 17:52:45

Keighley said the media already played it. I assume a million hands on previews just went live around the web.

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Tue, 07 Jun 2011 17:52:52

It wasn't a good demonstration.

They didn't show the console, all the talk was on the controller. Then, most of the demo's looked like Wii games and didn't show off the consoles power.

Then they show the 3rd-party games which looked like they were on a different system.

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Tue, 07 Jun 2011 17:53:02

It's not like the system is releasing this year everywhere like Vita,  I think they showed plenty. By the time it's out we might not even care for half the games they pimped, just what's coming next.

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Tue, 07 Jun 2011 17:54:29
Dvader said:

They didnt pay for this exclusive.

Journalistically it's a joke, they were all smiles yesterday and now all of a sudden he's questioning everything.

Wow, even this blone woman reading out twitter stuff, yesterday it was all glowing Microsoft comments, now it's half bad for nintendo stuff.

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Tue, 07 Jun 2011 17:55:11

Ok lets go to the Zelda thread, live demo will happen soon.

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Tue, 07 Jun 2011 17:56:15

medium_medium_new_nintendo_console_detail_01.jpg

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Tue, 07 Jun 2011 17:58:00
edgecrusher said:

It wasn't a good demonstration.

They didn't show the console, all the talk was on the controller. Then, most of the demo's looked like Wii games and didn't show off the consoles power.

Then they show the 3rd-party games which looked like they were on a different system.

It's a difficult concept to easily sum up. With Wii and motion control, 3D and 3DS it's a big singular concept and you obviously imagine the possibilities immediately. With Wii U, there is no huge compelling singular concept but many little things which are different for each game.

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Tue, 07 Jun 2011 17:58:02

I really think they should have dedicated 5 minutes to Zelda, Xenoblade, and Last Story. No Wii talk at all was lame.

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Tue, 07 Jun 2011 17:59:36
Dvader said:

medium_medium_new_nintendo_console_detail_01.jpg

Cool. I like it.

Dvader said:

Ok lets go to the Zelda thread, live demo will happen soon.

Where do I watch it live?

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Tue, 07 Jun 2011 18:00:49
gamingeek said:

Where do I watch it live?

Gametrailers

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Tue, 07 Jun 2011 18:06:51
Dvader said:

Is anyone going to want Batman, Darksiders, Battlefield and Madden like a year late?

Good point though I think madden would be the new version. The other games, maybe if Wii U ran them at 60 FPS, had added content as well as controller functionality?

I think the big problem I see with wii U is that it has ditched motion control for tilting tablet control. Yeah, technically I could play a Wii U shooter with HD graphics and just use the wii controller, but you will be at the mercy of the devs as to whether that option is included.

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Tue, 07 Jun 2011 18:12:28

Reggie just confirmed 1080p if anyone cares.

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Tue, 07 Jun 2011 18:14:01

Ricettello is talking about having BF3 on Wii U, says with those graphics it can be put on it and then the advantage is the controller which does several things he has never seen before. He's talking being a gamer and having instant access to things via the touch screen. He has other things they aren't ready to unveil. He says its a really big difference,

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Tue, 07 Jun 2011 18:19:40

new Kirby for Wii and Mario Party 9 announced.

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Tue, 07 Jun 2011 18:21:45

Mario Party 9? Why do they need Mario Party anymore after Wii Party? It's the same damned thing.

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Tue, 07 Jun 2011 18:29:45

Nintendo's showing off six Wii U game demos at E3 this week - and here they are, courtesy of our colleagues at T3.


"HD Experience 1:

A couple of birds fly around a colonial Japanese garden, eating blossom, flying over carp ponds and generally looking stunning. This wasn't anything we could really 'play' as such; it was more an interactive movie comprised of real-time, in-game footage that let us move the camera around on the touchscreen by moving the controller this way and that. The HD graphics were top notch; when it rained in the garden the birds' feathers were soaked, and the water even reflected in their eyes.


Chase Mii:

Four players with Wiimotes have 2 and a half minutes to chase down the player with the new controller, who has the benefit of an onscreen map. Sounds easy, but it was tricky on both sides. The onscreen map allowed the new controller player to see where in the maze-like arena his assailants were headed, but the chasers has the advantage of both teamwork and and a counter that showed how far away they were in yards. As the name suggests, the graphical style here was ramped way up to 11 on the cartoon scale, but it was bright, challenging and fun, nonetheless.


Battle Mii:

Metroid-style shooting, in which the player with the new controller flies a gunship around an arena, while Wiimote players shoot at it on foot. This was pretty similar in nature to Chase Mii, given that both were designed to show how a player with the new controller could have a different experience to those with the Wiimotes. The Dual thumstickes were used to float the ship up and down and to strafe left and right, while motion control took care of aiming. There was a learning curve to this, but it's surprising how quickly it became easy. Pulling off a hit from distance by mastering all three control methods gave us a real sense of achievement.


Shield Pose:

This was a simple, cartoony rhythm game built to show how the console utilises the motion control. The object was to lift the controller to use it as a shield against arrows coming at your from distant pirate ships. The game knew when you had the controller up at the screen or flat to the floor, and acted accordingly. The way both TV and touchscreen worked together was impressively fluid, even if we were rubbish at the actual gameplay part. T3 has no rhythm.


Panorama View:

Incredibly impressive demo showing video footage of a car travelling through Tokyo, which played on the TV. The controller's screen showed the same footage, but moving it around span the camera 360 degrees, Google Street View style. We wouldn't even know where to begin explaining how this worked, given how fluid it felt.


HD Experience 2:

The final demo and the end of our experience with the New Console was a short clip of Zelda battling inside a gothic castle, with the 'Twilight Princess' artistic style. The touchscreen was used to instantly switch between night and day (which affected the lighting to dramatic effect), to change the camera, or toggle having HUD info on the TV or controller. The idea was to show that having maps, health and ammo info on the controller's screen could allow a clutter-free gaming experience on the TV. Or, should you wish to recline on the sofa, the opposite is just as viable."

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Tue, 07 Jun 2011 18:36:27

None of the footage shown was Wii U, those were all PS3/360 footage of the third party games. Except Tekken guess.

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