Now things are getting interesting.��
Listed on Nintendos japanese site
IGN eyes on trailer and screens
A lone warrior chopping through an army of robotic warriors with an outsized Cloud Strife-like energy sword. Colossal war machines advancing though a misty canyon, shooting anything that moves. The few remaining human defenders hiding behind simple wooden shields that are no match for high-energy weapons. Welcome to the world of Monado.��
The debut trailer for Monado: Beginning of the World premiered today at E3: 2009, and first impressions for the new Wii RPG are that the beginning is going to be pretty exciting. Things kick off with that canyon-set battle, revealing more and bigger enemies with an interesting steampunk design. Things likely don't end well for our lone warrior, as we soon segue to a young blonde hero discovering that energy sword - now inert - only to see it flash blindingly to life the moment he picks it up. Your standard JRPG Hero's Journey (tm) is definitely in full effect here, with just a dash of King Arthur.��
Gameplay appears to be open-world, where you'll traverse lush jungles, glowing forests, climb sheer walls, and encounter the crumbling remains of a conquered people. It looks nicely textured and details pop, animating at what looks like a smooth 30 fps.��
Players will pick up two partners in their travels, and while combat initially looks turn-based, we saw all three party members attacking simultaneously. Transitions into combat are completely seamless; characters approach enemies, draw weapons, and it's on. One scene showed your team (wielding much smaller edged weaponry) surrounding a lizard-man enemy, who didn't make much of a dent in their lifebars before it was downed. A much larger lizard-man (a good twenty feet tall) and giant mutant crab monster probably fared better.
(back up link - check the japanese site first link in post for proper quality trailer)
Hit the HQ option.
Strength raises your attack power of physical attacks. Ether does the same for ether attacks. About easy enemies. I did not bother me at all. I just completey ignored the normal enemies and just went on exploring and killing higher level monsters. The cockier you get the funner the battle system is. Later you will have to learn how to craft gems. There is a system that is poorly explained in the game, but you need it to take down the higher level monsters.
Hopefully you can do the Red Pollen sidequest. It is hilarious.
I can craft level 4 stuff to become level 5 gem. I don't understand the fever or flame crap but it still works or me.
Vader, the point of high level monsters is so that you won't explore some area's prematurely, and to have something to do when you do reach those higher levels yourself. I really don't see why having some high-level monsters roaming the landscapes would deteriorate from the experience. I found it to make things feel more 'realistic'.
Also, I don't think I dug half as deep into most systems as Iga did. But I got there nontheless. If I had the time to spare I'd get back in there to finnish King Agni's Tomb quest though. Also, I didn't bother much with Colony 6. Too many fetch quests. I think I got it to 20%.
I love having high level monsters roaming around, its one of the best aspects of the game. I am saying that there should be mid level monsters running around too. There is rarely a middle ground, its either monsters at your level or monsters at level 90.
I did nothing but a million nopon side quests today and its been awesome. I found ancient ruins, I summond a sage, a got some dude married. I started to unlock some of the skill tree quests. I am raising affinity for my team, especially the ones on yellow. Maybe I will move the story forward later but I am enjoying this too much.
BTW I am using the chart to help guide me.
I had hardly explored Valek Mountain, this place is awesome with all its slides and crazy mountain climbing. Over 15 hours of restarted play and I have yet to move the story along.
What would you need mid-level monsters for? When you're level 20, you're no more likely to be able to take on level 50 monsters then level 90 ones. From my experience with the game, monsters were levelled appropriately during most of the game, even without scaling.
Also, I can definitely say that I didn't dig into half of the systems of the game. Anything that was not in plain sight, I skipped. I didn't care much for party affinity, didn't pay much attention to which NPC's were related to eachother quest-wise and didn't bother with trading/gifting crap. But hey, at least I beat the game
If they are evading you don't you need to increase your agility/speed with gems?
This is what I just don't get, because the way I played the game, doing the campaign till it got too hard then doing sidequests to level up to beat the boss - worked out and the difficulty was always just right. Just right to me was within 3 levels of my own, usually 1 - 2 higher.
Yeah the Colony 6 stuff is too much but it's nice to see the colony expand.
Glad you're enjoying it Vader. Would love to see your reaction to some of the anime twist moments.
Holy EPIC EPICNESS OF EPIC!!! Final battle!!!! LETS DO THIS!!!