So Dead Space 2's out all around the world. From the hour or so I've played of it, it's quite a fun game, and if you've got the means to play it - Dead Space Extraction HD is also quite fun. But it's thanks to Dead Space 2 that I've gotta look at EA and question their crossing over ability, because it's something suspect.

For those who purchase a new copy of Dead Space 2 (either of the three versions), you'll get a code that allows you to download the "Ser Issac of Clarke" armour to use in the upcoming Dragon Age II. It's kinda similar to the same type of deal EA pulled with Mass Effect 2 and Dragon Age: Origins, in which you recieved a code in new copies of the latter which allowed you to use the same armour in the former.

But the weird thing about all this, is why Issac Clarke? It's not that the character hasn't got the greatest design out there (the engineering suit has a neat look to it), but EA have this really odd habit of putting the Issac skin in a whole series of games that don't make a lick of sense. Don't believe me?

Here's Issac in Tiger Woods PGA Tour 10:

Here's Issac in the PSP version of Army of Two: The 40th Day:



Here's Issac in My Sims Agents:



Here's Issac in Skate 3 :


Here's Issac in Dante's Inferno :


I mean, I can understand EA's strategy here - they're putting Dead Space and Issac out there unlike a lot of their other brands and trying to get the name out. Compared to other EA games, Dead Space has two animated movies, three comic book series, a Wii (now PS3) prequel game, and XBLA and PSN prequel game to the sequel, and even an iOS game. Not even other, and possibly more popular, EA games have this type of additional items.

However, it seems just so random and pointless to do so - and worst of all, the Issac skin is completely out of place for most of those games I mentioned above. You'd have to be mad to justify the costume being in Dante's Inferno, it clashes with the design aesthetic in Dragon Age; but the most jarring is in Skate and Tiger Woods - more so in Tiger, which uses real-life locations and people. It just feels...weird.

For comparison's sake, Sony have it down pretty well on how they let Kratos be used in non-God of War games. Sure, he's made appearances in games like Everybody's Golf (subtitle?), Modnation Racers & Little Big Planet, but at the same time - you look at his use in PSP title Soul Calibur: Broken Destiny and the upcoming Mortal Kombat. Thanks to the God of War games being kinda-fighting games, he's a natural fit in playing, plus his backstory actually makes him fit in with the Soul Calibur storyline better than every guest character not named Link. As for Mortal Kombat, anyone who's played a God of War game can tell you that he's an absolute perfect pick.

I mean, I'm all for EA trying to get Dead Space out there...but putting him in every bloody game ever isn't going to work. What's next, an Issac Clarke driver/car for Shift 2 Unleashed?
Posted by darthhomer Sun, 06 Feb 2011 04:56:41 (comments: 2)
 
Sun, 06 Feb 2011 19:10:58
Well for me something being crazy and out of place in any given game is just another aspect of game characters crossing over that I really enjoy. The one with Isaac Clarke in Tiger Woods golf is probably my favourite. It looks hilarious, cool, and just all around fun to use him in that game.
 
Mon, 07 Feb 2011 00:33:33
Don't forget -- he was in Skate as well.

I know a lot of folks think that this all marketing and cross promotion.  My personal take is that EA takes a lot of pride in the Dead Space franchise, justifiably so, and the subsidiary studios are just having some fun with it.  If they made Uncharted, they'd probably do the same with Nathan Drake.
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