1. What makes Travis' Schpeletiger new is that it is now twice as long (in addition to the better controls).
2. This has already been verified, but there have been doubts and concerns as to how Grasshopper is going to have 50 unique bosses, from their appearance to actual fighting capabilities. Suda explains to EDGE that basically there is nothing to worry about as they incorporated both the original NMH development team and the NMH2 team (many members being of both teams including the character creator) to brainstorm and according to Suda they had no problems shooting out several ideas and characters from that.
3. The name of the "schoolgirl assassin" we all know about is Kimmy. How appropriate. Suda also mentions that Kimmy wants to keep Travis "all to her self." Possible Misery references?
4. At the end of every boss fight, a 2D image of Travis will walk from one end of the screen to the other to hop onto the Schpeletiger and drive off, accompanied by some new piece of midi music.
5. The idea of Travis using other weapons, even projectiles, was considered by Suda, but ultimately canned as Suda says that the sword/beam katana is what Travis should always use. Suda calls Travis the "modern samurai."
6. It was implied that Bishop actually does not die or get killed off, as the article explains that Bishop will have a bigger role to play in the game. At the same time, Suda says that "Travis is fighting for himself" not for anyone else. Travis is fighting for revenge, but perhaps for someone else other than Bishop?
7. Speaking more specifically on the city, Suda explains that Travis had actually left Santa Destroy for those three years, and it wasn't until he came back that he had seen how much it had changed. Where Travis had gone is not said. Only a portion of the original city will be traveled, based on fan responses on the first game. The streets and sidewalks will be much more busier and cars will "get out of the way" of Travis' bike. There are construction signs and lights everywhere. One of the fighting grounds will be a "new school", "construction yard", and a graveyard. Not sure if the school is new in the sense that it is an additional one to the Santa Destroy High School or if it is just a remodeled SDHS.
8. There are still side jobs such as coconut collecting and a new one involving plumbing. Suda explains that he still wants the player to feel like he has to work hard to play the game as that is what it means to be a punk. Otherwise, he says, there is a disconnect between the videogame world and reality. Still, the side jobs are still improved and provide humor as well as entertainment.
9. It is confirmed that Destroyman comes back as a cyborg as wanting revenge against, who else, Travis.
10. Finally, the bosses themselves: it will not be as difficult, time consuming, and at times boring to collect enough money to advance to the next boss fight. In fact, Suda purposely wanted to mix things up to keep it from getting repetitive by having Shinobu and Henry as playable characters and, at times, fighting more than one boss fight, sometimes one right after the other, and sometimes simultaneously.
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robio (5m)
Yeah wait to see if it will be localised, it might not even be full price you never know. NMH on the Wii was far too unpolished, might as well get the better version.
Motion control in NMH isn't its best feature. It's hardly a groundbreaking, or a gamebreaking feature in that game.
Motion control make NMH fun. NMH without motion control would be like playing a light gun shooter with a joypad. Sure it is possible, but what would the point?
And why do you think NMH: Paradise will suddenly become polished? Just adding HD graphics does not make the game polished at all.
The Japanese price of NMH: Paradise is not a discount price, so why should the localisation be any cheaper? And even if it is, why not just buy the Wii version for 10 bucks? Why wait, if you can get it for hobo price right now.
It's hardly like playing Elebits with dual analogue is it?
It's arbituary waggle to finish off baddies. The game is being re-built with HD assets by an outside company and with that time and investment and more powerful platform it can easily be more presentationally complete and run at a better framerate too. Hence, polished.
For other games that are already polished and have no technical problems I wouldn't be interested, when it comes to an unpolished gem then I would rather have the game I already like only polished.
It's not just waggle, what about the phone? Or the change in between high and low positions or the wrestling moves? The waggle feels good, flicking an analogue stick or pressing a button would not be as satisfying.
The framerate problems were not due to the Wii's lack of power, unless you think the Wii has trouble running N64 like graphics. And do you really think they will build it from the ground-up? It is going to be a cheap up port, unless Marvellous wants to go the way of the dodo.
And unpolished gem talk is grade A BS. Even with the polish still have the crappy overworld and broken side missions.
It doesn't matter about power with regards to framerate, the whole point is that its being remade and I dont think that they are going to keep the sluggish framerate in as a part of gameplay.
The phone and wrestling moves... come on man.
Yes, but still more polished.
Here is some developer info:
Lost Odyssey developers Feel Plus inc. are reported to be working on the HD port of No More Heroes. No More Heroes: Heroes' Paradise will be the first PS3 game that the developers have worked on since it was founded.
Feel Plus was originally conceived by Microsoft Game Studios specificially to aid Mistwalker in video game development. Feel Plus started out with about 10 people and rapidly increased to 150 by the end of development of Lost Odyssey. Feel Plus currently employs a lot of key developers from Nautilus, Sacnoth, and Microsoft Game Studios. Most of the members in Feel Plus were the creators of Koudelka, Shadow Hearts 1, 2, and 3.
Yeah, I am not believing the remake until I see it. I think they are just HD-ing the game.
Come on what? You rather push some analog sticks around? NMH uses motion control in a satisfying matter. It's so satisfying chopping someone in two by using motion controls. That feeling would be lost with buttons or analogue stick.
And waiting for a supposedly superior version, while the current one is out now and hobo priced is idiotic to say the least.
Hack and slash games existed and were enjoyable well before motion control, especially arbituary motion control - this is no motionplus 1:1 swordfighting.
But fine, whatever. God forbid anyone should want a better looking version of an unpolished game.
Good idea. Steel, GG I forbid you to buy the HD version
On a more serious note, there are hack and slash games that use buttons well. Games like Bayonetta, but we are talking about NMH. Unless they change the whole fighting systems, it would not work well with just buttons. NMH has a pretty shallow fighting system that is somewhat disguised by the motion controls.
You just bash the A button then move a stick in a direction to do the killing slash.
Here it shows the R stick being twiddled for the circular motion.
And to do the throws you can tilt both sticks in different directions