Forum > Gaming Discussion > Mass Effect 2: Impressions
Mass Effect 2: Impressions
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Wed, 24 Feb 2010 00:09:18

aspro said:

gamingeek said:

154wo0h.jpg

Is this scene in the game?

Is this the end boss?

I WILL BUY MASS EFFECT 2 IF THIS SCENE IS IN THE GAME.

LOL

I still have the first one, sealed from launch.  I'll never get around to this series.  Hell, I still have to play through the KOTORs.

Steel, what made you play it? Was it out of appreciation for Bioware after DA?

Oh, I was already in love with the first game. Flaws and all. I'm a sucker for sci-fi stuff, and the depth of the background on the first game at so many levels, historical, technological, religious, social, and economic was a high point for me. I would delve for hours reading upon codex entries, which in turn rewarded me with a deeper understanding of the events that unfolded throughout the first game.

It wasn't a perfect game by any standard, but I loved it to death anyway.

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Wed, 24 Feb 2010 14:43:55


Sucker for sci fi? Aren't you the star trek hater?

Tell me about hacking, is it optional now? What about menus? In terms of intuitiveness vs the first game.

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Wed, 24 Feb 2010 17:09:58

gamingeek said:

Sucker for sci fi? Aren't you the star trek hater?

I should have said sucker for good sci-fi. *zing*


gamingeek said:

Tell me about hacking, is it optional now? What about menus? In terms of intuitiveness vs the first game.

Hacking is much improved. Most of it is optional, you'll face two instances of hacking, in minigame form, one of them asks you to pair hidden computer nodes, like a memory game, in order to open files or safes, the other asks you to choose a number of file chunks from a moving screen in order. Much better than the first game's QTEs.

Inventory system was dropped off altogether, so no more cluttering with a million different sinks among a million of the same armor. You choose the weapons and armor for your party when you get off your ship. Upgrades are handled via the research facility inside yoour ship, and as far as I've encountered, they seem to be applied broadly between the members of the same class.

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Wed, 24 Feb 2010 18:19:46

Can you bypass hacking completely?

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Wed, 24 Feb 2010 19:51:53

gamingeek said:

Can you bypass hacking completely?

Sure. It's not needed for progression, although you'll miss some cool stuff if you do. And hacking carries some neat rewards.

Say you're going to face a battle, the game will sometimes allow you to hack mechs so they aid you instead of attack you, randomly, you'll find scattered data pads or hackable stuff that can reward you with credits or even side quests.

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Wed, 24 Feb 2010 22:56:34
Gotta be careful with those buffer overruns.

---

Tell me to get back to rewriting this site so it's not horrible on mobile
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Mon, 01 Mar 2010 17:04:09
Way past the 20 hr mark now, and what was already a kickass ride has just started to pick up even more. Good friends lost, some are kept, everybody has ulterior motives, new characters being introduced in outstanding ways (seriously, this game introduces your party characters unbelievably good) and old NPCs appearing randomly to remind you of your past choices.

While the research aspect is a much welcome revamp of the cluttering modular upgrade mechanism, it is also very simplified, losing some of the RPG-esque depth in the process. Now upgrades apply in a general way across each weapon type, with only a handful of class-specific upgrades. I just unlocked and upgraded my sniper rifle with a kickass antimatter module. It can stop rhinos now.

Even though characters are superbly presented and with heavy background and nice development possibilities, I was left spoiled by Dragon Age, and was hoping to find some of the awesome chatter between my party members here as well (like Morrigan harrassing Leliana or Alistair, or Zevran trying to convince Wynne to show her boobs). It would have been awesome to listen to Grunt give Mordin Solus shit because of the genophage, or Samara and Thane discussing metaphysical shit. Perhaps in the third game.
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Mon, 01 Mar 2010 17:27:40

Yeah there was a ton of excellent chatter between teammates in Dragon Age. I never had Zevran and Wynne in the same party though. I'll definitely have to go back to that game and put them in together though to hear some of that stuff. LOL

1176413.png

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Mon, 08 Mar 2010 04:13:46

Wee! Finished ME2, a bit shy of 50 hours, migh do an Insane playthrough, at least to reach Lv 30 and see if I can earn the ability points that I'm missing. Great game, through and through, even though I'm not in complete agreement with the way they toned down the RPG elements. Given how things unfolded here, I'm now extremely pumped for ME3.

Edited: Mon, 08 Mar 2010 04:14:15
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Mon, 08 Mar 2010 14:18:54


Wow 50 hrs.

Do you think they will do a trilogy box pack?

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Mon, 08 Mar 2010 14:53:43

gamingeek said:


Wow 50 hrs.

Do you think they will do a trilogy box pack?

It would be a wise choice, but I don't know.

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Mon, 08 Mar 2010 15:16:53

How exactly did they tone down the rpg bits?

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Mon, 08 Mar 2010 15:32:23

Neutered would be a more apt term, lol.

There are less class-specific abilities to allocate points to. 6, to be exact, as opposed to the 15-20 of the previous game. So whenever choosing your class, you are pretty much told which abilities you can develop, and have no way of going off the predetermined path.

Since there are only a handful of class-specific abilities, leveling is not needed as often. I finished my first playthrough at Lv 27, by comparison, my first ME playthrough ended at Lv 51 or so. You only earn exp points when finishing missions/side quests.

You can't upgrade individual weapons or armor. Instead, minerals gathered are used at the ship's research facility to upgrade all weapons of the class (assault rifles, handguns, shotguns), armor and biotic/engineering upgrades, and such changes are not modifiable. So you end up having all your members using the same type of weapon if available (only soldiers can use all weapons). I hated the cluttered inventory system of the first game, but this one is less an RPG element than an action-adventure one.

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Mon, 08 Mar 2010 16:12:26

bugsonglass said:

gamingeek said:

bugsonglass said:

I want this game to be released on the PS3 with the original included as a bonus on the bluray ... with enhanced visuals and bonus content.

i'd buy it full price

Why did I hear that in the RE4 weapons dealer voice? LOL

you know i thought the same thing after i wrote that, and i even thought of changing it to "high" price

That guy was so awesome, just another reason why RE4 blows RE5 away.LOL

         1200923.png?77682175

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Mon, 08 Mar 2010 16:13:43

I cannot wait to play Mass Effect 2. ME is one of my favorite games of the era, and I'm very close to getting a new 360. When I do, this game is mine!

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Mon, 08 Mar 2010 16:18:05

SteelAttack said:

gamingeek said:


Wow 50 hrs.

Do you think they will do a trilogy box pack?

It would be a wise choice, but I don't know.

I won't be buying the Trilogy box pak. I'll simply wait for the Xbox 720 or one of the others and download the entire package onto my 10 telaflops HDD for $20.

Until then, I rent my games.

         1200923.png?77682175

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Mon, 08 Mar 2010 16:26:20
SteelAttack said:

Neutered would be a more apt term, lol.

There are less class-specific abilities to allocate points to. 6, to be exact, as opposed to the 15-20 of the previous game. So whenever choosing your class, you are pretty much told which abilities you can develop, and have no way of going off the predetermined path.

Since there are only a handful of class-specific abilities, leveling is not needed as often. I finished my first playthrough at Lv 27, by comparison, my first ME playthrough ended at Lv 51 or so. You only earn exp points when finishing missions/side quests.

You can't upgrade individual weapons or armor. Instead, minerals gathered are used at the ship's research facility to upgrade all weapons of the class (assault rifles, handguns, shotguns), armor and biotic/engineering upgrades, and such changes are not modifiable. So you end up having all your members using the same type of weapon if available (only soldiers can use all weapons). I hated the cluttered inventory system of the first game, but this one is less an RPG element than an action-adventure one.

That sounds better to me, more streamlined. In these games I tend to just beef up things like health and power anyway. None of this medical or lock picking stuff.

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Mon, 08 Mar 2010 17:01:32
Oh yeah. For people shunning overly complex inventory/abilities management, these changes are godsend. I feel it takes some depth away, but it didn't harm my overall enjoyment of the game.
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Mon, 08 Mar 2010 17:12:59

SteelAttack said:
Oh yeah. For people shunning overly complex inventory/abilities management, these changes are godsend. I feel it takes some depth away, but it didn't harm my overall enjoyment of the game.

I'm sure the uber PC nerds will be whining to hell and back about these changes though. LOL

Edited: Mon, 08 Mar 2010 17:13:17

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Mon, 08 Mar 2010 18:23:13
Is there any recap in the sequel of the events from the first game? Like in shenmue 2 there was a video movie of what happened in the first in digest form.

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