1. What makes Travis' Schpeletiger new is that it is now twice as long (in addition to the better controls).
2. This has already been verified, but there have been doubts and concerns as to how Grasshopper is going to have 50 unique bosses, from their appearance to actual fighting capabilities. Suda explains to EDGE that basically there is nothing to worry about as they incorporated both the original NMH development team and the NMH2 team (many members being of both teams including the character creator) to brainstorm and according to Suda they had no problems shooting out several ideas and characters from that.
3. The name of the "schoolgirl assassin" we all know about is Kimmy. How appropriate. Suda also mentions that Kimmy wants to keep Travis "all to her self." Possible Misery references?
4. At the end of every boss fight, a 2D image of Travis will walk from one end of the screen to the other to hop onto the Schpeletiger and drive off, accompanied by some new piece of midi music.
5. The idea of Travis using other weapons, even projectiles, was considered by Suda, but ultimately canned as Suda says that the sword/beam katana is what Travis should always use. Suda calls Travis the "modern samurai."
6. It was implied that Bishop actually does not die or get killed off, as the article explains that Bishop will have a bigger role to play in the game. At the same time, Suda says that "Travis is fighting for himself" not for anyone else. Travis is fighting for revenge, but perhaps for someone else other than Bishop?
7. Speaking more specifically on the city, Suda explains that Travis had actually left Santa Destroy for those three years, and it wasn't until he came back that he had seen how much it had changed. Where Travis had gone is not said. Only a portion of the original city will be traveled, based on fan responses on the first game. The streets and sidewalks will be much more busier and cars will "get out of the way" of Travis' bike. There are construction signs and lights everywhere. One of the fighting grounds will be a "new school", "construction yard", and a graveyard. Not sure if the school is new in the sense that it is an additional one to the Santa Destroy High School or if it is just a remodeled SDHS.
8. There are still side jobs such as coconut collecting and a new one involving plumbing. Suda explains that he still wants the player to feel like he has to work hard to play the game as that is what it means to be a punk. Otherwise, he says, there is a disconnect between the videogame world and reality. Still, the side jobs are still improved and provide humor as well as entertainment.
9. It is confirmed that Destroyman comes back as a cyborg as wanting revenge against, who else, Travis.
10. Finally, the bosses themselves: it will not be as difficult, time consuming, and at times boring to collect enough money to advance to the next boss fight. In fact, Suda purposely wanted to mix things up to keep it from getting repetitive by having Shinobu and Henry as playable characters and, at times, fighting more than one boss fight, sometimes one right after the other, and sometimes simultaneously.
Recently Spotted:
Foolz (3m)
Yeah, it took me forever to figure that out.
And yeah, the heads on plates was what I was talking about.
Did you guys ever catch this from the original game?
The fast forwarded bit in slow motion.
Also bugs, what were you saying about it being easy to replay NMH1? I think I started a fresh save state so I could keep the ending easily accesible to watch. How do I start on the same save file and what does that mean in terms of how I can replay it easier?
when you start again after finishing the game you keep all your katanas and your upgrades (i had the best katana and the battery upgrade which requires no shake-charge well before finishing it). you also have all the side-jobs and killing missions open so you can just do some of the final ones and earn 200 000 in 30 seconds or something. all this means you can pretty much enjoy the game boss fight straight after boss fight (and doing so on bitter for a bit of added challenge)
Thats not something I would enjoy. I would rather replay on mild and do the levels. I just thought maybe you could skip the overworld and jobs second time through.
you practically can. all the jobs are unlocked, you don't have to do any of them again. killing a boss makes you almost enough money for the next boss. you may need to do the odd assassination but you can essentially just play boss after boss. though you have to drive to them, you can't skip that.
stop trying to find excuses to avoid acknowledging the awesomeness and superiority of the original game over the sequel
you play the game normally, so you have to play the levels leading up to the bosses. you can skip all the sidejobs and assassination missions or just do the odd one when you need money to register for a fight
Sounds good, but does it have to be on bitter or can I select a lower setting?
no, you have all the three options. i played the first 6 levels on bitter and it wasn't much more difficult. it was perhaps a bit fairer as I had the best katana and all the upgrades carried over. but you can choose sweet or mild if you like