Now things are getting interesting.��
Listed on Nintendos japanese site
IGN eyes on trailer and screens
A lone warrior chopping through an army of robotic warriors with an outsized Cloud Strife-like energy sword. Colossal war machines advancing though a misty canyon, shooting anything that moves. The few remaining human defenders hiding behind simple wooden shields that are no match for high-energy weapons. Welcome to the world of Monado.��
The debut trailer for Monado: Beginning of the World premiered today at E3: 2009, and first impressions for the new Wii RPG are that the beginning is going to be pretty exciting. Things kick off with that canyon-set battle, revealing more and bigger enemies with an interesting steampunk design. Things likely don't end well for our lone warrior, as we soon segue to a young blonde hero discovering that energy sword - now inert - only to see it flash blindingly to life the moment he picks it up. Your standard JRPG Hero's Journey (tm) is definitely in full effect here, with just a dash of King Arthur.��
Gameplay appears to be open-world, where you'll traverse lush jungles, glowing forests, climb sheer walls, and encounter the crumbling remains of a conquered people. It looks nicely textured and details pop, animating at what looks like a smooth 30 fps.��
Players will pick up two partners in their travels, and while combat initially looks turn-based, we saw all three party members attacking simultaneously. Transitions into combat are completely seamless; characters approach enemies, draw weapons, and it's on. One scene showed your team (wielding much smaller edged weaponry) surrounding a lizard-man enemy, who didn't make much of a dent in their lifebars before it was downed. A much larger lizard-man (a good twenty feet tall) and giant mutant crab monster probably fared better.
(back up link - check the japanese site first link in post for proper quality trailer)
Hit the HQ option.
It doesn't seem to be the least bit comparable to TWEWY
These reviews and your impressions make me want this game so much.
It is comparable in the way that I am both playing them at the same time. Both have different strengths and frankly Xenoblade would be a poor handheld game and TWEWY would be a poor console game. Both have awesome music though. People that say jRPG need to evolve can die in a fire.
Now I know what to do with the items - the collectable non-equipable items. You can present them to another party member to increase your affinity with them which lets you add special moves types between characters. You can also add the items to an encyclopedia which gives you experience points to level up your character.
And they added yet another component to the combat. You can see the future.
You get visions of the future which show major moves by the enemy targeting a specific character which may even kill them in one blow.
You can then run up to said character and warn them of the future - which at the cost of one bar of you special power, will allow them to perform an art to counter the attack.
And you can also do something to change the future, like inflict a daze or topple move on the enemy, or put up a shield to protect everyone. Very cool, yet I'm still learning about how to fight against it as there are 3 different attack types, physical, arts and something else. I need to read more to get it down pat.
Also some of the battles are quite tactical, there is this spider boss which at first I got crushed at and now I am much better, yet not quite good enough to beat him yet.
Yeah I never played a MMORPG.
I do, do that 16:9 trick for some wii games on a 4:3 TV, all the ones that stick giant black bars at the top and bottom like Madworld and NSMB too. Are you leaving colony 9 through the cave to get the cylinders or after the thingie?
Ah I forgot about that.
What do you mean by a "tech?"
Wow, you must have explored more than me around Colony 9, I'm in the cave on the way to Bionis' leg.
After the thing, off to Colony 6, but a boss is kicking my ass. I've barely done side quests so I'll go do that.
OVER 9000...rupees.
It took me eight hour, before I left the first area. Sidequesting Majora style. It took me like forever to figure out how to chain attacks. But it was actually easy. Also done some gem crafting, made some topple gems. I do not quite yet fully understand how gem crafting works, but I am getting there. So much depth in this game.
Sorry I meant arts, the special moves. There is an icon in the middle that is your talent. And unlike the arts this does not fill up with time, no it fills up with each strike you make. Some arts will fill up the talent bar a little, but most of them won't. Also if you press engage battle from afar, you get a small QTE, when succesful your talent bar will be filled up right at the start of a battle. You can also use arts, like backslice to get a free hit before the battle starts.
How do spoiler tags work?