PROS: An amazing take on the beat 'em up genre; hundreds of ways to butcher enemies; awesome boss battles
CONS: Two-player mode feels cheap and tacked on; play-by-play commentary gets old; motorcycle levels are clunky
When Pat first booted up MadWorld, the ensuing screams of chainsaw mayhem brought editors and staff members a-running from every corner of the building. Every single person in the office crammed into the test cube to watch the bloody spectacle and holy hell were we impressed. Dark, brutal and hilarious in just the right way, MadWorld is a title that has rocketed to the top of every staff member's must buy list.
4.5 out of 5
A-
MadWorld is not a perfect game, and for some it might be a tad on the short side (five-to-six hours). But I had a blast on this roller coaster through a unique world. The immersive combat (aided by shockingly-fun Wii Remote and Nunchuk controls) would not have been as enjoyable if played on a traditional gamepad. Despite my early skepticism on the decision to bring this game exclusively to the Wii, I don't think the experience would be nearly as interesting on either HD console. The design constraints of Nintendo's system forced the developers at Platinum Games to be creative, and they followed through on their creativity by putting together a thoroughly enjoyable brawler with just the right amount of the ultra-violence.
IGN US Madworld review:
Closing Comments
I realize that not everybody will find MadWorld's unique visual and aural presentation appealing, but to me, the game is an instant collector's item and a Wii showpiece, not just for its amazing style, but for its label-busting content. Anybody who says Nintendo's console is just for kids will see things very differently after a few chainsaw- induced mutilations. More importantly, though, MadWorld does not place emphasis on style over gameplay, so there's plenty of fun, smart mechanics to back up the overwhelmingly slick look and sound of the title. You'll be floored by some of the scenarios that await you in the fast-moving beat-'em-up, surprised by the unexpectedly well-made storyline, and simultaneously grossed out and cracked up by all of the completely over-the-top gore. Even with some camera issues, some repetition, and a decidedly short single-player mode (if you play it on normal difficulty), SEGA and Platinum Games have still created Wii's first truly excellent game of the year.
I'm begging you, buy this game so that we'll see more like it.
9/10
IGN UK Madworld review:
Two things strike you very quickly about MadWorld. Firstly, it makes SEGA's recent The House of the Dead: Overkill look like a tea party in a nunnery. Secondly, it's one of the most visually arresting games ever devised.
What? That's un-possible!
Think Hostel meets the Running Man, only cleverer and infinitely funnier. Much like Overkill, it's a game that shirks subtly for gratuity and ends up mailing most of its laughs back from somewhere far, far over the line of acceptability.
Surprisingly, it's not the violence that's likely to cause most offense in MadWorld though. That honour goes to Greg Proops and John DiMaggio's delirious turn as Death Watch's foul-mouthed commentators. It's an astonishing stream of no-holds-barred crudity that hurtles from bigotry to misogyny and back, by way of several thousand expletives – including one choice word that literally made us drop our controller in surprise. It's the kind of aural assault that's so relentlessly, knowingly offensive, you'd have to be fairly puritanical not to get totally swept up in its giddy revelry.
You see, it's all about points. You need a certain number to progress through a stage, unlocking mini-game-style Bloodbath Challenges, more outlandish weapons and boss encounters at various pre-designated milestones. MadWorld's rules are simple: pain, effectively, means points and – with a classic arcade multiplier system at its core - the more creative your masochism, the greater your reward. That would probably be justifiable grounds for grumbling politicians and horrified newspaper headlines if your arsenal wasn't quite so dizzily deranged. Success depends on informed experimentation and, as you progress, MadWorld's ultraviolent surface thrills melt to reveal its nuanced fighting system. Ultimately, it's about taking pride in your work - and the dizzying satisfaction as your most outlandish Rube Goldberg-style death machinations reach fruition. It's honestly and absolutely an obsessive compulsive's wet dream.
It's the classic Wii complaint – that there's too much reliance on the Remote's notoriously imprecise motion-sensors. There's an incredible amount of gesture input in MadWorld – from chainsaw swipes to nunchuck dodging – and, too often for our liking, arm movements either fail to register or produce unexpected results.
Seems to be at odds with the US Sites description?
Closing Comments
Control issues hamper fluidity but there’s no denying that, with some investment, MadWorld rewards in huge doses, delivering an incredibly visceral experience that's as stunningly unique and obscenely entertaining as it is just plain obscene.
8.9
IGN-Video-review-for-lazy-people
7/10
8/10
It's okay, I hated you long before Madworld!
Damn straight! I still hate every asshole who didn't buy De Blob!
Damn, my blacklist is so long now.
Yay! I bought DeBlob!
But I'm not getting Madworld anytime soon. You'll have to make a special list only for me. Not black, nor white, but...grey I guess. Or brown. The Poop List.
At least you are planning to buy it, not like the super cunt Archie who is going to rent it.
I will buy it in time, I literally wont be buying another game after RE5 for a long timen (wait, I shouldnt say that cause I plan to get the free $20 gift card that comes with RE5 when you buy it at TRU, so with that I may buy a DS game.. GTA comes out soon...). Also when I rent a game I normally dont buy it afterwards, so I will do my best to hold out renting it even though I really want to play it now so that one day, when magic money falls in my lap I can buy it. Just give me time.
The game is out, anyone have it?
Hell yes!
It is MOTHER-FUCKIN' BLOODY VIOLENT VISCERAL with a Capital "V!"
...and I L-O-V-E I-T ! ! !
The last game I took to so quickly to was GodHand... ironically enough.
Art style is sooo incredible! Until you see it in motion, personally, the stills can't convey just how good it is!
The art, the attitude, the commentary... Like a hardcore graphic novel with Bender from Futurama giving the play-by-play.
It just lets you get out any and all the rage held within!
Do you punch a guy silly til his head explodes from trauma.
Or do you punch him silly, dizzy him, then grind him in half with your chainsaw arm, cutting from crotch to head?
Or, punch him silly, trap him with a tire around his torso, pick him up and repeatedly smash him to a bloody pulp against a spiked wall?
Oooo, ooo, how about you break a wooden sign to create a spike to impale a guy through his ass 'til the spike comes out the top of his head?
Like House of the Dead just before it, I keep on saying to myself: "THIS is a Wii GAME?!"
SLEEPER HIT GAME OF THE YEAR ! ! !
Platinum has just rocketed up my list of favorite developers to be amongst the ranks of Capcom and Konami! Can't WAIT to see what's next ! ! !