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Ugh, jaggies, texture quality. Polish needed.

Posted by gamingeek Thu, 16 Apr 2009 13:26:13 (comments: 53)
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Thu, 21 May 2009 14:43:07

Foolz said:
Not quite as good as the Fatal Frame ones, though. Grinning

Since I bought a PS2, I've been scouring teh internets for the Siren and FF games. Dunno why since I'm such a chickenshit wuss for those games. I'm still afraid to go back to Siren PS3.

 
Sat, 23 May 2009 17:24:19

Suprisingly this game is now confirmed for US release as well as Euro. 

LINK

 
Wed, 27 May 2009 19:10:17

Details

Rising Star has officially confirmed its working a mental horror game for Wii based on the Japanese horror movie, The Grudge.

Now titled JU-ON: The Grudge (previously known as Feel), the game is described as a "haunted house simulator", with a focus on accessibility and instant scares - so anyone can play at any time, we suppose. 

Interestingly, as the game does its best to scare the shit out of you it rates you on your calmness, monitored by flinching of the hand. 


Rising Star says it "measures your movements during play - the more you flinch and jump, the worse your success rate becomes. The player can progress through the game with bad scores, but it is those with a steady hand and nerves of steel that will have the most to gain from this experience."

Also cool is that the original movie creator, Takashi Shimizu, is "heavily involved" in the development of the game too, serving as a creative consultant.

The game's accessibility comes via what sounds like a pretty simplistic control system. "Using the Wii Remote as a flashlight, JU-ON: The Grudge has players move forward with the touch of a button and explore haunted areas such as an abandoned warehouse, a dimly lit hospital and a mannequin factory," explains Rising Star. 

Here are the first shots, and a previously released teaser trailer showing Japanese people bricking it. We hope they're not just being pansies, because we're well up for a good scare.

 
Wed, 27 May 2009 19:34:23

I may not be able to play this game then.  I have a minor problem with my fine motor skills.  Nothing bad, but if I'm not doing something with my hands they shake just a little.  When my wife and I first met she thought it was "really sweet that I was shaking when holding her hands."  When she figured out the truth months and months later she was a little disappointed.

But getting back to the point, if the fear controls are too sensitive then I'm going to be doomed.

 
Wed, 27 May 2009 19:37:27
There will probably be difficulty levels. Have you checked the video with Japanese people freaking out? LOL
 
Thu, 28 May 2009 05:10:51
Shaky hands a problem? well I'm screwed also.
 
Thu, 04 Jun 2009 13:56:43

http://uk.wii.ign.com/articles/991/991408p1.html

I don't do well with horror. Scary movies, slasher flicks -- not my cup of tea. I get a little bit too freaked out, I run to the nearest lightswitch, I flip all the available illumination back on at its brightest setting and I curl up, comfortably, in a knee-clasping fetal position that calms me right back down. 

JU-ON is not for me. 

But it very well may be for you, and the millions of others in America who can't get enough of the scary stuff -- the same millions who made The Grudge a success in theaters a few years back, and that's the same series that this game is based on. Billed by publisher XSEED as a "haunted house simulator," JU-ON: The Grudge adapts the concepts and ideas of the film franchise and transforms it into an interactive, scare-the-crap-out-of-you atmospheric experience on Wii. 


Don't go in there.

It looks pretty good. I got a look at the game in action at XSEED's meeting room here on the show floor at this year's E3, and it certainly has the right look -- grungy, dark and dreary. Your character slowly explores shadowy, haunted environments as the Wii Remote functions as your flashlight. You can move along at as fast or as slow of a pace as you want -- but, if you dawdle in one place too long, the ghosts will come out to play. 

Tables spontaneously shook, footprints appeared in the dust out of nowhere, and partially-visible specters took flight away from the heroine as I looked on, already glancing around the room myself for the nearest available exit. The heroine continued her exploration, cautiously, and encountered a demon-possessed child hiding behind a nearby door -- who then disappeared. 

This game is &^%$'d up, no doubt about it. And it gets even worse, apparently, when a second player joins the fun -- JU-ON isn't cooperative, but a second human with a Wii Remote can trigger spectral events for Player 1, to try to freak them out even more. Sounds like a sick joke waiting to happen -- sneak into the room when your buddy thinks he's playing alone, slickly grab the second Wiimote, skulk away into the shadows and use it to summon all kinds of horrors to assault his poor character. That's twisted. 

JU-ON's definitely a different kind of game, as it's not survival horror, and it's not action-oriented -- there's no combat, no running from hordes of zombies or anything like that. It really is, though, a haunted house simulator -- an interactive, slow-paced exploration of a psychologically straining set of environments that will, guaranteed, cause you to have nightmares for weeks. If that's your deal, keep an eye out for this one when it launches in time for Halloween, this October. But, as for me, I'll be out at Walmart buying myself a new Sesame Street nightlight.

 
Thu, 04 Jun 2009 14:06:50
This game has to come here, lol. I'm such a pussy when it comes to horror stuff, but I can't stop watching it. LOL
 
Thu, 04 Jun 2009 19:41:23

SteelAttack said:
This game has to come here, lol. I'm such a pussy when it comes to horror stuff, but I can't stop watching it. LOL

 This is so cool:

This game is &^%$'d up, no doubt about it. And it gets even worse, apparently, when a second player joins the fun -- JU-ON isn't cooperative, but a second human with a Wii Remote can trigger spectral events for Player 1, to try to freak them out even more. Sounds like a sick joke waiting to happen -- sneak into the room when your buddy thinks he's playing alone, slickly grab the second Wiimote, skulk away into the shadows and use it to summon all kinds of horrors to assault his poor character. That's twisted. 

But it will only work if its invisible, no cursor to show a 2nd player has logged on. You can point and mess with things or press buttons to initiate events. Can you imagine doing something to freak someone out and also slapping your hand on their shoulder at the same time? Or knocking something loudly behind them? 

 
Thu, 04 Jun 2009 21:09:32

So this is a game with no point, just to walk around and get scared. Thats stupid.

*puts on flame shield*

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