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This is realtime? There are jaggies?

IGN Interview, screens and video:

Here

IGN: First off, who's developing this project, how big is the team, and how long has it been underway?����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½����¯�¿�½������¯����¯�¿�½���¯���¿���½����¯�¿�½������¿����¯�¿�½���¯���¿���½����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½

Jacques: The Rabbids Go Home core team is made up of people who worked together in Ubisoft's Montpellier Studio on Beyond Good & Evil, King Kong, the official game of Peter Jackson's movie, as well as the first Rayman Raving Rabbids party game.����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½����¯�¿�½������¯����¯�¿�½���¯���¿���½����¯�¿�½������¿����¯�¿�½���¯���¿���½����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½

Today, over 90 people are hard at work on Rabbids Go Home as we move into our third year of development����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¢����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¯����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¿����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¦ which is pretty rare for a Wii game. We wanted to give ourselves the time and the means on par with our ambitions for a big adventure.

IGN: In some screens and footage, we've seen the Rabbids rolling their grocery cart through skyscrapers, on planes, etc. Is this an open world, or is it level-based? How does everything unfold?����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½

Jacques: Rabbids Go Home has an open-world structure. The action in RGH takes place in a world that concentrates everything one might find in a typical US city and surroundings. Some other environments include a beach, a desert, the everglades����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¢����¯�¿�½���¯���¿���½����¯�¿�½������¯����¯�¿�½���¯���¿���½����¯�¿�½������¿����¯�¿�½���¯���¿���½����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¦. The game world is organized, like a spider's web, around neighborhoods (the Hubs), each giving access to several levels. Players can move around freely and choose the level they want to play from these Hubs, but they can also collect resources, strip humans naked and even combat enemies in the Hubs. These neighborhoods evolve throughout the adventure.����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½

There are of course plenty of obstacles along the way that will make collecting stuff a lot less easy than it sounds. Humans will start defending their freedom, siccing mean pooches on the Rabbids, designing surveillance robots and generally equipping themselves with anti-Rabbid kits and traps����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¢����¯�¿�½���¯���¿���½����¯�¿�½������¯����¯�¿�½���¯���¿���½����¯�¿�½������¿����¯�¿�½���¯���¿���½����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¦until they become Verminators! Anti-Rabbid propaganda explodes and with it the Verminator craze arises. The Humans will do anything to get back to the quiet, boring and stuff-laden existence they led before those heinous Rabbids showed up!

IGN: The game looks beautiful. Tell us about the style.����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½


Jacques: We wanted to create a rich, dense world with tons of detail, where players would explore and discover things wherever they looked.

IGN: Did you build a new 3D engine for the game? What new graphic techniques are you pulling off?����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½

Jacques: Yes, a brand new engine called LyN was created alongside Rabbids Go Home and will serve many forthcoming games. It is a revolutionary graphical engine thanks to its structure and technology that make it at once easy to use, effective and evolvable. With LyN, we can create games for both old-gen and next-gen consoles.����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½

For the Wii in particular, the engine maximizes the capacity of the console by managing the totality of the graphical pipeline within the engine itself. The advantage of this engine compared with earlier generations is its capacity to optimize graphical resources without limiting the imaginations of the teams of artists and designers who use it. RGH is the first game out of an Ubisoft studio to benefit from this technology.

IGN: Are you using Wii MotionPlus for any reason?����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½������¯����¯�¿�½������¿����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½

Jacques: We don't use the Wii MotionPlus, but rest assured, the Wii remote will never be the same again����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¢����¯�¿�½���¯���¿���½����¯�¿�½������¯����¯�¿�½���¯���¿���½����¯�¿�½������¿����¯�¿�½���¯���¿���½����¯�¿�½������½����¯�¿�½���¯���¿���½������¯������¿������½����¯�¿�½���¯���¿���½����¯�¿�½������¦ Players will discover a feature that uses the Wii Remote in a creative and technologically revolutionary way, never before seen in a game.

(More at the link)



Posted by gamingeek Wed, 06 May 2009 10:38:53 (comments: 110)
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Thu, 07 May 2009 13:38:44
Rayman was just too generic.  Never did it for me.  He wasn't cool till the Rabbids showed up.  I'll take the Rabbids any day of the week.
 
Thu, 07 May 2009 19:40:33

Iga_Bobovic said:

For the people who like the Rabbids, check out these French Renault commercials.

Rabbids in Renault commercials

 LOL These are awesome. 

 
Thu, 07 May 2009 20:08:44

bugsonglass said:
i hope rayman will not be back in this game.  rabbids are so much cooler than that outdated, limbless, characterless erm ... character Nyaa

 Blacklisted!

robio said:
Rayman was just too generic.  Never did it for me.  He wasn't cool till the Rabbids showed up.  I'll take the Rabbids any day of the week.

 Double blacklisted!!

 
Thu, 07 May 2009 20:17:54
Fuck Rayman. 
 
Thu, 07 May 2009 20:24:04

SteelAttack said:
Fuck Rayman. 

 TRIPPLE BLACKLISTED!!!

 
Thu, 07 May 2009 20:24:17

SteelAttack said:
Fuck Rayman.

Fuck him up his literally non-existant ass.

 
Fri, 08 May 2009 04:29:10

robio said:

SteelAttack said:
Fuck Rayman.

Fuck him up his literally non-existant ass.

 LOL

Seriously, though. Blacklisted. Hrm

 
Fri, 08 May 2009 17:40:43

New ONM preview:

http://www.officialnintendomagazine.co.uk/article.php?id=8275

"Speaking at length to the developers, it seems that Mario's influence on all this has been huge. In crafting the Rabbids' first adventure, Ubisoft Montpelier is looking to push its furry, fun-loving mascots into the very same limelight currently occupied by a chubby Italian plumber. Could this be the game for Galaxy lovers in need of another top quality action-adventure?"

 
Fri, 08 May 2009 18:03:17

gamingeek said:

New ONM preview:

http://www.officialnintendomagazine.co.uk/article.php?id=8275

"Speaking at length to the developers, it seems that Mario's influence on all this has been huge. In crafting the Rabbids' first adventure, Ubisoft Montpelier is looking to push its furry, fun-loving mascots into the very same limelight currently occupied by a chubby Italian plumber. Could this be the game for Galaxy lovers in need of another top quality action-adventure?"

If the game is at all good Ubisoft will have a hit.  Every Rabbid game has gone on to sell well over a million copies.  If they can get most of that audience to buy into this game (which I think they will) as well as get some gamers who avoid mini-game collections to try it out, then they may very well have another big-time seller on their hands.

I hope so anyway.  Like I've said before I think the Rabbids are the greatest new character(s) this generation has seen.

 
Fri, 08 May 2009 18:24:59

That's what I thought Robio. Every year they release a minigame Rabbids title that goes on to sell over a million. I hear that the most recent one is selling at the best rate yet. If those sales transfer across and then gamers buy it on top of that, it could do 2 million or more. 

All I don't like is the shopping kart controls, I'm worried it will be too loose. 

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