The World is Your Oyster Endless Ocean 2 builds on the ocean experience first introduced with Endless Ocean™. While the last game emphasized relaxation, this one is designed with more adventure in mind. Divers might find themselves escaping from or calming down attacking sharks, exploring shipwrecks or finding treasure. Endless Ocean 2 also has more creatures and improved graphics designed to fully immerse players in an ocean environment that they can freely explore at their own pace.
FEATURES: • Players dive into oceans all around the world to discover the fish, mammals and various sea creatures unique to each region while learning about their habits and behaviors. By selling salvageable items for money, players can decorate their own personal reefs to draw fish near or decorate their aquariums for their human guests. • The ocean is teeming with life. Hundreds of real-life species are there to be discovered, from seahorses to giant whales. • Are the local fish sick or agitated? Players can view their health status and then use a tranquilizer-like tool to zap the ones in need of rehab with healing energy. • The game also includes a storyline that players can follow as they choose. The plot involves Oceana, a woman who investigates the “Dragon’s Song,” which her father, a prominent ocean explorer, was searching for just before his death. • While at Nine Ball Island, players can become friends with a dolphin and teach it some new tricks. When on a dive, players can even bring along the dolphin, which players can hold onto for extra fast swimming. • For the first time in the series, friends who have broadband Internet access can connect and dive with one another via Nintendo® Wi-Fi Connection, while using the Wii Speak™ microphone to converse.
woohooo i remember diving with GG once on the first endless ocean, he kept losing me and that was the only frustration. looks like i'm finally going to put that stupid wii speak to use and that would rid the frustration of getting lost. great news.
is the online worldwide or region specific?
i'm not sure i like the danger concept though. seems like a reaction to all those "no action" criticisms, but this was never an action game. oh well.
woohooo i remember diving with GG once on the first endless ocean, he kept losing me and that was the only frustration. looks like i'm finally going to put that stupid wii speak to use and that would rid the frustration of getting lost. great news.
is the online worldwide or region specific?
i'm not sure i like the danger concept though. seems like a reaction to all those "no action" criticisms, but this was never an action game. oh well.
That is the key. If its worldwide that will be fun and essential to me really. Think of it, instead of just you and me, we could have played with Foolz or Steel or Raven too. This game really needed Wii Speak too and now that Conduit/Grinder and Endless Ocean 2 use it I'm glad I got it with Animal Crossing.
I hope its 4 player online too.
There were some people who wanted danger in the first game. Not me.
Nintendo didn't even mention the game at its E3 2009 Media Briefing, but Endless Ocean 2, the sequel to Arika's relaxing scuba-diving simulator, was fully playable on the exhibition's show floor. All the text was in Japanese, but it was nevertheless clear to me that the title is much improved over its predecessor. Not only is the single-player component more feature-packed, but developer Arika has enhanced the graphics and made the online mode much more interesting with the inclusion of a simple additional option.
Endless Ocean 2 plays like a natural extension of the first game. You control your scuba-diver through lush underwater locales by pointing the Wii remote at the screen and holding the B-trigger to swim. The character will float seamlessly toward your reticule and as a result, the title can be played intuitively using only the remote, freeing up your other hand for Funyuns. The goal of the game changes depending on the situation, but you travel through the ocean and across other bodies of water carrying out various tasks, whether it's escorting a client, taking photos of rare sea life, or even seeking out hidden treasure.
In this sequel, Oceana is a woman looking for the mythical Dragon Stone, an artifact which eluded her late father. You'll be able to participate in the storyline at your leisure or ignore it altogether if you'd rather just dive and quest at your own pace. Regardless, you'll be able to travel to Nine Ball Island, where you'll again meet up with your trusty dolphin sidekick, once more a loyal companion. Now, though, you'll be able to hold onto the dolphin for super-speed swimming.
While playing the game, I noticed several instances in which electric eels or sharks would near my diver and the word 'danger' would flash on-screen. This never happened in the original game, which emphasized relaxing exploration over everything else. In Ocean 2, you gain access to a pulsar tool which shoots what more or less amounts to tranquilizers at attacking sharks and other predators, effectively calming them down -- but not killing them, of course.
This time around, your overworld ship and character models have seen significant graphic overhauls. The boat you travel on is smaller, but looks much more realistic, featuring better design and crisper textures. The waters themselves also shimmer and sway realistically with full transparency, nurturing a much more believable above-sea experience. You can travel around the world -- not just the sea, but rivers and other waters -- by accessing an on-screen globe that reminds me very much of the Weather Channel's sphere. You can even use your Wii remote to spin the world around, which is slick and convenient. I popped into a river area and noticed the waters were difficult to see through because they were so muddy -- not in a technically deficient way, but in a artistically proficient one. It looked good, in other words.
The title boasts more sea life than ever before and it comes to life through better models, more fluid animation, a heightened level of interactivity and some improved lighting and shadow effects. In addition to a bigger underwater world to explore, you'll find more adventure waiting in the form of abandoned ruins, shipwrecks, and more. And you can search for treasure everywhere -- it's hidden -- by using the new sonar tool which pings the landscapes and detects buried goodies.
One feature that wasn't playable at E3, but which is exciting nevertheless, is the game's two-player online cooperative mode, which has been meaningfully enhanced with the inclusion of WiiSpeak support. Simple, but it makes all the difference when you can actually chat with your buddy as the two of you dive for hidden treasure. So while Endless Ocean 2 seems like a pretty straightforward sequel -- a bit more of everything with a few notable polishes -- I'm still pretty excited. The additions made are smart and I already enjoyed the first title. Look out for more coverage as the title draws closer to its first quarter 2010 release -- yeah, unfortunately it ships early next year, not this holiday.
You know when i first saw footage of Aquanaught holiday with tons of whales together I thought it was unrealistic. After watching a few more nature programs I found that wow, it does happen in nature and it looks awesome.
In Endless Ocean 1 I once got a scene on the Ghost Ship and all these Manta rays were flying in formation towards me. It was just....... wow.
Now stupid red and green dot problem on my wii spoils it.
OMG! WiiSpeak support!
The World is Your Oyster
Endless Ocean 2 builds on the ocean experience first introduced with Endless Ocean™.
While the last game emphasized relaxation, this one is designed with more adventure in
mind. Divers might find themselves escaping from or calming down attacking sharks,
exploring shipwrecks or finding treasure. Endless Ocean 2 also has more creatures and
improved graphics designed to fully immerse players in an ocean environment that they
can freely explore at their own pace.
FEATURES:
• Players dive into oceans all around the world to discover the fish, mammals and various sea creatures
unique to each region while learning about their habits and behaviors. By selling salvageable items for
money, players can decorate their own personal reefs to draw fish near or decorate their aquariums for their
human guests.
• The ocean is teeming with life. Hundreds of real-life species are there to be discovered, from seahorses to
giant whales.
• Are the local fish sick or agitated? Players can view their health status and then use a tranquilizer-like tool to
zap the ones in need of rehab with healing energy.
• The game also includes a storyline that players can follow as they choose. The plot involves Oceana, a
woman who investigates the “Dragon’s Song,” which her father, a prominent ocean explorer, was searching
for just before his death.
• While at Nine Ball Island, players can become friends with a dolphin and teach it some new tricks. When on
a dive, players can even bring along the dolphin, which players can hold onto for extra fast swimming.
• For the first time in the series, friends who have broadband Internet access can connect and dive with one
another via Nintendo® Wi-Fi Connection, while using the Wii Speak™ microphone to converse.
is the online worldwide or region specific?
i'm not sure i like the danger concept though. seems like a reaction to all those "no action" criticisms, but this was never an action game. oh well.
That is the key. If its worldwide that will be fun and essential to me really. Think of it, instead of just you and me, we could have played with Foolz or Steel or Raven too. This game really needed Wii Speak too and now that Conduit/Grinder and Endless Ocean 2 use it I'm glad I got it with Animal Crossing.
I hope its 4 player online too.
There were some people who wanted danger in the first game. Not me.
I want danger.
If it means I can't be around sharks and crocodiles much then danger=fail, otherwise I don't really care.
You can be around me. That's far more dangerous than any shark.
Raaaaawrr.
If this game has region limited online play I won't buy it.
Holy.....
IGN preview: A much-improved sequel with WiiSpeak online support, dangerous sharks, underwater treasure and much more.
Nintendo didn't even mention the game at its E3 2009 Media Briefing, but Endless Ocean 2, the sequel to Arika's relaxing scuba-diving simulator, was fully playable on the exhibition's show floor. All the text was in Japanese, but it was nevertheless clear to me that the title is much improved over its predecessor. Not only is the single-player component more feature-packed, but developer Arika has enhanced the graphics and made the online mode much more interesting with the inclusion of a simple additional option.
Endless Ocean 2 plays like a natural extension of the first game. You control your scuba-diver through lush underwater locales by pointing the Wii remote at the screen and holding the B-trigger to swim. The character will float seamlessly toward your reticule and as a result, the title can be played intuitively using only the remote, freeing up your other hand for Funyuns. The goal of the game changes depending on the situation, but you travel through the ocean and across other bodies of water carrying out various tasks, whether it's escorting a client, taking photos of rare sea life, or even seeking out hidden treasure.
In this sequel, Oceana is a woman looking for the mythical Dragon Stone, an artifact which eluded her late father. You'll be able to participate in the storyline at your leisure or ignore it altogether if you'd rather just dive and quest at your own pace. Regardless, you'll be able to travel to Nine Ball Island, where you'll again meet up with your trusty dolphin sidekick, once more a loyal companion. Now, though, you'll be able to hold onto the dolphin for super-speed swimming.
While playing the game, I noticed several instances in which electric eels or sharks would near my diver and the word 'danger' would flash on-screen. This never happened in the original game, which emphasized relaxing exploration over everything else. In Ocean 2, you gain access to a pulsar tool which shoots what more or less amounts to tranquilizers at attacking sharks and other predators, effectively calming them down -- but not killing them, of course.
This time around, your overworld ship and character models have seen significant graphic overhauls. The boat you travel on is smaller, but looks much more realistic, featuring better design and crisper textures. The waters themselves also shimmer and sway realistically with full transparency, nurturing a much more believable above-sea experience. You can travel around the world -- not just the sea, but rivers and other waters -- by accessing an on-screen globe that reminds me very much of the Weather Channel's sphere. You can even use your Wii remote to spin the world around, which is slick and convenient. I popped into a river area and noticed the waters were difficult to see through because they were so muddy -- not in a technically deficient way, but in a artistically proficient one. It looked good, in other words.
The title boasts more sea life than ever before and it comes to life through better models, more fluid animation, a heightened level of interactivity and some improved lighting and shadow effects. In addition to a bigger underwater world to explore, you'll find more adventure waiting in the form of abandoned ruins, shipwrecks, and more. And you can search for treasure everywhere -- it's hidden -- by using the new sonar tool which pings the landscapes and detects buried goodies.
One feature that wasn't playable at E3, but which is exciting nevertheless, is the game's two-player online cooperative mode, which has been meaningfully enhanced with the inclusion of WiiSpeak support. Simple, but it makes all the difference when you can actually chat with your buddy as the two of you dive for hidden treasure. So while Endless Ocean 2 seems like a pretty straightforward sequel -- a bit more of everything with a few notable polishes -- I'm still pretty excited. The additions made are smart and I already enjoyed the first title. Look out for more coverage as the title draws closer to its first quarter 2010 release -- yeah, unfortunately it ships early next year, not this holiday.
You know when i first saw footage of Aquanaught holiday with tons of whales together I thought it was unrealistic. After watching a few more nature programs I found that wow, it does happen in nature and it looks awesome.
In Endless Ocean 1 I once got a scene on the Ghost Ship and all these Manta rays were flying in formation towards me. It was just....... wow.
Now stupid red and green dot problem on my wii spoils it.