Now things are getting interesting.��

Listed on Nintendos japanese site

IGN eyes on trailer and screens

A lone warrior chopping through an army of robotic warriors with an outsized Cloud Strife-like energy sword. Colossal war machines advancing though a misty canyon, shooting anything that moves. The few remaining human defenders hiding behind simple wooden shields that are no match for high-energy weapons. Welcome to the world of Monado.��


The debut trailer for Monado: Beginning of the World premiered today at E3: 2009, and first impressions for the new Wii RPG are that the beginning is going to be pretty exciting. Things kick off with that canyon-set battle, revealing more and bigger enemies with an interesting steampunk design. Things likely don't end well for our lone warrior, as we soon segue to a young blonde hero discovering that energy sword - now inert - only to see it flash blindingly to life the moment he picks it up. Your standard JRPG Hero's Journey (tm) is definitely in full effect here, with just a dash of King Arthur.��


Gameplay appears to be open-world, where you'll traverse lush jungles, glowing forests, climb sheer walls, and encounter the crumbling remains of a conquered people. It looks nicely textured and details pop, animating at what looks like a smooth 30 fps.��


Players will pick up two partners in their travels, and while combat initially looks turn-based, we saw all three party members attacking simultaneously. Transitions into combat are completely seamless; characters approach enemies, draw weapons, and it's on. One scene showed your team (wielding much smaller edged weaponry) surrounding a lizard-man enemy, who didn't make much of a dent in their lifebars before it was downed. A much larger lizard-man (a good twenty feet tall) and giant mutant crab monster probably fared better.

MONADO TRAILER

(back up link - check the japanese site first link in post for proper quality trailer)

Hit the HQ option.

Posted by gamingeek Wed, 03 Jun 2009 16:37:59 (comments: 867)
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Sun, 21 Aug 2011 00:37:14

It doesn't seem to be the least bit comparable to TWEWY frown

 
Sun, 21 Aug 2011 00:59:40

These reviews and your impressions make me want this game so much.

 
Sun, 21 Aug 2011 08:48:18
bugsonglass said:

It doesn't seem to be the least bit comparable to TWEWY frown

It is comparable in the way that I am both playing them at the same time. Both have different strengths and frankly Xenoblade would be a poor handheld game and TWEWY would be a poor console game. Both have awesome music though. People that say jRPG need to evolve can die in a fire.

 
Sun, 21 Aug 2011 12:16:33

Now I know what to do with the items - the collectable non-equipable items. You can present them to another party member to increase your affinity with them which lets you add special moves types between characters. You can also add the items to an encyclopedia which gives you experience points to level up your character.

And they added yet another component to the combat. You can see the future.

You get visions of the future which show major moves by the enemy targeting a specific character which may even kill them in one blow.

You can then run up to said character and warn them of the future - which at the cost of one bar of you special power, will allow them to perform an art to counter the attack.

And you can also do something to change the future, like inflict a daze or topple move on the enemy, or put up a shield to protect everyone. Very cool, yet I'm still learning about how to fight against it as there are 3 different attack types, physical, arts and something else. I need to read more to get it down pat.

Also some of the battles are quite tactical, there is this spider boss which at first I got crushed at and now I am much better, yet not quite good enough to beat him yet.

Agnates said:

It's a lot like MMORPG combat but I guess it's all new to you since you haven't played such games? Though it's definitely done in its own way many of the basics are the same, from aggro levels to how you do specials (except on PC you press their hotkey or click on your action bar rather than highlight it with the arrow keys and then confirm the action with a button). The Last Story also has similar ideas in its own way. I got the game too but I only played a bit, I'm just about to leave Colony 9 (well, story wise, I think I'll stick around and do some side quests). If you're playing on a 4:3 SDTV and have a hard time reading some of the text, set your Wii to widescreen 16:9 mode when playing Xenoblade, and set your TV to widescreen also (so that it doesn't stretch the image) the picture and text is clearer that way, which is especially evident in the equipment screen with the stat comparisons. There are no downsides for Xenoblade since in 4:3 mode it adds huge black bars that give it the same picture estate as widescreen on a 4:3 TV, you'll just have to switch it back for other games.

Yeah I never played a MMORPG.

I do, do that 16:9 trick for some wii games on a 4:3 TV, all the ones that stick giant black bars at the top and bottom like Madworld and NSMB too. Are you leaving colony 9 through the cave to get the cylinders or after the thingie?

Iga_Bobovic said:

And GG for all the items. Each named character you see, you can trade stuff with them. Don't bother buying stuff in shopes.

Ah I forgot about that.

What do you mean by a "tech?"

Iga_Bobovic said:

Well the exploration in this game is awesome. I already saw some level 70 monsters casually swimming by. I also beat one named monster. The giant worm you find at the beach. But here's the thing, I beat him with Shulk alone. It is hard fighting on you own, but I did it. Done tons and tons of sidequests, explored a lot. Picked fights with monster dozens of levels above me and died.

I like it a lot more then TWEWY. This game has so much more freedom and armour actually make sense here. Also the gem slots are like the badges in Paper Mario, awesome.

Wow, you must have explored more than me around Colony 9, I'm in the cave on the way to Bionis' leg.

 
Sun, 21 Aug 2011 12:49:11

After the thing, off to Colony 6, but a boss is kicking my ass. I've barely done side quests so I'll go do that.

 
Sun, 21 Aug 2011 14:53:27
How much extra will this game cost me to import?
 
Sun, 21 Aug 2011 16:23:31
Dvader said:
How much extra will this game cost me to import?

OVER 9000...rupees.

 
Sun, 21 Aug 2011 19:27:35
Well then I better bomb some walls and burn some bushes and hope I get lucky.
 
Sun, 21 Aug 2011 20:20:28

It took me eight hour, before I left the first area. Sidequesting Majora style. It took me like forever to figure out how to chain attacks. But it was actually easy. Also done some gem crafting, made some topple gems. I do not quite yet fully understand how gem crafting works, but I am getting there. So much depth in this game.

gamingeek said:

What do you mean by a "tech?"

Sorry I meant arts, the special moves. There is an icon in the middle that is your talent. And unlike the arts this does not fill up with time, no it fills up with each strike you make. Some arts will fill up the talent bar a little, but most of them won't. Also if you press engage battle from afar, you get a small QTE, when succesful your talent bar will be filled up right at the start of a battle. You can also use arts, like backslice to get a free hit before the battle starts.

 
Sun, 21 Aug 2011 20:21:40

How do spoiler tags work?

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