Forum > Gaming Discussion > The Goldeneye (Wii) Thread: Reviews and hands on impressions from Page 10 onwards
The Goldeneye (Wii) Thread: Reviews and hands on impressions from Page 10 onwards
<< prev
avatar
Country: US
Comments: 1975
News Posts: 36
Joined: 2010-07-24
 
Tue, 15 Nov 2011 22:30:19
gamingeek said:

Did you play it on an HDTV Bear?

Yes  my 46 240 Hrtz  Sony Z5100 I bet it looks a lot better on 360 or PS3.

avatar
Country: UN
Comments: 16240
News Posts: 1043
Joined: 2008-06-21
 
Wed, 16 Nov 2011 02:02:53

So it wasn't ugly as sin. It's just that your TV sucks. (Or doesn't.) Nyaa

avatar
Country: UN
Comments: 17223
News Posts: 2807
Joined: 2008-06-21
 
Sat, 03 Dec 2011 22:18:58

Rented Goldeneye Reloaded for PS3, and I played through the first couple levels. Graphically, it's looks a lot better, but not as good as most 360/PS3 games these days. Spotting enemies in darker areas is easier thanks to the resolution boost; That was my main complaint regarding the Wii version. Otherwise, the content appears to be mostly the same as the Wii version, with a few subtle things changed here and there. Controls are a bit better thanks to the DS3. It's certainly the better version of the game.

Edited: Sat, 03 Dec 2011 22:23:24

The VG Press

avatar
Country: UN
Comments: 16240
News Posts: 1043
Joined: 2008-06-21
 
Sun, 04 Dec 2011 01:40:35
Ravenprose said:

Rented Goldeneye Reloaded for PS3, and I played through the first couple levels. Graphically, it's looks a lot better, but not as good as most 360/PS3 games these days. Spotting enemies in darker areas is easier thanks to the resolution boost; That was my main complaint regarding the Wii version. Otherwise, the content appears to be mostly the same as the Wii version, with a few subtle things changed here and there. Controls are a bit better thanks to the DS3. It's certainly the better version of the game.

Hrm

avatar
Country: UN
Comments: 17223
News Posts: 2807
Joined: 2008-06-21
 
Sun, 04 Dec 2011 01:44:29
Foolz said:
Ravenprose said:

Rented Goldeneye Reloaded for PS3, and I played through the first couple levels. Graphically, it's looks a lot better, but not as good as most 360/PS3 games these days. Spotting enemies in darker areas is easier thanks to the resolution boost; That was my main complaint regarding the Wii version. Otherwise, the content appears to be mostly the same as the Wii version, with a few subtle things changed here and there. Controls are a bit better thanks to the DS3. It's certainly the better version of the game.

Hrm

LOL

The VG Press

avatar
Country: UN
Comments: 48387
News Posts: 59782
Joined: 2008-06-21
 
Mon, 05 Dec 2011 10:20:22

Controls are better thanks to the..... don't make me hurt you.

avatar
Country: UN
Comments: 17223
News Posts: 2807
Joined: 2008-06-21
 
Tue, 06 Dec 2011 00:16:55

I probably should clarify that. When I said the DS3 controls were "a bit better", I meant in comparison to the Wii Classic Controller Pro. DS3 has more buttons, which makes it a bit easier to use. However, both the DS3 and CC Pro are a LOT better than the IR/waggle controls. Nyaa

The VG Press

avatar
Country: UN
Comments: 16240
News Posts: 1043
Joined: 2008-06-21
 
Tue, 06 Dec 2011 01:27:40
Ravenprose said:

I probably should clarify that. When I said the DS3 controls were "a bit better", I meant in comparison to the Wii Classic Controller Pro. DS3 has more buttons, which makes it a bit easier to use. However, both the DS3 and CC Pro are a LOT better than the IR/waggle controls. Nyaa

Hrm

avatar
Country: UN
Comments: 48387
News Posts: 59782
Joined: 2008-06-21
 
Tue, 06 Dec 2011 11:50:57

Son of a bitch.

avatar
Country: UN
Comments: 17223
News Posts: 2807
Joined: 2008-06-21
 
Tue, 06 Dec 2011 20:48:04

lol

The VG Press

avatar
Country: UN
Comments: 48387
News Posts: 59782
Joined: 2008-06-21
 
Thu, 18 Oct 2012 14:34:32

Been trying to nail down why Reloaded is worse than the Wii game. Looked at a lot of reviews. One review said it was because of the dual analogue controls. People online told me the AI was too dumb and levels were spatially alterted.

Gaming Nexus said:

Some gun reload animations are changed for no apparent reason; weapon placements in levels are different; guards are intermittently more or less intelligent than they were before, occasionally throwing the stealth balance off or making combat too easy.


That last one really threw me; in the Wii version I’d use stealth as much as possible, especially on the harder difficulties, because detection meant a heavily-armed attack squad would show up and hand 007 his perfectly formed ass. Conversely, all I needed to do in the 360 version is hunker down and pick off enemies as they marched right into my bullets. It also seemed easier to just sprint back and forth during a shootout, going on a melee-palooza that would’ve gotten me ventilated in the Wii version.

AI.

Metro said:

Some questionable artificial intelligence and AWOL time trial mode.

Gametrailers said:

PlayStation Move support works well, but it isn’t quite up to par with the Wii controls, lacking motion-based melee attacks and the ability to lean around corners. Reloaded’s biggest issue, however, is the huge drop in difficulty. Gunfights that involved careful use of cover and watching your flank are now just a matter of running through and dropping everyone in sight. The AI hardly seems to fight back, and the few difficulty spikes that do come are simply a matter of overwhelming numbers.

In all, GoldenEye 007 Reloaded is a surprising step back for a game that we thoroughly enjoyed on Wii. Much of what it made it great hasn’t changed, but the minor extras and improved visuals come at the price of online frustration and gunplay that’s undeniably dumbed-down.

Wow, first time a Wii game was dumbed down for HD consoles?

<< prev
Log in or Register for free to comment
Recently Spotted:
Login @ The VG Press
Username:
Password:
Remember me?