It is still impossible to tell anything about the game structure from the video.
Still loving the water color look.
Agnates said:Yah they showed too little area wise and for all we know it's just an area for the demo, not in the game.
Still loving the water color look.
Its officially a demo area. The map points out where you can fight bosses. Its just an enclosed space to try out stuff. This is from guys at gaf who are at E3.
Good stuff vader.
Saw a video of the crab fight. Looks better in motion. I could get used to the art I guess.
Listen to Iced Earth and play Doom
Coopersville said:I don't care for Link's character design. The long tunic with puffy pants isn't doing it for me. I want him to be pantsless, like the old Link I fell in love with (no homo).
Adult link vs child link.
Guys?
I think I prefer playing as a kid.
Ravenprose said:Me too.
I think it's because it makes everything seem bigger in scale. Like if you were a 10 year old boy and you walked into a cave and some massive freak beast appeared, you would be shitting yourself like
But as adult link, geared up in his armour and weapons, you sort of feel like you can handle it.
Playing as child link makes it feel like more of a struggle and makes the victories more satisfying.
I don't like the sound of that. I hope it's not true. If Nintendo takes away the exploration and open world aspects of Zelda than it won't be a Zelda game.
I know Nintendo said they want to take the series to another level and put flying elements in it, but I hope they still make it feel like a true Zelda game.
I have no idea how it's going to turn out.
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Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
IGN: At last night's roundtable it was hinted and maybe even answered that you might have orchestral music like Super Mario Galaxy 2 has. Will Skyward Sword be fully orchestrated, or just part of it, or what?
Aonuma: This is actually something we've been talking about for quite a while. I've discussed with Mr. Miyamoto, "are we going to do orchestration?" and mulled it over for a while. We got here to E3 and still didn't have an answer, so last night in the roundtable when the question came up, Mr. Miyamoto just said "I guess we're going to have to." And I said "We can? We can do it, really?" But, to be honest, I haven't had the chance to sit with him and get the OK on that. So, to be honest, I don't know either. He might tell me he was just joking around later.
GG's gonna be pissed!
Reading the aonuma interview.
Spirit tracks took time and resources away that would have been used on Skyward sword
Maybe if the choo choo game had never existed, we would have Skyward Sword this holiday?
Aonuma: In the past we did use toon shading, specifically in The Wind Waker. But in that game, the main character was a very young Link -- so the art style was a really good match for displaying him. Just a good match for that character in that game. Now, Link's a bit older and we just didn't think that that particular art style was what we were looking for. You know Link grew up, so maybe the art style grew up a little bit. That might be one way to put it.
Nooooooooooooo! He was right before, the young link suits the art style. Cel-shading can look adult, but putting an adult realistic link model into a brightly lit cartoon environment with searing colour does not.
IGN: So, I'm asking you Zelda questions basically. In Four Swords Adventures for example, people see that as a favorable game, but it was very limited in that you had to have several Game Boy Advance systems, and the GameCube, and bunch of Link Cables. Now that the technology allows for it, do you think that idea could come back? Maybe for the DS?
Aonuma: Absolutely. There's always the possibility of that coming back and taking center stage. Multi-play, online play -- I'm always think about how we could take that and re-envision it.
This would be awesome as a WiiWare game with online play and wii speak.
Oh yeah, so funny in Majora when the guards wouldn't let you out of town.angrymonkey said:Plus I like when you are thwarted by smaller things - like an adult that won't give you access to an area. You aren't a big, revered hero.
Ravenprose said:Interview with Eiji AonumaIGN: At last night's roundtable it was hinted and maybe even answered that you might have orchestral music like Super Mario Galaxy 2 has. Will Skyward Sword be fully orchestrated, or just part of it, or what?
Aonuma: This is actually something we've been talking about for quite a while. I've discussed with Mr. Miyamoto, "are we going to do orchestration?" and mulled it over for a while. We got here to E3 and still didn't have an answer, so last night in the roundtable when the question came up, Mr. Miyamoto just said "I guess we're going to have to." And I said "We can? We can do it, really?" But, to be honest, I haven't had the chance to sit with him and get the OK on that. So, to be honest, I don't know either. He might tell me he was just joking around later.GG's gonna be pissed!
It better be happening.
Hey Nintendo, this is what I am talking about in terms of a large world to explore:
Imagine that is death mountian out in the distance.
Imagine this is a desert you need to find a way to escape from.
Imagine this as a ruins you discover and somewhere nearby is the HIDDEN entrance to a dungeon.
THAT is what I
want! Exactly that, of course with stuff to do. You keep the same
excellent dungeons and towns with lots of side quests but the overworld
should give you a sense of exploration. A sense that you are tiny,
insignificant and you need to find your own path in the world. I want
that feeling in my Zelda game.
Dvader said:You keep the same excellent dungeons and towns with lots of side quests but the overworld should give you a sense of exploration. A sense that you are tiny, insignificant and you need to find your own path in the world.
Sounds good to me too.
http://www.gametrailers.com/video/e3-2010-zelda-skyward/101653
Part 1 of a demo playthrough.
Way better quality than the other video.