No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images

No More Heroes 2 tranche en images
VIDEOS

No More Heroes 2 details

1. What makes Travis' Schpeletiger new is that it is now twice as long (in addition to the better controls).

2. This has already been verified, but there have been doubts and concerns as to how Grasshopper is going to have 50 unique bosses, from their appearance to actual fighting capabilities. Suda explains to EDGE that basically there is nothing to worry about as they incorporated both the original NMH development team and the NMH2 team (many members being of both teams including the character creator) to brainstorm and according to Suda they had no problems shooting out several ideas and characters from that.

3. The name of the "schoolgirl assassin" we all know about is Kimmy. How appropriate. Suda also mentions that Kimmy wants to keep Travis "all to her self." Possible Misery references?

4. At the end of every boss fight, a 2D image of Travis will walk from one end of the screen to the other to hop onto the Schpeletiger and drive off, accompanied by some new piece of midi music.

5. The idea of Travis using other weapons, even projectiles, was considered by Suda, but ultimately canned as Suda says that the sword/beam katana is what Travis should always use. Suda calls Travis the "modern samurai."

6. It was implied that Bishop actually does not die or get killed off, as the article explains that Bishop will have a bigger role to play in the game. At the same time, Suda says that "Travis is fighting for himself" not for anyone else. Travis is fighting for revenge, but perhaps for someone else other than Bishop?

7. Speaking more specifically on the city, Suda explains that Travis had actually left Santa Destroy for those three years, and it wasn't until he came back that he had seen how much it had changed. Where Travis had gone is not said. Only a portion of the original city will be traveled, based on fan responses on the first game. The streets and sidewalks will be much more busier and cars will "get out of the way" of Travis' bike. There are construction signs and lights everywhere. One of the fighting grounds will be a "new school", "construction yard", and a graveyard. Not sure if the school is new in the sense that it is an additional one to the Santa Destroy High School or if it is just a remodeled SDHS.

8. There are still side jobs such as coconut collecting and a new one involving plumbing. Suda explains that he still wants the player to feel like he has to work hard to play the game as that is what it means to be a punk. Otherwise, he says, there is a disconnect between the videogame world and reality. Still, the side jobs are still improved and provide humor as well as entertainment.

9. It is confirmed that Destroyman comes back as a cyborg as wanting revenge against, who else, Travis.

10. Finally, the bosses themselves: it will not be as difficult, time consuming, and at times boring to collect enough money to advance to the next boss fight. In fact, Suda purposely wanted to mix things up to keep it from getting repetitive by having Shinobu and Henry as playable characters and, at times, fighting more than one boss fight, sometimes one right after the other, and sometimes simultaneously.

Posted by gamingeek Mon, 10 Aug 2009 19:27:59 (comments: 243)
<< prevnext >>
 
Sun, 20 Dec 2009 04:24:43

Foolz said:

phantom_leo said:

Phantom_Leo intercepts:

8===D GASP

Doesn't look like it'll fit.

Well, this IS the desperate struggle topic. I'll MAKE it fit!

 
Sun, 20 Dec 2009 04:39:02

phantom_leo said:

Foolz said:

phantom_leo said:

Phantom_Leo intercepts:

8===D GASP

Doesn't look like it'll fit.

Well, this IS the desperate struggle topic. I'll MAKE it fit!

Just don't lose your teeth in the proccess! Be careful now.

 
Wed, 23 Dec 2009 17:13:13

http://nomoreheroesgame.us.ubi.com/

English site up with more pics.

Couple here:


Holy cow at the other pics.

 
Wed, 23 Dec 2009 17:18:10

 
Wed, 23 Dec 2009 17:23:25

SteelAttack said:

I see a red X, so I go into properties, retrieve the url

http://uploader.ws/upload/200803/Zefram20Cochran2020Sweet20Jesus.gif

LOL

Yep, first game looked like poop compared to this.

More:





 
Thu, 24 Dec 2009 01:39:57

SteelAttack said:

LOL

What's that from?

 
Thu, 24 Dec 2009 11:02:26
You've never seen Star Trek first contact? Sad
 
Thu, 24 Dec 2009 11:15:46

gamingeek said:
You've never seen Star Trek first contact? Sad

For the first time I feel like I might be missing out.

 
Thu, 24 Dec 2009 13:27:49

Foolz said:

gamingeek said:
You've never seen Star Trek first contact? Sad

For the first time I feel like I might be missing out.

It's one of the best star trek movies.

 
Thu, 24 Dec 2009 15:03:45

gamingeek said:

Foolz said:

gamingeek said:
You've never seen Star Trek first contact? Sad

For the first time I feel like I might be missing out.

It's one of the best star trek movies.

Which is not saying much. Nyaa

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